Carrion Crown [PFS Pbp] Discussion


Play-by-Post Discussion

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male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

I think we have roundabout 5257 -2000 for 3257 for us
650 per person


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Am I correct in that the scroll of restoration is 1700gp and having the spell cast is 280 plus the 1000 gp of diamond dust, if we can find someone to cast it?


Bonekeep Slides

A scroll of restoration is 1,700 gp, yes. Currently there are no divine casters in Ravengro of a high enough level, but Lepidstadt will have casters high enough.


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

I would never buy the scroll if you can get a priest to do it. Couple of reasons. Simplest is that the casting by a priest is cheaper ;-) Especially if it is from your faith.

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

We'd better get it in Leipstadt, then.


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

And we have an even 1000gp each to pay for it. Hurts less ;-)


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Ok, I guess we wait for Leipstadt then.

One question, how do those two negative levels effect what spells I can cast? I've never been too sure of how negative levels and spell casting interact.


Human Male Sorcerer 4 (Draconic Bloodline) | AC 16 T 11 FF 15 IC 15 | Resist Fire 5 | HP 29/29 + 7 Temp | F +3 R +2 W +2 | Init +5 | Perc +6

For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature's negative levels equal or exceed its total Hit Dice, it dies.

So as an example you could cast cure moderate wounds, but would do so as a level 2 caster.


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

That was my interpretation but it just seemed a little strange. I can cast 2nd level spells but at CL 2.

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

important thing to note, when Zano leveled up, he put a point into dex, so when rolling his init, it is now 10.


Bonekeep Slides

Our newest gameplay thread is alive and kicking! Feel free to stop by and let us begin our next chapter!


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Could you make the other gameplay thread inactive?

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

In the end, how much does everyone's share amount to? I would like to buy a new armor before we venture too far, if possible.


Bonekeep Slides

Will do, Xerice!


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

It turns out Mother Grimburrow was able to cast the two restorations I needed. If we could subtract 2560gp from the pooled loot and then split it 6 ways. Sonny won't take a share this time round to make up for the restorations. The only loot i have interest in is the Ring of Prot +1. But I'm probably not 1st in line for that. I will hold on to the wand of lesser restoration and the healer's kits. I'll give the wand of hold person to Xerice. That's much more her thing after all. :)


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Loved that rat interaction :).

Also, yay on hold persons ;).


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Take the ring. I will take the dagger.

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

Seems a sensible choice considering our number 1 priority is to keep our healer alive.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Pfft, I can also heal ;).


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Thank you. I've added the ring to my character.

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

heads up, I will be busy Friday and Saturday helping out with my grandmother's funeral. Please bot me as needed.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

As a way to increase Xerice's capabilities I was thinking about animating an undead corpse. Would the party be okay with that, and how bad would people on the street react to it?


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Sonny would NOT be ok with that. He would kill it on sight and have a long conversation with you.


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Caesare would ask Xerice if she is out of her mind. In Ustalev people react.... violently to such behavior.


Bonekeep Slides

Would an undead animal be less offensive than an undead humanoid? Just curious how Sonny's morality would treat it.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

True, or an undead monster like this spider. It means we could have a monster work for the powers of gooood ;).


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

It is not the form of the vessel, it is the vessel. No matter how you try to hide it, you do an evil act.
Apart from that fact, we are still in Ustalav.
If the GM says diffrently.. this is his game.... but as far as I remember Ustalav an undead pet means pitchfork and torches.
And I can for the love of any god not imagine that a Paladin of saranrae would accept an undead traveling with him.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

I can't think of it as evil if we use it to do good. especially if it was quite the monster beforehand :P.

But now we are going into a discussion of ethics ;).


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Let's see cleric and paladin of Sarenrae in the party. Undead (of any type) are anathema to Sarenrae. I doesn't matter whats undead they are going to want to make it dead. And that doesn't take into account the evil act undertaken to create the undead. That's a whole different can of worms.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

See them as redeemed evil doers ;)


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Wakey Wakey :).


Bonekeep Slides

Sorry, my bad. I got blindsided by a nasty head cold and spent a couple days in the loving embrace of Mother Ny-Quil. I feel more human now...


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Good to hear. What a pushover that manticore was :).


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

All leveled up. Chose alignment channel evil. I can now harm evil outsiders with my channel. Now have 3rd level spells. Going with:
Invisibility Purge
Prayer
Searing Light D

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

updated character, and loot to divide out since it was last divided.

potion of foxs cunning
130 gp
+1 humanoid shape changer bane dagger

from another area we got
unidentifyed short sword
waterskin full of wine
elixir of darkvision

then from a final area we got
31 pp and 23 gp
masterwork shortsword
magical oil
A flask full of brandy
ointment of body balm


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

I did claim the Potion. and I wouldn´t mind the elixier, as I can reuse every potion and elexier.

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

Can't we have someone take 10 on the identifies? A fully maxed int caster can usually do it easily.

As for Ezechias, he needs mainly some money to afford his full-plate, but he's still far from having enough money for it I think.

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

you can take 10 on knowledge and spellcraft checks?


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Caesare uses one of his detect magic to identify the items
Spellc: 1d20 + 1d6 + 12 ⇒ (20) + (1) + 12 = 33 Shortsword
Spellc: 1d20 + 1d6 + 12 ⇒ (11) + (3) + 12 = 26 Magical Oil
Spellc: 1d20 + 1d6 + 12 ⇒ (6) + (1) + 12 = 19 Ointment

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

You can take 10 as long as you're in no hurry for a task. As for Knowledge checks, it usually is up to the GM to allow it or not.


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Zano... just a tiny? why do you roll 1d20+1 to overcome SR?


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

You roll your caster level plus a d20 to overcome SR.


Bonekeep Slides

On another note, Cireth has been absent since the first week of January. I checked his aliases and it seems consistent: no word since then. I sent him a PM, but if he's not checking Paizo.com, he won't see those.

Do we NPC him for now? Do we have him step off-screen? Do we seek a replacement? I'd like your input.


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

I have some problems with people going AWOL. Apart from that.
We have two very strong divine caster, a very strong martial paladin a very strong skill-user and a int-caster. We "should" be good.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

We have an int caster? You mean yourself?

I always like full wizards/sorcerers that do nifty spells. Not sure we need them, but I like them in the party. Especially around this level and higher. Lots of versatility.


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

I'm with Xerice. I prefer full arcane casters. That said we may be ok without one.

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

I'd leave him some extra time (until the end of the month, perhaps?), but yeah I'm with you on that one, people who are busy can always leave a note saying how are things for them.

If we're looking for a replacement, I'd also prefer a full arcane caster.


Bonekeep Slides

I'm not a fan of just dropping people because they disappear. You can never tell what happened in a person's life. However, I have no problem with allowing him to fade into the background; if Cireth comes back, he can rejoin. If not, we have a new player. I'm leaving the "whether or not we need a new player" question to you.

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

I'm fine with your solution, GM.

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

I'm fine with whatever solution

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