Revisiting the Gun-Fu character (Advanced Class Guide Retrospect)


Advice


I am playing a Gun-Fu character in my only really longstanding pathfinder game. I pretty much ripped my build from Haster's gun kata design Here

excepting I rolled my own stats and am now level 11, 2 tiered mythic. I was fairly happy with how it worked, but I feel that the 'Fu' of my Gun-Fu was rather lacking. I pretty much became a 'kick it for 1D6' class when my gun was out of ammo or I was otherwise unable to use it.

However now the Advanced Class Guide is out, I was wondering... would those 4 levels of fighter/monk be better served by instead being brawler or Swashbuckler? I mean I know the purpose is to get crane style feats ASAP, but I do take a hit for having levels of monk to my BAB, and brawler's martial flexibility really might help me out in a pinch like the ones stated above.

Does anyone have any thoughts about this? Would the build be just as viable or even better with an advanced class instead of fighter/monk?


... Bump?

Sczarni

Check out this archetype for the swashbuckler, might do something for you?

Picaroon.


How about Kata Master/Sohei Monk + Weapon Master fighter 3?

You get Flurry of Gun, Panache recharges off your gun crits, take Amature Gunslinger to get Quick Clear or get the gun enchanted with Reliable.

Shadow Lodge

Sohei is a good idea as is kata master .

Picaroon is crap, none of your abilties works when you use a pistol, it encounrages to dualwwield while you lose the rest of your classfeatures when you dual weild, dont use it.


Hmm... Okay.

So no one thinks Brawler is a good mix for the Gun-fu concept? Damn.

Scarab Sages

Diminuendo wrote:

How about Kata Master/Sohei Monk + Weapon Master fighter 3?

You get Flurry of Gun, Panache recharges off your gun crits, take Amature Gunslinger to get Quick Clear or get the gun enchanted with Reliable.

You only get gun flurry at Sohei 6/Weapon Master 3. Sohei doesn't get it's modified weapon training until 6, and it is the Sohei modification to weapon training that allows you to flurry with a weapon that you have weapon training in, not the class itself.

Gunslinger 5 / Weapon Master 3 / Sohei X is the best grammaton cleric build I've seen, but it doesn't work until character level 14.


Imbicatus wrote:
Diminuendo wrote:

How about Kata Master/Sohei Monk + Weapon Master fighter 3?

You get Flurry of Gun, Panache recharges off your gun crits, take Amature Gunslinger to get Quick Clear or get the gun enchanted with Reliable.

You only get gun flurry at Sohei 6/Weapon Master 3. Sohei doesn't get it's modified weapon training until 6, and it is the Sohei modification to weapon training that allows you to flurry with a weapon that you have weapon training in, not the class itself.

Gunslinger 5 / Weapon Master 3 / Sohei X is the best grammaton cleric build I've seen, but it doesn't work until character level 14.

I'm currently level 11 (Just got there) with Mythic Trickster 2. At level 11 I took vital strike since I've had a huge problem with ammo conservation. (Every dungeon I run out within a few encounters since I have a double pistol and have been making use of firing both barrels at once with rapid shot) I have taken Mythic Deadly Aim as my t1 mythic feat, and took path dabbling to get Limitless range from Champion. T2 I took Extra Mythic feat and took Mythic vital strike. Now I can dole out more damage per bullet, and with mythic vital strike I can afford to make just the one shot each round (was thinking of taking improved vital strike next feat I have).

Am I doing better that way, or should I stick with firing a buttload of bullets and figuring out a cheaper and faster way of manufacturing them?

Scarab Sages

Mythic Vital strike is MUCH better than the normal version, but I'm really not familiar enough with mythic rules to compare the two.


Basically Mythic Vital strike lets multiply not just the damage dice of the weapon but it's plus bonuses as well (Anything that would be multiplied on a critical hit)

So instead of a shot of mine doing 1D8+16, a vital strike shot does 2D8+32. When I take improved Vital strike, it's 3D8+48 per shot. Greater Vital strike would be 4D8+64.


Imbicatus wrote:
Diminuendo wrote:

How about Kata Master/Sohei Monk + Weapon Master fighter 3?

You get Flurry of Gun, Panache recharges off your gun crits, take Amature Gunslinger to get Quick Clear or get the gun enchanted with Reliable.

