a custom ability question.


Homebrew and House Rules


one of the abilities on one of my groups characters, is that they can recharge an ally to reduce combat damage by 1([ ]2)([ ]3)([ ] or banish the ally to reduce the damage to 0), its worded more officially in the first part than what I did, but my question is, lets say that had this power maxed out, how would that affect the ability, would they be able to choose which check box they are using, or would each one override the before, and thus making it to where they could no longer recharge to reduce the damage by x amount, and would have only the ability to banish it to reduce to 0? or would they only be able to recharge to reduce by 1? there might be a real ability this is relevant to, but this is the best way I knew to give an example.


Do to the 'or' in the final power feat, you should have a choice of either recharging an ally to reduce up to 3 points of combat damage OR you could banish the ally to reduce the damage to 0.


pluvia33 wrote:
Do to the 'or' in the final power feat, you should have a choice of either recharging an ally to reduce up to 3 points of combat damage OR you could banish the ally to reduce the damage to 0.

okz, thanks again, that's how I wanted it to work, but I was worried the wording or the ruling process of the game would screw it up, does anyone think the ability is OP by the way? granted its on a role card and must be checked to have in the first place?


Hmmm, you're basically giving all allies an armor card's ability. Makes me wonder if this is more of an honorable leader kind of character or a somewhat evil meat shield kind of ability.

If this is a role card ability, I personally think four power feats for one new ability is a little much. I would say remove the 3 damage progression and change the final feat to ([] or bury the ally to reduce all damage dealt to you to 0). I think this would bring the ability more in line with most armor cards. I don't think it would be very OP (as I even think changing the banish to bury is fine), as long as the character doesn't get something like 6+ allies and have other powers centered around them as well.


its actually a very ally related character, its an assassin character class, themed sorta off the assassin take of assassin's creed, with how they use allies a lot to achieve assassinations and missions, so the character also has 2 other ally abilities, one being to reveal an ally to add 1d6([ ]+1)([ ]+2) to a check at your location, and being able to recharge it to add an additional d4, and the other ability with allies that if you use an ally to add dice to a check, you can reveal any number of other allies to add a single d4 for each revealed,this last ability also has a check box to aquire it and is on the role card, the other one is already on the character, more or less was meant to represent all the things allies help with in the games such as thieves and soldiers fighting/distracting for you, and the same with escorts, so giving the allies abilities to help with more than combat checks, seemed theme fitting, and to even help other party members, character starts with 4 allies and can have a max of 6


alkatrazshock wrote:
its actually a very ally related character, its an assassin character class, themed sorta off the assassin take of assassin's creed, with how they use allies a lot to achieve assassinations and missions, so the character also has 2 other ally abilities, one being to reveal an ally to add 1d6([ ]+1)([ ]+2) to a check at your location, and being able to recharge it to add an additional d4, and the other ability with allies that if you use an ally to add dice to a check, you can reveal any number of other allies to add a single d4 for each revealed,this last ability also has a check box to aquire it and is on the role card, the other one is already on the character, more or less was meant to represent all the things allies help with in the games such as thieves and soldiers fighting/distracting for you, and the same with escorts, so giving the allies abilities to help with more than combat checks, seemed theme fitting, and to even help other party members, character starts with 4 allies and can have a max of 6

also forgot to mention the citizens you save and that will grab gards and targets for you allowing you to easly assassinate them or run from them, and the scholors (probably spelled wrong) that you can blend with and such

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