
Setorines |
Okay so after reading on all the hate about the rogue class top complaints I've seen is that the saving grace of the rogue in combat (sneak attack) is too situational, and that you're too squishy to be considered a front liner even though thats where you're expected to be if you want to deal optimal damage. For that reason i thought of 2 potential fixes, and a name change;
The tactician: exactly like the rouge in every way except with these 2 exceptions.
1. Sneak attack is no longer based on being caught flat footed, but instead always happens. This is due to being able to quickly think ahead and find the weak points of the target. To avoid this being overly OP dice are decrease by 1 "dice level" (for instance a knife master who gets D8s on their sneak attacks would use D6s).
2. The tacticians hit die is a D10.
Any and all feedback is greatly appreciated. Play testing is also appreciated as I would like to see how well, or poorly, this balances the class (outside of theory).

Setorines |
Anyone? Based on the fact that this isn't getting much (any) attention I'm going to point out something i think is kind of big.... This actually allows for a range based rogue to be worth something, quite honestly this could make the rogue be the best archer class due to the extra damage with a bow that other classes just wouldn't get.
On top of that 1D4 all the time means that you don't NEED to have everyone help you to be worth something, and allows you to stay in tact when you fight monsters that take no penalty to being flanked. On top of this you are no longer a glass cannon. Just a cannon. You still aren't as strong as the fighter, but are a lot more versatile.

Setorines |
I thought about adding full BAB, but I didn't want to over correct and make him too strong, and I know while it isn't a huge change rogues are fairly decent early levels (from what I've seen) then progressively fall behind.
The 1 additional BAB might make him almost too strong early on (particularly at level 6 where he is getting an extra attack, and adding extra damage that other classes can't.)
If he is still under powered after this fix though perhaps the 1 extra bab could finally balance things. I just need play testers first. I just started a campaign as a rouge with this today, and so far so good.

kyrt-ryder |
Totally not overpowered.
Granted this Rogue will make the Fighter class cry like a little girl because it's a capable combatant (not a flexible one, all it can do is hit things hard, but its good at that) and can actually do things out of combat.
But that's a Fighter problem. You'll probably find this Rogue fits somewhere around the Ranger - Barbarian line.

Setorines |
Lol yes the fighter was my next challenge actually.
If you believe the bab won't overpower the class then i fully encourage you to test it out i a campaign. I would love to see how large of a difference this makes, I think I'll continue on the campaign I'm on now without the extra change seeing as how it's already started though and go from there. :)
Thanks for the feedback.

kyrt-ryder |
I've used a lot of houserules for the Rogue, including full BAB, Cha or Int to hit limited by Rogue Level or Number of Sneak Attack Dice, and ranged flanking permitting sneak attack.
Right now I'm actually inbetween campaigns, and working on a Hero class, which is a broad flexible full BAB all good saves 6 skill ranks per level class intended to replace Fighter, Rogue, and Monk, which can be built towards any role associated with any of the aforementioned classes