Decemvirate Helm Unique Powers


Advice


Heya everyone.

In a game with some Thassilonian sin magic, one of my players is a drow focused on wealth and greed and such.

They staged a robbery to lure out Guaril Karela into a Sczarni vault, robbing it as best they could and bringing him and a group of goons for a big epic fight, with the goal of his Decemvirate Helm (And the piles of gold). I am aware of the ramifications, the pathfinder society and all, that isn't the issue I am asking for help for.

For reference.

Decemvirate Helm
Aura strong abjuration; CL 20th Slot head; Weight 3 lbs.

DESCRIPTION

The members of the Pathfinder Society's administrative body, the Decemvirate, retain their anonymity by wearing close-faced, magically empowered helmets while fulfilling their official roles. The helms not only mask the wearers' faces, but also function as helms of telepathy combined with amulets of proof against detection and location. The wearer of a Decemvirate helm can use disguise self at will and benefits from discern lies and true seeing at all times. The helm provides 100% protection from all gaze attacks and all forms of magical control. Specific Decemvirate helms may have additional powers and all are said to be unique in physical appearance.

I want to add some fitting powers given the thief and the original owner. But I am unsure of the power level I should stick on it, and even the theme of the powers is slipping me. I thought of looking at Chellan for ideas being the sword of greed, but nothing has popped out as fitting yet.

I would love any suggestions for powers and such on it, or any other thoughts / ideas.

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