Oracle of the Fire God


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Preamble:
OK, my cool as ice monk is getting wrecked on in pfs. I am fairly sure that he will die (again) within the next three adventures (very probably the next scenario).

I want a back up character ready to go. I have great system mastery with unarmed combat builds. And I know a decent bit about spellcasting via my summoner. However, I rarely play divine casters or raw casters in general.

This character will change that.

I don't have a lot of system mastery here but I made an effort.

The race(s) would be half orc, human, gnome, asimar or tiefling.
Primary class would be Oracle (flame mystery).
Secondary class (if any) would be some wizard type (isn't there an elementalist?)or a sorceror type (crossblodded looks rather useful here).

Feats look like:
Glorious heat
Spell focus
Mages tattoo
Burning spell
Fire gods blessing
Spell specialization
Toughness
Lingering spell
Selective spell
Intensify spell
Persistent spell (need to rr-read this one)
Spontaneous metafocus.

There are not enough feat slots. Not all of the feats are priorities.
Dazing spell could be added but seems much better suited to a magical lineaged spell or simply higher levels.

Curses are in the air because they largely depend on race. Blackened seems reasonable, but clouded vision isn't bad if I pick a race without dark vision or trade dark vision out from a race for another racial trait.

Revelations
Burning magic
Form of flame
Wings of fire
Heat aura
Gaze of flame
Firestorm
Molten skin...it's all so good.
Gaze of flame becomes viciously strong with lingering spell for battlefield control. Heat aura seems like a reasonably strong option as well. Molten skin is fine, especially if I cannot get fire resistance any other wah, but if dipping sorceror or taking the eldritch heritage feats, is irrelevant. Firestorm comes at the end of my career and is just ridiculous. I love it.

Traits
Flame touched, magical lineage, gifted adept.

They are all magical traits. So I can only choose one. Flame touched seems weakest here with the last two being rather powerful.
Non magical traits that are relevant I am unsure about beyond the magic is life and the one that allows a reroll on a save. Those are potent as well but boosting initiative might be the way to go with reactionary, also.

Spells
Haven't decided on cure or inflict. It could go either way but cure is probably safer but both fit the theme very well.

1st. Burning disarm, obscuring mist and murderous command are the ones I want the most with sun metal, endure elements and divine favor being second.

2nd. Blood Spray, Spiritual Weapon, Shield Other, Death Candle, Blinding Ray are all first impression choices, though if I look harder or am willing to branch out, I believe other solid spells are available here, too. I really like the flavor of death candle but don't know if I can take it legally or not. The flavor and amusement of blood spray is nice as well. Not optimal, of course, but fun.

3rd. Archon's Aura and if allowed, Fractions of Heal and Harm. Both seem like extremely powerful choices for a ranged caster who is already focused on healing while/as a result of dealing damage.

So far, this is all I've got.
I haven't looked at gear yet, so I am sure that there are several cool things I am missing to power this up further and to make it more fun.

The original idea was to burn and heal simultaneously, allowing me efficient in combat healing. Lingering spell and burning magic/burning spell opens up a lot of control options. Effectively, it has turned into more of a dot build with modest burst damage and small heals that trigger whenever I deal any damage. Humans with racial heritage and half orcs seem the only options for following this path, but the other races have excellent favored class bonuses (but half orcs isn't terrible) and usually some built in fire enhancing/related racial features.

So help me out. This is for pathfinder society.

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