Help me flesh-out my character build


Mummy's Mask


I'm going to be playing in a Mummy's Mask game once our Wrath of the Righteous AP finishes up, and I want to get a jump-start on my character design.

I plan on running a Keleshite Paladin of Sarenrae using a Dawnflower Dervish ACF I designed that takes inspiration from the existing ACF's available to other classes. This has already been cleared with the DM. Those interested can check out the details here:

Spoiler:

Dawnflower Dervish

Dervish Dance
-At 1st level a Dawnflower Dervish gains Dervish Dance as a bonus feat. A Dawnflower Dervish benefits from this feat even though she does not meet the prerequisites. Additionally she treats Acrobatics and Perform: Dance as class skills. This ability replaces Medium and Heavy Armor Proficiency

Fleet
-At 3rd level a Dawnflower Dervish gains a +5 enhancement bonus to her base land speed as long as she is wearing light or no armor. This improves by +5 feet per three levels after 3rd (for a maximum of +30 Feet at 18th level). This ability replaces the Paladins 3rd, 6th, 9th, 12th, 15th and 18th level Mercies.

Battle Trance
-At 5th level a Dawnflower Dervish becomes so focused on her dance that she enters a trance-like state, allowing her whirling motions to carry her safely through combat. This trance lasts for 1 minute. While in the midst of this trance she gains Evasion, and she gains a +1 dodge bonus to AC and Reflex Saves. This bonus increases by +1 for every three levels beyond 5th for a maximum of +6 at 20th level. She may enter this trance once per day at 5th level, and one additional time per day for every four levels beyond 5th for a maximum of four times per day at 17th level. This ability replaces Divine Bond.

Razors Kiss
-At 8th level, a Dawnflower Dervish gains Improved Critical (Scimitar) as a bonus feat. This ability replaces Aura of Resolve.

Rapid Attack
-At 11th level a Dawnflower Dervish can combine a full attack with a single move. She must forgo the attack at her highest bonus but may take the remaining attacks at any point during her movement. This movement provokes attacks of opportunity as normal. This ability replaces Aura of Justice.

Lightning Strike
-At 14th level, as part of a full attack, a Dawnflower Dervish can make one additional attack. This attack is at the Dawnflower Dervish's highest base attack bonus, but each attack in the round (including the extra one), takes a -2 penalty. This ability replaces Aura of Faith.

Reikah's father was an Osiriani priest of Anubis while her mother was from Qadira. When the Ruby Prince opened the necropolis to exploration seven years ago Reikah's father was among the first to explore the ruins. Unfortunately for him, they proved far more dangerous than he thought and he was slain after he attempted to study the wrong corpse. Having been widowed with an adolescent child to care for, her mother picked up and moved them back to her family in her native Qadira. Upon reaching adulthood, and against the wishes of her mother, Reikah decided to travel back to Osirion in search of companions that would let her avenge her father and strike a blow against the undead that claimed his life.

The primary build starts with the Undead Crusader campaign trait from the player PDF, Dervish Dancer, Power Attack and Improved Initiative, and at 8th level gets Improved Critical (Scimitar), but beyond that my feat slots are pretty much open for anything. Those four feats are basically all that is required to run the character as intended so where to go from there is my main concern.

Feats/feat trees I've considered are:
-Channel Smite
-Unsanctioned Knowledge (if I find spells I like)
-Step Up/Following Step/Step Up and Strike
-Combat Reflexes/Stand Still
-Critical Focus/Tiring Critical/Exhausting Critical
-Dodge/Mobility

Some of these trees are more feat intensive than others, so I could end up with spare feats for things like Endurance, Save-boosting Feats, or feats that may be useful for other campaign-driven purposes. I like the idea of giving her some utility against non-undead, which is why I'm considering the Exhausting Critical tree, but I could easily go another way.

Any suggestions on how to flesh out the feat build (or other aspects of the character, including backstory) and make it useful for this campaign would be helpful. I'm not DMing so I am recusing myself from reading any material other than the player PDF, and avoiding spoiler tagged threads.

Please keep spoilers to a minimum if possible, and thanks in advance for any help!

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