Adjusting Adventure Path series


Advice


Not sure if this is the right subforum. Buuut.

In general I really like the adventure path series. They're great level 1 to level 13-15 stuff (now with mythic!). My only regret is in a sense they're also self contained. If you play out 1-6 of a series it'd be difficult to transition those chars to the OTHER adventure path series, save perhaps the 'last module' of each series. But that's sorta jumping into a story without knowing the context.

Has anyone good rules of thumb/attempts in adjusting the various series that you could plausibly run the same characters through multiple series?

I know some of the first module parts of the series would be problematic for higher level chars. "What do you mean mook pirates knocked me out and shanghai'd be?" "What do you mean, trapped on a deserted island, I have teleport" other than the 1st modules, anyone have any experience re-tooling the series for higher than designed characters?

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

The APs aren't really designed to be played that way. My recommendation if you really want to do this is to "Mash Up" two APs, changing the xp growth to slow and alternating episodes.

There's a pretty good Serpent's Skull & Shackles conversion (Mixing Serpent's Skull with Skull & Shackles).

I've been tinkering with Curse of the Crimson Council of Thieves (Curse of the Crimson Throne/Council of Thieves).

But playing the series concurrently with the same characters is impractical. Also considering the time it takes to finish an AP, most players will be happy to move on and try new characters.

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