Technology guide, thoughts and comments


Lost Omens Products

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Paizo Employee Creative Director

leo1925 wrote:
James Jacobs wrote:
leo1925 wrote:

Thank you James, i noticed that about the grenade launcher myself.

Of course the grenade launcher is a projectile weapon so it can shoot grenades up to 1000 feet but you are right it does give a very good reason for the existance of the grenade launcher.

Another question, what's the duration of each charge for the laser torch melee weapon? for example the chainsaw uses 1 charge every hour of use but the laser torch doesn't list a time increment.

The laser torch uses one charge per activation. They're nowhere NEAR as energy efficient as a chainsaw, and thus don't have the chainsaw's exception to the rule.
So what? per round? per attack?

Per activation. Which more or less translates into "Per attack, or per attempt to cut/damage an object."

AKA: If you have iterative attacks, you'll run out of charges faster.


James Jacobs wrote:
leo1925 wrote:
James Jacobs wrote:
leo1925 wrote:

Thank you James, i noticed that about the grenade launcher myself.

Of course the grenade launcher is a projectile weapon so it can shoot grenades up to 1000 feet but you are right it does give a very good reason for the existance of the grenade launcher.

Another question, what's the duration of each charge for the laser torch melee weapon? for example the chainsaw uses 1 charge every hour of use but the laser torch doesn't list a time increment.

The laser torch uses one charge per activation. They're nowhere NEAR as energy efficient as a chainsaw, and thus don't have the chainsaw's exception to the rule.
So what? per round? per attack?

Per activation. Which more or less translates into "Per attack, or per attempt to cut/damage an object."

AKA: If you have iterative attacks, you'll run out of charges faster.

Thanks.


I notice that the save progression of the Technomancer PrC didn't change in the errata, why is that?
Is it supposed to have different save progression, was the save progression changed but didn't get included in the errata document or was the change forgotten?

Paizo Employee Creative Director

leo1925 wrote:

I notice that the save progression of the Technomancer PrC didn't change in the errata, why is that?

Is it supposed to have different save progression, was the save progression changed but didn't get included in the errata document or was the change forgotten?

That's still, technically, a design error and doesn't follow how we build prestige classes, yes; it's one that slipped through the cracks on the errata, apparently. That said... it'll still work fine as presented in print, especially since the class is more intended to be an NPC class than it is a PC class.

If we do another reprint, I'll try to remember to fix that.

Dark Archive

3 people marked this as a favorite.

Considering how well the Technology Guide sold, how are the chances for an Ultimate Technology hardcover with expanded rules on computers, spaceships, mechs and all the robots?


I checked the saves of those who have the technomancer PrC in Palace of Fallen Stars, and the result was that everyone who has that PrC has the correct save progression and not the printed one, specifically:
1) the Shade uses the correct save progression
2) the technic league captain uses the correct save progrssion
3) gryne rasik uses the correct save progression
4) Ghartone uses the correct save progression
5) ozmyn zaidow uses the correct save progression
6) zernebeth uses the correct save progression

Paizo Employee Creative Director

Jadeite wrote:
Considering how well the Technology Guide sold, how are the chances for an Ultimate Technology hardcover with expanded rules on computers, spaceships, mechs and all the robots?

Better than before, but still not all that high.

Paizo Employee Creative Director

leo1925 wrote:

I checked the saves of those who have the technomancer PrC in Palace of Fallen Stars, and the result was that everyone who has that PrC has the correct save progression and not the printed one, specifically:

1) the Shade uses the correct save progression
2) the technic league captain uses the correct save progrssion
3) gryne rasik uses the correct save progression
4) Ghartone uses the correct save progression
5) ozmyn zaidow uses the correct save progression
6) zernebeth uses the correct save progression

Yay!


James Jacobs wrote:
Jadeite wrote:
Considering how well the Technology Guide sold, how are the chances for an Ultimate Technology hardcover with expanded rules on computers, spaceships, mechs and all the robots?
Better than before, but still not all that high.

What about a Technology of Golarion (same size as inner sea gods) and talk about the technology found and used in the solar system?

James Jacobs wrote:
leo1925 wrote:

I checked the saves of those who have the technomancer PrC in Palace of Fallen Stars, and the result was that everyone who has that PrC has the correct save progression and not the printed one, specifically:

1) the Shade uses the correct save progression
2) the technic league captain uses the correct save progrssion
3) gryne rasik uses the correct save progression
4) Ghartone uses the correct save progression
5) ozmyn zaidow uses the correct save progression
6) zernebeth uses the correct save progression
Yay!

Yay indeed.

Whatever program you use to generate statblocks at Paizo must work on the basis of the general rules about classes and PrCs and not use different numbers for each PrC and class.

Paizo Employee Creative Director

leo1925 wrote:
James Jacobs wrote:
Jadeite wrote:
Considering how well the Technology Guide sold, how are the chances for an Ultimate Technology hardcover with expanded rules on computers, spaceships, mechs and all the robots?
Better than before, but still not all that high.
What about a Technology of Golarion (same size as inner sea gods) and talk about the technology found and used in the solar system?

Part of the reason we were able to pull off Inner Sea Gods and now Inner Sea Races is that the bulk of the writing exists. The fact that this writing exists in products that are increasingly hard to get due to things going out of print was a major factor in us deciding to compile the information into hardcover format, which is a format that DOES makes business sense to keep in print (which isn't the case for softcover books, unfortunately).

A big hardcover "Technology of Golarion" book would be able to pull a dozen or so more pages of content from Iron Gods, I suppose, but that'd leave a LOT of writing left that we'd have to hire folks to write, then we'd have to develop it and edit it and all of that. And the nature of the rules would mean that, unlike Inner Sea Gods and Inner Sea Races, we'd have to significantly involve the design team, to the extent that their involvement would be on the level of a rulebook release, at which point management, I suspect, would rather release it as a rulebook anyway. And I'm not so sure management or the market believes that a big technology rulebook is a good idea for a fantasy game that produces only 3 rulebooks a year.

AKA: There's a lot of reasons why chances remain not all that high.


Ok that makes sense, it makes me sad but it makes sense.


Pathfinder Adventure Path Subscriber

That would be superawesome though!
Pathfinder Spacebattles^^ A lot better than Spelljammer hehhe.

Question: If i play a technomancer in IG, does that spoiler something?
Planning to take my impossible blood arcanist there sooner or later.

Besides, the magus that can have ranged spell combat is also pretty cool for technologist!

Dark Archive

Will other APs include technology stuff, similar to how the APs after WotR included mythic content?

And I'd prefer a setting neutral hardcover anyway since that would allow the inclusion of stuff like the WW1 equipment from RoW that doesn't exist on Golarion.

And why don't Techslingers use Intelligence for Grit instead of Wisdom?


Hayato Ken wrote:

That would be superawesome though!

Pathfinder Spacebattles^^ A lot better than Spelljammer hehhe.

Question: If i play a technomancer in IG, does that spoiler something?
Planning to take my impossible blood arcanist there sooner or later.

Besides, the magus that can have ranged spell combat is also pretty cool for technologist!

It's kinda difficult to explain how got into the PrC in game but if your DM is ok with the PrC tell him to go the iron gods forum and we will help him.


Pathfinder Adventure Path Subscriber

The GM knows the plan and we are meeting a crazy old women in a clockwork tower that makes constructs soon, who is also a follower of Brigh...so that could be an entry.


Hayato Ken wrote:
The GM knows the plan and we are meeting a crazy old women in a clockwork tower that makes constructs soon, who is also a follower of Brigh...so that could be an entry.

Book 2 right?

If yes then that can't be a way into the PrC.


Pathfinder Adventure Path Subscriber

Yeah at the start of book 2 now, just made the first "chapter" and arriving in Scrapwall.

Paizo Employee Creative Director

Jadeite wrote:

Will other APs include technology stuff, similar to how the APs after WotR included mythic content?

And I'd prefer a setting neutral hardcover anyway since that would allow the inclusion of stuff like the WW1 equipment from RoW that doesn't exist on Golarion.

And why don't Techslingers use Intelligence for Grit instead of Wisdom?

Not often. You might see a technological item show up now and then, but you'll see Mythic content more often than that... and not a lot of Mythic content either, since we'll save that for significnant NPCs or monsters.

And don't forget, the "setting neutral stuff like the WWI equipment from Reign of Winter" DOES exist on Golarion. As in, that stuff was detailed first in a Golarion book, and just as the PCs can get there to that gear, so can that gear come to Golarion given the right conditions.

Techslingers unse Wisdom for grit because it's more about perception and insight for them than logic and calculation.


Ok. So my players like heists. They really like heists. A lot. And in a new game I started they're starting to delve into tech, so in seeing the hijinks coming around the bend, they are going to try to steal the larger tech so they can be self sustaining. So that means they're going to try and 'Carmen Sandiego' a generator or two, they'll try their best to do the same to a lab or two if they can mange it. I would honestly expect them to obtain an airship or alchemical dragon to cart off with a generator if possible.

So my questions revolve around the relative size, heft, and portability of generators and the lab equipment. The guide does call the generators out as being very large and cumbersome to move, but I'd love a more concrete definition or statistic if there is one floating about somewhere.

As frustrating is it is when they forget the plot and get stuck on stuff like this, it's amazing how many hoops they're willing to jump through to get their prize. It helps that they typically run 'wrong thing for the right reason' sort of characters, at least.

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