Faction Group Adventuring - New System Help Needed


Homebrew and House Rules


Hello everyone!

I'm attempting to create a mission-based system for a faction I'm creating in my campaign world, and I'm finding I need some assistance. I'm drawing my inspiration from Dragon Age Inquisition. Essentially, I'd like to be able to have the PCs send other NPCs of the faction on certain missions that help to evolve the story without going through every mission themselves.

For example, the spymaster of the faction finds out that a shipment of X will be at location Y and it needs to be captured or destroyed. The PCs themselves are busy with plot Z and instead send one or more NPCs, sort of like an adventuring group to complete the task. The PCs will have to recruit various NPCs into their group and such, and then pick the right group for the mission. When the group is finished, success or failure, they report back to the PCs and that result helps or hinders them.

That's the gist of it, though I'm looking to create an ideally non-complicated yet point-based system to do this. I was thinking something perhaps like the mass combat rules but instead changing some of the values to a small group, though does anyone have any suggestions?

Any help would be greatly appreciated!

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