John Spalding RPG Superstar 2011 Top 32 |
LazarX |
I was glad we were able to get Rich Lightheuser into our Eyes of Ten group, even if we had to run his character posthumously for the last scenario. Oddly enough it was the only scenario in that series that his character didn't wind up breathof lifing Mike's character who died 4 times in that series.
John Spalding RPG Superstar 2011 Top 32 |
Hitokiriweasel |
My flight gets in late Wednesday, so I should be available all of Thursday to get this started. I know we're still waiting to find out about lottery pulls, but we can probably work around those. Hopefully.
If you're interested, post what your character is and your current availability or if you're willing to GM.
Gidian - Bladebound magus
John Spalding RPG Superstar 2011 Top 32 |
rknop |
Just an FYI - Eyes is officially 5 slots (5 XP), but in my experience it's closer to 7-8 slots in play time. Con pressure might shrink that some though, just wanted to warn ya.
Good to hear... I was worried that there was something wrong with us that we didn't manage to get through EotTI in two Roll20 sessions. (It sounds like we probably have 1-1.5 hours left for it.)
John Spalding RPG Superstar 2011 Top 32 |
Xellrael |
I am very interested and willing to withdraw from any games necessary to make it work.
Character highlights:
Decent offense, high defense, great support for melee characters, useful in a wide variety of situations
Mystic Theruge - casts as sorcerer 11 / oracle 8
initiative +12, perception +20
offense - feeblemind DC 25 (roll twice), 12d6+24 fireball
defense - 140 hit points, saves 15/18/15, healing and restoration spells
liberally uses dimension door and misfortune revelation to control the battlefield
social skills +16, knowledge skills (all) +13 to +18
I am consistently able to play my turns quickly.
John Spalding RPG Superstar 2011 Top 32 |
I am very interested and willing to withdraw from any games necessary to make it work.
Character highlights:
Decent offense, high defense, great support for melee characters, useful in a wide variety of situationsMystic Theruge - casts as sorcerer 11 / oracle 8
initiative +12, perception +20
offense - feeblemind DC 25 (roll twice), 12d6+24 fireball
defense - 140 hit points, saves 15/18/15, healing and restoration spells
liberally uses dimension door and misfortune revelation to control the battlefield
social skills +16, knowledge skills (all) +13 to +18I am consistently able to play my turns quickly.
That's impressive. How did you do that after the FAQ on spell like abilities.?
Tangaroa |
Intriguing. The lottery system/open scheduling failed me as well (generally), and I suppose I could GM this adventure, although the preparation is anything but trivial. It sounds like there are at least six people interested, although I'm seeing a few that are somewhat half-way commitments on scheduling.
If I do this, I could make myself available in the following slots:
Thursday evening
Friday Morning
Friday Afternoon
Saturday Morning
Saturday Afternoon
Sunday Morning
Sunday Afternoon
Monday Morning
This would appear to largely overlap a few peoples schedules here. And it works out to 32 hours right there. I don't recall it taking 32 hours when I played, but our GM was not strong on characterization or NPC interactions.
I have game mastered sufficiently to move things along at a good clip without (I think) making folks feel rushed, but it would be a lot more convenient if we could find a space where I wouldn't have to talk over the masses. I fear for the feat of endurance it would take to GM that many hours back to back, and for my voice (particularly since I'm naturally a bit soft-spoken).
I don't want to commit to anything yet; I need some time to mull over things.