Jeraa |
It doesn't matter if it is supernatural or not. In order to overcome DR/Magic, a weapon must have an enhancement bonus of +1 or higher.
Overcoming DR: Damage reduction may be overcome by special materials, magic weapons (any weapon with a +1 or higher enhancement bonus, not counting the enhancement from masterwork quality), certain types of weapons (such as slashing or bludgeoning), and weapons imbued with an alignment.
lemeres |
Save yourself some trouble and get an Amulet of Mighty Fists +5. A +1 is all you need, but since it's involving (what I assume is) a Natural Weapon, the +1 you apply to the AoMF works with your hair. By that point, why not make it a +5 and ignore the major DR applications.
Bodywraps of Mighty Strikes are probably cheaper, and likely more apt since there is only 1 attack to enhance (although, admittedly, it does seem set up to threaten a huge area, so AoO's are something to consider though....)
But you do not necessarily need either of those since you are a witch. As an arcane caster, you could take the Arcane Strike feat. That feat specifically says that your attacks count as magic for DR, and it gives you +1 damage to eat hit for a round, and gives a further damage boost for every 5 caster levels you have.
AbsolutGrndZer0 |
OH Yeah this thread reminded me that my white-haired witch needs to invest in a tattoo of mighty fists haha. I say tattoo, because she's got the feat Inscribe Magical Tattoo. :D
Also though, natural attacks bypass the creature's own damage reduction (at least in most cases...)
d20pfsrd]Some monsters are vulnerable to piercing, bludgeoning, or slashing damage. Others are vulnerable to certain materials, such as adamantine, alchemical silver, or cold-forged iron. Attacks from weapons that are not of the correct type or made of the correct material have their damage reduced, although a high enhancement bonus can overcome some forms of damage reduction.
Some monsters are vulnerable to magic weapons. Any weapon with at least a +1 magical enhancement bonus on attack and damage rolls overcomes the damage reduction of these monsters. Such creatures’ natural weapons (but not their attacks with weapons) are treated as magic weapons for the purpose of overcoming damage reduction.
A few very powerful monsters are vulnerable only to epic weapons—that is, magic weapons with at least a +6 enhancement bonus. Such creatures’ natural weapons are also treated as epic weapons for the purpose of overcoming damage reduction.
Some monsters are vulnerable to good-, evil-, chaotically, or lawfully aligned weapons. When a cleric casts align weapon, affected weapons might gain one or more of these properties, and certain magic weapons have these properties as well. A creature with an alignment subtype (chaotic, evil, good, or lawful) can overcome this type of damage reduction with its natural weapons and weapons it wields as if the weapons or natural weapons had an alignment (or alignments) that matched the subtype(s) of the creature.
I've always played it as material based ones count too, but that might be because of my time playing White Wolf... not sure I see looking at that where it says that a werewolf can bypass silver-based DR?
Also pretty sure that a natural attacks based barbarian doesn't get to bypass all DR because he has DR/- and pretty sure (but not 100%) it would be the same for the White-Haired Witch... they don't get to bypass their own DR like magic/epic creatures do.
lemeres |
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I've always played it as material based ones count too, but that might be because of my time playing White Wolf... not sure I see looking at that where it says that a werewolf can bypass silver-based DR?
Also pretty sure that a natural attacks based...
Yeah, the ability to bypass your own type of DR is something that is unique only to DR/magic. Everything else needs either special materials or magical weapons.
And that kind of makes a lot of sense. I mean, doesn't it make a fitting image that werewolves can wrestle and horseplay with attacks that would instantly break any normal man?
And if those werewolves do desire to hurt eachother, there are plenty of options. A powerful werewolf could take the eldritch claws feat to bypass DR/silver, and that would make his slightest graze tear through the rest of the pack. Now doesn't that sound a real alpha that continues to use his mysterious power and brutality to control the village of humans he 'converted'?
Of course, they could always just grab the silverware. The basic bestiary entry for werewolves has one that uses a longsword. But I guess they all wouldn't have been turned if they had all that laying around, huh?
For the alignment subtypes, it also makes sense, since they specialize to tear the opposite alignment apart. And if a demon wants to take out a rival, all he needs to do is gank an angel and steal its sweet +3 Holy longsword. Or they just need to be strong enough to beat its enemy into submission despite the DR. Either seems appropriate.
Darksol the Painbringer |
Darksol the Painbringer wrote:Save yourself some trouble and get an Amulet of Mighty Fists +5. A +1 is all you need, but since it's involving (what I assume is) a Natural Weapon, the +1 you apply to the AoMF works with your hair. By that point, why not make it a +5 and ignore the major DR applications.Bodywraps of Mighty Strikes are probably cheaper, and likely more apt since there is only 1 attack to enhance (although, admittedly, it does seem set up to threaten a huge area, so AoO's are something to consider though....)
But you do not necessarily need either of those since you are a witch. As an arcane caster, you could take the Arcane Strike feat. That feat specifically says that your attacks count as magic for DR, and it gives you +1 damage to eat hit for a round, and gives a further damage boost for every 5 caster levels you have.
Technically no, they don't. But if you're using your natural attack and trying to do damage with it (I'm guessing that is the reason OP specified for needing to bypass DR/Magic), then you will want the increased hit and damage to go along with it. Also, if you're having trouble with DR/Magic, you will run into many more similar problems when DR/Silver and DR/Adamantine become prevalent, which the AoMF will grant you to bypass when it hits +3 and +4 respectively.
Arcane Strike is one option, but having to spend a feat for it (Eh, could be worse actually) only solves one of the soon-to-be-developed other major problems. Although it's a great damage addition, it costs a swift action to activate each time, meaning if you have other Swift Action abilities (Quicken Spell is one example, though a Hex can be another one), you won't be able to use both.