Gnomes, Bards, and ... Paladins... if we have to - Easy design question for devs


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Goblin Squad Member

Thinking in the mid-term, a lot of us are going for the race and classes on-deck after these essentials are taken care of.

Will you tell us what the primary attributes are going to be for those classes and race?

Extrapolating from the Handbook, Gnomes will get racial bonuses in Personality and Constitution based skills and penalties to Strength related ones.

Bards will need to develop Personality and... ? Hard to decide between Dex or Int or maybe it's a Fighter situation where you have some more magicy bards and more roguey bards.

Paladins are Personality, Strength, Wisdom?

Bonus Barbarian! Constitution and Strength, probably?

Can you give us just that foundational design element, what attributes will we need to focus on to develop those classes when they become available to play (and strengths/weaknesses of Gnomes) so we can start our characters on the right broad track?

Thanks Lee and Stephen. Wink wink nudge nudge.

CEO, Goblinworks

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I have been strongly against providing guidance for anything not currently implemented because I do not want to fall into the situation where people have "relied" on our guidance, made choices, and then discovered after the feature was implemented that the guidance was wrong.

Scarab Sages Goblin Squad Member

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Ryan Dancey wrote:
I have been strongly against providing guidance for anything not currently implemented because I do not want to fall into the situation where people have "relied" on our guidance, made choices, and then discovered after the feature was implemented that the guidance was wrong.

Probably a very wise policy. We tend to cite even your general statements as if they were iron-class promises.

Goblinworks Executive Founder

1 person marked this as a favorite.
Ryan Dancey wrote:
I have been strongly against providing guidance for anything not currently implemented because I do not want to fall into the situation where people have "relied" on our guidance, made choices, and then discovered after the feature was implemented that the guidance was wrong.

I'm not capable of being held account table for my speculation, because I don't have insider information, so here goes:

Bard armor feats will be for light armor, paladins for heavy and medium, and barbarians for light and medium.

Bards will be expected to use the bow and light blade attacks, in conjunction with an instrument implement that keys off of Personality. Their armor and class features will grant and require per and dex.

Paladins will be expected to use heavy melee weapons, and their holy symbols will use wisdom; their armor and features will grant and require strength and wisdom.

Barbarians will also be expected to use heavy weapons, their class and armor features will be str and con based.

Bard expendables will be mostly buffs but will have enough nuke to fill an implement. Paladin expendables will be mostly nuke but have some healing. Barbarian expendables will be movement and conditionals, with a few self-buffs.

Gnomes get arcane attack bonus, appropriate crafting, and a scavenging bonus. Their defense bonus is to reflex.

Again, total speculation based on barely the time it took to type thinking about it.

Goblin Squad Member

DeciusBrutus wrote:
Ryan Dancey wrote:
I have been strongly against providing guidance for anything not currently implemented because I do not want to fall into the situation where people have "relied" on our guidance, made choices, and then discovered after the feature was implemented that the guidance was wrong.

I'm not capable of being held account table for my speculation, because I don't have insider information, so here goes:

Bard armor feats will be for light armor, paladins for heavy and medium, and barbarians for light and medium.

Bards will be expected to use the bow and light blade attacks, in conjunction with an instrument implement that keys off of Personality. Their armor and class features will grant and require per and dex.

Paladins will be expected to use heavy melee weapons, and their holy symbols will use wisdom; their armor and features will grant and require strength and wisdom.

Barbarians will also be expected to use heavy weapons, their class and armor features will be str and con based.

Bard expendables will be mostly buffs but will have enough nuke to fill an implement. Paladin expendables will be mostly nuke but have some healing. Barbarian expendables will be movement and conditionals, with a few self-buffs.

Gnomes get arcane attack bonus, appropriate crafting, and a scavenging bonus. Their defense bonus is to reflex.

Again, total speculation based on barely the time it took to type thinking about it.

Ahhh, but we will have an Accounting of this text style Table when these features appear!

And maybe a nice cotton table cloth?

Goblinworks Executive Founder

Yep. And I can either say that I was wise enough to accurately predict the outcome, or that time is chaotic enough that not even the wisest could predict.

Goblin Squad Member

Actually, I see nothing wrong with these predictions. They are niether too easy nor too onerous. Just at a glance without seeing how that would translate.

Goblin Squad Member

DeciusBrutus wrote:
Yep. And I can either say that I was wise enough to accurately predict the outcome, or that time is chaotic enough that not even the wisest could predict.

Do not go to the Elves for advice, for they shall say no and yes. ~ JRR Tolkien, LOTRs.

Goblin Squad Member

To be fair I was asking if there is an iron-clad answer to those basic elements yet, even if the answer today is no.

I thought it might be something you already know in the office as part of merging it with the other elements of the game; stuff that's already been worked out on the first day of What is a ...? discussions.

Goblin Squad Member

It could easily be already extant in a protean state, but he's allowing for the possibility--or likelihood--of change before implementation.

Scarab Sages Goblin Squad Member

KarlBob wrote:
Ryan Dancey wrote:
I have been strongly against providing guidance for anything not currently implemented because I do not want to fall into the situation where people have "relied" on our guidance, made choices, and then discovered after the feature was implemented that the guidance was wrong.
Probably a very wise policy. We tend to cite even your general statements as if they were iron-class promises.

Ironclad, not iron-class. Two minutes too late to fix the original.

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