Your new campaign and the new party


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Rynjin wrote:

Trying to create a dichotomy between "roleplay" and "rollplay" 99.999999% of the time is meant to be adversarial.

Using the word "Rollplay": Not even once.

Yep.

Also, I was attempting to inject some humor, however sarky, and I think I failed a bit. Responding to one extreme, slapping with a broad brush sort of comment with another and all that.

Shadow Lodge

I use rollplay because it fits and people know what you mean. I'm mostly a rollplayer because I suck a roleplay, not that I wouldnt try to roleplay if the group I was with was more into roles. The groups I've played with over the years have more roll then role. That doesnt mean our characters dont have backgrounds and personalities but we dont do the role play as much or as in depth as others say they like.

Scarab Sages

It all depends if im running something like an AP or something homemade... my best home made story was back in third ed, let players make a 5th level charector, let them come up with whatever background they wanted... Then started to story off with them Dying. Yup... you read that right. I killed them, Then I had A Valkyrie show up and ressurect them, I ran them threw Ragnarok... It was good times.


MagusJanus wrote:


Or...

"You've all been assigned to work together as community service..."

...and there's this storm...


"You are dead."

Lantern Lodge

Speaking of the "You wake up in prison without any equipment" start I actually had this done really well one time, the basic premise was like this:

Like anyone else who committed something more serious then a misdemeanour you're being sent to the penal colony, before you leave they'll give you a bag of supplies some cast off guard armor and a cheap weapon of your choice. For now you're all in the holding cell with nothing but the clothes on your back.

Unfortunately this one never really got off the ground.


I try to handle it organically and do something slightly different each time. So far, let's see...

-My first campaign I had one player come from a port town, and every other player had the detail of "you remember seeing black ships" inserted into their motivation/backstory, which explained why they were travelling to port towns, and when they all happened ot be in the same one, FIRE ELEMENTAL ATTACK.

-For the second campaign, which initially started as a one-shot, the only character with a really decided backstory was the assassin (rogue) character, so I had her receive a job that she needed to recruit 3 allies for, and wouldn't you know it, she happened to find 3 good ones in the local tavern.

-Another one-shot I did for the purpose of testing out the psionics 3rd party books, so I had all of the character comes from a magic academy studying psionics to explain why there were so many of them together.

-A campaign I PLAN to run next will have the character being "randomly" selected to participate in a festival where they pretend to be ancient heroes and carry powerful relics from one city to another. When an ancient cult attacks them to try and reclaim the relics, it becomes all too real.


MagusJanus wrote:


"You've all been assigned to work together as community service..."

I've toyed with the idea of doing a "Suicide Squad" game, where the party is all villains who've been Geased to perform some quest.


Midnight game start:

- Tell me why were you captured by servants of evil god and sentenced to slavery/death on sacrificial altar...


PulpCruciFiction wrote:
I like the way FATE does it - during character creation, you basically come up with a story that happened to your character prior to the start of the campaign, then everyone guest stars in two other people's stories. You get an Aspect based on your own story and each of your guest spots, which is a central part of your character going forward. The party starts out already knowing one another through with all kinds of relationships that way.

This sounds pretty awesome.

Sovereign Court

Drejk wrote:
"You are dead."

Thats it? Not feeling it.

drejk wrote:

Midnight game start:

- Tell me why were you captured by servants of evil god and sentenced to slavery/death on sacrificial altar...

Ok thats better.

deathquaker wrote:
You wake up imprisoned with none of your stuff," is the worst.

Agreed worst start to a campaign ever. /shiver


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Pan wrote:
Drejk wrote:
"You are dead."
Thats it? Not feeling it.

How about now?

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