+1 damage per die


Advice


I've been looking over blaster builds for a 6th level one-shot. Is there any source for the "+1 damage per die of the spell" feature other than the Orc, Draconic, and Wildblooded Primal bloodlines for sorcerer?


The goblin war drum is a slotless item that adds +1 damage per die rolled if the damage is fire. It also has hilarious side effects.

Grand Lodge

Forget plain old sorcerer.

First I'd ask if you can use PFS rules for the Wizard subbing out Scribe Scroll for Spell Focus.

Human: Str: 7, Dex: 13+1=14, Con: 13, Int: 20, Wis: 10, Cha: 11

Traits: Magical Lineage-Fireball, Wayang Spell Hunter- Fireball

Cross blooded orc/gold draconic sorcerer 1/ admixture Wizard 5
Opposed Schools: Necromancy and Divination

Feats:
Human: Spell Specialization
1: Intensify Spell
2: Spell Focus- Evocation
3: Empower Spell
5: Varisian Tattoo- Evocation

Sorcerer Spells Know-
0 level- Detect Magic, Read Magic, Disrupt Undead
1st level- _______

Wizard Spell Book-
0- All but Divination and Necromancy (haha Sorerer doesn't care)
1- Burning hands + 9 others
2- Pick 5
3- Fireball + 1 more (fly is AMAZING)

Favored class: Wizard...+4 HP and +1 2nd level spell

I recommend picking up a Lesser Meta magic rod...I really like Toppling and Rime. You can change your Empower Fireball/burning Hands to a Frost element and add RIME to it. If they don't die they will wish they were dead. Or you can take magic missle as your sorcerer spell and add toppling to every Missile. Toppling usually stops being effective at Level 7. Since its a 1 shot it really wont matter what you spend your gold on.

My suggestion is rods, spells, and consumables

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