My take on NPC wealth


Pathfinder First Edition General Discussion


Here's a spreadsheet I worked out with my take on yearly NPC salary. I think it quite accurately describes what the rules state and gives an easy way for DMs to handwave background economic activity. The multipliers are not RAW, but I think they're a good way to add variability. These numbers hold true to Craft and Professions (perform is a little bit different) and I made a decent estimate at NPC's ages and levels. Basically everything in here is a reasonable way to work out what is in the book, but is not in examples in the book or anything like that.

NPC Wealth


pinkycatcher wrote:

Here's a spreadsheet I worked out with my take on yearly NPC salary. I think it quite accurately describes what the rules state and gives an easy way for DMs to handwave background economic activity. The multipliers are not RAW, but I think they're a good way to add variability. These numbers hold true to Craft and Professions (perform is a little bit different) and I made a decent estimate at NPC's ages and levels. Basically everything in here is a reasonable way to work out what is in the book, but is not in examples in the book or anything like that.

https://docs.google.com/spreadsheet/ccc?key=0AlwFrNu3YYdfdFpvZXJLejQ2d0VHM0 lnbzh0S3RuaXc

Linkified for those that want to check it out


wraithstrike wrote:


Linkified for those that want to check it out

Thanks for that! A skill I did not have before, I'll change it in my original post.


Seems to be a common theme lately.


Yup, but you brought in city wealth, I was just purely looking at what I believe to be the most common common NPC that players interact with, the expert, where they go to buy and sell and that group that probably makes up the majority of the NPC populace. You also took the idea of seasonal variance, which I don't think is that big a thing giving that farmers can use their skills during non-growing parts of the year to create wealth. Now I think it would be safe to say that my yearly salaries are good, but they might have high seasonal variance, so yearly they're the same but throughout the year the paychecks might be higher or lower.

I think aristocrats can be modeled within the system, but not just the profession system, you need to add layers on top of it and that will throw some people off because it's not RAW.

Two slightly different ideas on one topic. But good work on your part, you looked at the town level, I looked at the individual level. We should bring them together in one mega NPC wealth post! hah


Very true -- I'm thinking to use the living costs to figure out the tax rate and how to pass that up the chain to aristocrats but haven't gotten the work for it finished yet.


Abraham spalding wrote:
Very true -- I'm thinking to use the living costs to figure out the tax rate and how to pass that up the chain to aristocrats but haven't gotten the work for it finished yet.

I can work that out, that'll be easy, there just needs to be an arbitrary amount for food, and then rent can be determined by looking at inn fees and other stuff.


Well a common meal is 3 sp -- but if you make it yourself then it's only 1 sp, which is under the 'you can buy this for free' rules of the common lifestyle.


Abraham spalding wrote:
Well a common meal is 3 sp -- but if you make it yourself then it's only 1 sp, which is under the 'you can buy this for free' rules of the common lifestyle.

Which means it's rolled into the cost of living, where did you find the make it yourself 1sp?


Craft(Dinner) :D


Abraham spalding wrote:
Craft(Dinner) :D

What's the DC for crafting dinner? If it is a 1, then you need to consistently make a 10 on your crafting check in order make dinner everyday assuming a standard 10 day week. However, if you set it at a DC 0, then you can cook an arbitrary amount of food infinitely fast.


erik542 wrote:
Abraham spalding wrote:
Craft(Dinner) :D
What's the DC for crafting dinner? If it is a 1, then you need to consistently make a 10 on your crafting check in order make dinner everyday assuming a standard 10 day week. However, if you set it at a DC 0, then you can cook an arbitrary amount of food infinitely fast.

I think it's assumed you would take 10, and actually, I think everyone would take 10 on every craft all the time (except prototypes and pushing the limits)

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