Gravity Sphere Combo


Rules Questions

Silver Crusade

Gravity Sphere(People of the Stars pg.28) Combined with Air Geyser(ACG pg.173)

I start this Combo by either making a x2 Gravity Sphere centered directly Above my intended target or on above the target excluding as many allies as possible. To clarify the latter. I would center the 30 radius sphere so as to have most of the spells effect in the Air above the target but low enough to only include them. The former hovers above the target without effecting him. That is until I cast Air Geyser to attempt to launch target into the Air as far as possible. At my current level this means I can launch the target 60ft into the air.

Here's where my question comes in. Do I launch the target through the Gravity Sphere the full 60ft into the Air or does the x2 Gravity Half this distance?

Rules to consider:
From People of the Stars pg.18 regarding x2 gravity
"High Gravity (×2): Characters can move at no more than
half speed, jump no more than half as high or as far as
normal, and lift no more than half as much as normal.
Each range increment for ranged weapons is halved.
Creatures that fall within an area of high gravity take 1d6
points of damage for every 5 feet fallen."

Spells in question:

Gravity Sphere
"School transmutation; Level druid 6, sorcerer/wizard 5
Casting Time 1 standard action
Components V, S, M (a marble)
Range medium (100 ft. + 10 ft./level)
Effect 30-ft.-radius sphere of altered gravity
Duration 1 round/level (D)
Saving Throw none (see text); Spell Resistance no
You affect the local gravity field in a 30-foot-radius sphere around
the spell’s designated point of origin. Creatures in the affected
area can be weighed down by high gravity, lightened by low
gravity, or left to float in an area with no gravity, depending on
the effect you choose for your gravity sphere. See page 18 for
rules on the effects of high, low, and no gravity.
Creatures that fall within the area of a gravity sphere spell
take more damage from the fall if the gravity within is higher
and less damage if the gravity within is lower. However, if
the creature falls through a gravity sphere and continues to fall
in a non-affected area, the rest of the fall damage is calculated
normally. For instance, if a creature falls through 20 feet of a low gravity sphere and an additional 30 feet outside the sphere, it
would take 1d6 points of damage for the 20 feet of low gravity
plus 3d6 points of damage as normal for the 30 feet outside
the sphere (for a total of 4d6 points of damage).
This spell doesn’t counteract or negate the effects of other
spells that affect gravity; both effects occur simultaneously. For
instance, a no-gravity gravity sphere spell cast within the area
of a reverse gravity spell would simply mean that creatures float
about until the gravity sphere’s duration expires or they exit the
gravity sphere, at which point they return to the top of the reverse
gravity effect’s area. If both gravity-altering magical effects could not feasibly take place simultaneously (at the GM’s discretion), the gravity sphere spell supersedes the previous effect (if it’s higher level than the previous effect) or simply fails (if it’s lower-level)."

Air Geyser
"School evocation [air], Level bloodrager 3, druid 3,
magus 3, shaman 4, sorcerer/wizard 3, witch 3
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one creature or object up to Large size
Duration instantaneous
Saving Throw Reflex partial (see text); Spell Resistance yes
You create a powerful blast of air capable of flinging an
opponent upward. If the target fails its Reflex save, the force
of the air deals 2d6 points of bludgeoning damage and hurls
the target upward a number of feet equal to 5 × your caster
level. If a solid object (such as a ceiling) is encountered, the
target strikes the object in the same manner as it would
during a normal fall. After this blast of air ceases, the target
falls down (unless it was flying), taking falling damage
as normal. A successful save means the target takes half
damage from the air blast but is not moved by it."

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Gravity Sphere Combo All Messageboards

Want to post a reply? Sign in.