Velxir |
Can an Unarmed Strike become an Arcane Bond?
Can it be enhanced as a normal weapon using craft magic weapons and armor?
I think it might, let me give scenario of how it works:
Marko the Adventurer has a dream, a dream to become an arcane trickster.
So Marko starts adventuring, his initial level being Snakebite Striker Brawler. This gains him an unarmed strike that "is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons."
OK so it counts as a manufactured weapon. Next level he needs to get his spellcasting on, so he picks Wizard. As his arcane bond, he would like nothing better than to apply it to his unarmed strikes. An arcane bond "must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality."
So his Unarmed Strike is now considered a Masterwork Manufactured weapon.
Marko levels up a few times, and hits level 5. He of course has Magical Lineage, so his caster level is 5 as well. He decides he wants to craft a magical weapon, out of his manufactured masterwork unarmed strike.
So with that out of the way, do you think unarmed strikes could be enchanted? I think I would allow it in my games if it applied to a certain limb, but just have unknown part of the character be arcane bonded would be odd.
Thoughts?
MurphysParadox |
Arcane Bond is neither a spell nor an effect, it is a class feature. Just like craft arms and armor doesn't produce either spells or effects but instills enchantments into a weapon. We can also see that this doesn't work by looking at it in another way - can you sunder a brawler's fists? No, because the fists aren't weapons. Nor can you disarm them or steal them.