
GM Umbral Reaver |
1 person marked this as a favorite. |

Divinity Forge Rules
The World Map
You will need to be able to see the above Google Docs to be able to participate in this game!
Divinity Forge
A lone Entity sat above an empty world, gazing into its untouched wilds and pristine seas. There were no people - at least - no forms of animal life advanced enough to form societies. It was natural. It was perfect. It was BORING.
The Entity decided to liven things up. She reached into the aether and drew forth other things of power - lesser than her own - but enough that they could bring Change to this uneventful planet. And, most importantly, Conflict!
You are a god! You have been dragged from another world, newly formed or ascended from some primitive life by the Entity (that's me!) for the purpose of doing whatever the hell you like on this untouched world. You may create your profile as follows:
It's preferable that you create a character alias for this game, to help me keep track of your posts. If you don't, uh, it's just more work for me to filter your game posts from regular posting activity.
Name: Your godly name. Append as many superfluous titles as you feel is necessary.
Name Code: Choose a recognisable three-letter code to represent your presence on the map.
Domains: Your two domains, chosen from those listed. Feel free to discuss and suggest new domains while we start this up. We won't be starting the game just yet, so there's time.
Race: Your chosen people, created/stolen/uplifted as you choose. To begin with, your race has one advancement of your choice, and one home terrain (choose a biome and elevation they are most comfortable at). For the time being, no rules exist to accomodate aquatic races. Everyone's a land-dwweller.
Race Code: Choose a recognisable two-letter code to represent your race on the map.
Background: Who are you as a god and what are you doing here?
The codes are important. Presence on the map is shown as follows:
<God Code>-<Race Code>-<Number of Armies>,<Number of Population>,<Number of Settlers>
For example: FBM-BM-2 means that Fuzzy Bear Man has two Bear Men armies here. FBM-BM-2,3,4 means that Fuzzy Bear Man has two armies, three population in a settlement and for some reason, four settlers.
FBM-BM-0,3; FBM-LM-2 means that Fuzzy Bear Man has a settlement of three Bear Men and somehow ended up with two Lizard Men armies. I guess that could happen?
I hope this all fits in the map tiles.
You may sign up later in the game, but be aware that you'll be starting out at a disadvantage. Most of the extant gods will likely have a lot of settlements, armies and reserves of power already.
Posting Rules:
You may submit your turn once per round. Don't dally overmuch. The Entity may reward timeliness and punish sloth! I'd like to get one round a day completed.
If you miss one turn, you may generate power from that round next turn (no festival benefits, though).
Make sure your posts are clear about what you want to do. I need to be able to resolve them unambiguously at the end of each round.
Note as well, that the effects of anything you do only take place at the end of the round. So if someone blows up your favourite city, don't worry! You can still use it to do stuff until I post the end of round summary. Then it blows up.
The same is true of terrain alterations. You treat all terrain as shown on the map. It will be altered at the end of the round by the terrain miracles performed by gods on their turns.
You don't roll for battles. I do. Again, it takes place at the end of the round. You just have to move your armies onto tiles you want to attack.
That's probably all for now. Feel free to start making your god and race. Questions?
Note: The Entity reserves the right to mess with the world and its gods in any way she likes. The rules don't apply to her! Nonetheless, she will try to make it an enjoyable game for all.
Edit: I'm a go post this over in Recruitment. It really deserves to be there, since it's turned into almost a proper game.
There we go: Sign Up Here!

The Dark Seer |

Power: 3d6 + 1 ⇒ (3, 2, 6) + 1 = 12
My E7 people produce [Advancement] (cost 0 power). This generates three science!
The Shaecubi Advance in Survival twice (cost 3 science)!
I enact a Civic Miracle [Inspire City] to inspire My E7 people produce one settler (cost 5+1=6 divine power). The settler does nothing at this time.
I enact a Civic Miracle [Create People]; I create a second iteration of my Shaecubi people in K14 (cost 3 power). They produce [Festival] (cost 0 power; generates 1 power).
Remaining
Power: 4
Science: 0
Does that work, UR, or do you want me to be more poetic in my descriptions. 'Cause I've got some ideas, but I don't know how much you want me to clutter the place with narrative.