You only get gun flurry at Sohei 6/Weapon Master 3. Sohei doesn't get it's modified weapon training until 6, and it is the Sohei modification to weapon training that allows you to flurry with a weapon that you have weapon training in, not the class itself.

Gunslinger 5 / Weapon Master 3 / Sohei X is the best grammaton cleric build I've seen, but it doesn't work until character level 14.

Sohei wrote:
A sohei may use flurry of blows and ki strike with any weapon in which he has weapon training

last I checked fighters get weapon training

Scarab Sages

Diminuendo wrote:
Imbicatus wrote:
Diminuendo wrote:

How about Kata Master/Sohei Monk + Weapon Master fighter 3?

You get Flurry of Gun, Panache recharges off your gun crits, take Amature Gunslinger to get Quick Clear or get the gun enchanted with Reliable.

You only get gun flurry at Sohei 6/Weapon Master 3. Sohei doesn't get it's modified weapon training until 6, and it is the Sohei modification to weapon training that allows you to flurry with a weapon that you have weapon training in, not the class itself.

Gunslinger 5 / Weapon Master 3 / Sohei X is the best grammaton cleric build I've seen, but it doesn't work until character level 14.

"Sohei wrote:
A sohei may use flurry of blows and ki strike with any weapon in which he has weapon training
last I checked fighters get weapon training

That is written under the Sohei's Weapon Training class feature, that they do not get access to until 6th level as a sohei.

Sohei wrote:
Weapon Training (Ex): At 6th level, a sohei gains weapon training in one of the following weapon groups, as the fighter class feature: bows, crossbows, monk weapons, polearms, spears, or thrown weapons. He may select an additional group of weapons for every six levels after 6th, to a maximum of three at 18th level. A sohei may use flurry of blows and ki strike with any weapon in which he has weapon training. This ability replaces purity of body, diamond body, quivering palm, timeless body, and tongue of sun and moon.

A sohei 1/ Weapon master 3 only has access to the weapon training class feature granted by Weapon Master. No where in that weapon training does it grant access to flurry.

weapon master wrote:
Weapon Training (Ex): At 3rd level, a weapon master gains a +1 bonus on attack and damage rolls with his chosen weapon. The bonus improves by +1 for every four levels beyond 3rd. This ability replaces armor training 1, 2, 3, and 4.

Per this FAQ, you do not have a class feature until you have the levels in the class that grants it. Since you do not have a weapon training that alters flurry of blows until you gain sohei 6, you cannot flurry with a non-monk weapon you have weapon training from any other source until you gain those six levels.


I wasn't claiming you did get it before Sohei 6

Scarab Sages

Diminuendo wrote:
I wasn't claiming you did get it before Sohei 6

In my example you quoted, you would have Gunslinger 5 for dex to damage, Weapon Master 3 for weapon training in firearms, and all other levels to Sohei to increase flurry of blows. You couldn't flurry with the gun and get dex to damage until character level 14, because 6+3+5 is 14.


I don't really need dex to damage...

...And if I did I would take 5 levels of Trench Fighter...

Scarab Sages

Diminuendo wrote:

I don't really need dex to damage...

...And if I did I would take 5 levels of Trench Fighter...

Not everyone allows an archetype from an AP set in someplace outside of the normal campaign in their game. And even if you did, you are further delaying access to flurry unless you simply replace the gunslinger levels, and then you lose access to deeds without a wasted feat or more multiclassing. It works, but it's not worth the tradeoffs imo.

Besides, gunslinger has two good saves and four skill points per level.


It's official Paizo Pathfinder, I don't think its fair to critisize because it was in an AP and not a Rulebook, when push comes to shove, it's not Third Party Material, its Paizo Material.

Even if someone did a Core Rulebook only game none of these Archetypes would be available so I think it's a moot point.

I get 3 free feats for being a Fighter, I don't see the problem with using one of them for a Deed.

on the Flurry; those fighter levels will bring my BAB up two points, gaining an itterative attack I would otherwise not of gotten. This means that I will be doing just as many attacks with my flurry as a full monk at level 20.

Yes, this build takes a while to go online (level 9, retrain your Weapon Master to a Trench fighter at Level 11, but in a high level game thats not really a problem.

When push comes to shove, we arn't going to be flurrying with pistols at level 2 until we get Clint Eastwood as a god.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Revisiting the Gun-Fu character (Advanced Class Guide Retrospect) All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice