Tengu Inquisitor - PFS


Advice

Sovereign Court

So the obvious choice for Tengu inquisitor is to build a ranged inquisitor. I am not against doing a ranged inquisitor but tengu have the awesome Swordtrained ability and I really want to make use of it. Problem is they are +dex and - con so this isn't the easiest thing to do.

So with that said I'm trying to build a dex based 2-handed inquisitor. The group I will be playing with does not overly min-max chars but I don't want to stray too far from what a min-max char could do (I'm willing to give up some power for something different but it can't be overly crippling). So some advice if this would be viable or if I should just give up and go buy a bow.

Weapon:
Elven Curve blade
Getting Agile curve blade ASAP (how soon can I reasonably expect to do this in PFS)

Startng stats: 8 | 19 | 11 | 10 | 18 | 7

Lvl 1 feat - Weapon finesse

Other Feats: Piranha Strike (power attack but for dex)

Can this build from here into something decent or am I trying too hard to make this work? I have ideas on how I want to build the inquisitor but i'm leaving that a clean slate in case there's some ideas on how to use the class to make this build better.

Scarab Sages

The most mechanically powerful option is going to be natural attacks with a Tengu. Claw/Claw/Bite is available from level one and is at full bab.

Also, Piranha Strike is limited to light weapons only, you can't use it with an Elven Curve Blade.


Why do you have 18 wis? A 16 will serve you fine and you can round out your attributes better.

Sovereign Court

@ Imbi how dose that hold up long term (pfs so through 12) since you cant enchant your claws?

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Yeah, you're taking a big hit on damage with only 8 Str, and you can't get an agile weapon for Dex to damage until at least late level 5. And Imbicatus is right about Piranha Strike.

I actually have a Tengu inquisitor with ECB that just got to level 3 in PFS. I built him like this:

14/17/12/12/16/7
Traits: Fate's Favored (a must), Reactionary
1: Weapon Finesse
3: Power Attack, Precise Strike

With 14 Strength, you get +3 to damage because you're using it two-handed, and you qualify for Power Attack to boost it more. Fate's Favored is a no-brainer trait for anyone casting Divine Favor.

I also took the Infiltrator archetype and Heresy inquisition, so he can still be a good face with dumped Charisma. I'll probably take Toughness at level 5 because he's light on the HP, but the Healing judgment goes a long way to make up for that.


Problem is Claw Claw bite does not interact favorably with Bane...

An agile weapon costs 8k and can't be had before level 6ish or so. So you will be sucking for half of your career at least...you could go

14 18 12 12 14 7 for stats

put your FCB into HPs and you will be doing alright before the agile weapon. An 18 Wisdom is not needed for an inquisitor as the highest spell level you can cast in PFS is 4 and you have enough good spells which don't require a save.

Scarab Sages

Negative Zer0 wrote:
@ Imbi how dose that hold up long term (pfs so through 12) since you cant enchant your claws?

You can enchant all natural attacks with an amulet of mighty fists.

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Negative Zer0 wrote:
@ Imbi how dose that hold up long term (pfs so through 12) since you cant enchant your claws?

You can, with an amulet of mighty fists. If you want to dump Strength, you can get it enchanted with the agile property and get it around level 4 if you make it a priority. It won't have a +1 enchantment to get through DR, but there's a judgment to make up for that. It's still terrible damage for the first few levels though.

Sovereign Court

Whats the issue with bane and natural weapons?

Also if you go the natural attack route what feats are needed? Never done this before

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Negative Zer0 wrote:
Whats the issue with bane and natural weapons?

It's not natural weapons that's the problem. It's that you only get the bonus on one weapon. There's a feat that lets you apply it to two weapons, but it uses up your rounds twice as fast.

Scarab Sages

True, although you can put bane on your bite and use the bloody beak feat. I am thinking of making a Sanctified Slayer using natural weapons.


Don't forget that a Tengu's claws and bite all do a wopping 1d3 damage...

So if you roll really well, three times in a row (assuming you even hit three times), you might deal 9 damage at 10 strength.

Or you could take the Tengu Exotic Weapon Training alternate Racial Trait and pick up a meteor hammer. Reach, 1d12, +1 AC; wam bam, crushed your face, ma'am.

Scarab Sages

Meteor Hammer is 1d8. Besides, damage die is unimportant, static damage is far more important.


Ah, was thinking of a different build. Even so, this build will be snivelling for a while until they get that agile weapon. They'll likely want to play as a more dedicated caster until then, in which case the high wisdom probably is a good idea.

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