What is ranged like now with the changes & whats crafting like


Pathfinder Online


Haven't been able to play for almost a week. What has crafting been like for everyone , mainly bowyer and leatherworker. And how is ranged doing?


Bump.

Hoping to hear some feedback from somebody who was doing ranged bow combat, and anyone trying to craft bows or leather armor. Any other stuff with crafting too.

Scarab Sages Goblin Squad Member

The changes haven't happened yet. We're still playing in Alpha 8. Check back tomorrow, and you might get some early opinions of the changes.

Goblin Squad Member

I've been doing ranged (shortbow and long) and have simulated the change by being stationary. In my soloing, have to be more careful about mob composition before engaging, death more likely if I don't actually scan the whole mob and make conscious decisions. Using evade a lot more which i didn't bother with previously. Change in play style lot more apparent using the shortbow. Not a huge difference vs. mobs other than bypassing some. In groups, hasn't affected play at all. Have not done any PvP simulation so can't say about that.

Edit: have to see if similar when changes go in effect for real


I've been messing with a Cleric and their divine focus attacks. If weren't for the fact that Clerics will now have new sources of Divine CP (i.e. Killing skeletons) I would say they are screwed. Instead, I suspect they may end up tapping into more of the melee goodness that is available to them (Crusader gives nice bonuses there).

Goblin Squad Member

I'm quite enjoying my spellcasting Cleric. Crossposting from the "Nerfing" thread:

T7V Jazzlvraz wrote:
Calis wrote:
...pls post how your getting them to work...

I'm trying to be a "pure" spellcaster, to see how well that works. I've equipped the basic focus from the Focus Supplier, and set, as my Feats:

.

Primary
Icicle - 20m range, targets Reflex, small stacking slow, chance to impose Flat-Footed, small Cold damage
Doom - 20m range, targets Will, small stacking malus to Base Attack and Base Defence
Bleeding Touch - melee range, targets Fortitude, chance to impose Opportunity, stacking Bleeding damage

Secondary
Holy Lance - 20m range, targets Reflex, stacking malus to Base Attack and Perception if target is Dazed, medium Holy damage
Lightning Arc - 20m range, targets Reflex, dispels buffs on target if it has Opportunity, stacking reduction of Stamina and Stamina Regeneration if target has Opportunity, medium Electric damage
Touch of Darkness - melee range, targets Will, large stacking malus to Base Attack and Perception if target has recently been successfully dispelled, large Negative damage

I close to just when my toolbar icons light up to show I'm in spell-range, then hit the target with Icicle to get its attention. This is the same range when monsters notice me, so I can't waste any time.

If the monster is going to close with me, I make sure to hit it with Doom on its way in, then start in with Bleeding Touch and Touch of Darkness, both of which do admirable amounts of harm to the target. If it's a ranged monster, I close on it, casting Doom as I go--I'm already giving up Opportunity by moving, so I figure the additional Opportunity from the spell-casting won't be worse--and then switch to the melee orisons.

If I get badly hurt, which doesn't happen in every fight, I use an expendable heal (gotten from a drop) during the fight, or Minor Cure a few times after, if waiting for my Hit Points to come back up takes "too long", a measure that varies situationally.

I've no doubt whatsoever that I've not hit upon some magical key to how-to-play-a-Cleric, and I'm likely doing something incredibly bone-headed as well, but I'm enjoying myself capitally, and I'm able to stay alive long enough to generate notes and bug-reports for the devs, and to occasionally be able to share a word or two of advice with other players. I look forward, of course, to hearing commentary from my fellow Clerics on their discoveries about how to play.

Goblin Squad Member

sspitfire1 wrote:
I've been messing with a Cleric and their divine focus attacks. If weren't for the fact that Clerics will now have new sources of Divine CP (i.e. Killing skeletons) I would say they are screwed. Instead, I suspect they may end up tapping into more of the melee goodness that is available to them (Crusader gives nice bonuses there).

The skeltons will be nice.

That said .. I am divine 6 (20 Divine points) under the current system and have learnt (but cannot cast - no improved focus) level 3 spells like Bestow Curse (needs 18 divine points).

Goblin Squad Member

I've found focus objects as damage output objects to be very lacking. Any decent damage attack such as touch of darkness has a huge stamina drain. The only reason to kill things with them is to get divine achievements.

However their support is killer and using a focus object as a secondary to a melee setup is super effective if you pick the right feats and use it properly.

Goblin Squad Member

Andius the Afflicted wrote:

I've found focus objects as damage output objects to be very lacking. Any decent damage attack such as touch of darkness has a huge stamina drain. The only reason to kill things with them is to get divine achievements.

However their support is killer and using a focus object as a secondary to a melee setup is super effective if you pick the right feats and use it properly.

The real down side of divine is all the ranged orisons are 20m.

Just one 35m orison would change cleric entirely. I suspect however clerics are limited to 20m ranged intentionally by design.

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