In The Company of Dragons


Homebrew and House Rules


Recently Rite Publishing let slip that they were considering making Dragons the next addition in their "In the Company of Monsters" product line. Not dragonic humanoids or dragon-descended humanoids. PURE. TRUE. FULLY PLAYABLE. DRAGONS.

Considering the success of their previous ventures, I have no reason to doubt them. But at the same time, these are dragons: quadrupedal reptilian juggernauts capable of destroying you and everything around you with extreme strength, a arsenal of natural weapons, innate arcane magic, or just throwing their massive weight around. Even with a racial paragon class, that's a lost of toys to play with.

So what do you think? Can Rite pull off the impossible, and what could they do to not royally mess up?


in conversions someone did a savage species thread. in it somebody going by zerzix has been doing the massive undertaking of doing monster levels for everything. in it he has statted out the dragons, so yes I believe it's possible.


christos gurd wrote:
in conversions someone did a savage species thread. in it somebody going by zerzix has been doing the massive undertaking of doing monster levels for everything. in it he has statted out the dragons, so yes I believe it's possible.

Oh yeah, I've seen that. It's pretty good. Though the varying level caps for the monster classes is a bit jarring.


Not all monsters are equal, so neither are the level caps. It's still great work. :)


christos gurd wrote:
in conversions someone did a savage species thread. in it somebody going by zerzix has been doing the massive undertaking of doing monster levels for everything. in it he has statted out the dragons, so yes I believe it's possible.

Where is that thread Christos?

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I've created a playable dragon Right here.

It's slightly more powerful than a PC race, but not overwhelmingly so.


Elghinn Lightbringer wrote:
christos gurd wrote:
in conversions someone did a savage species thread. in it somebody going by zerzix has been doing the massive undertaking of doing monster levels for everything. in it he has statted out the dragons, so yes I believe it's possible.
Where is that thread Christos?

here and this is the current up to date google doc of his conversions

Silver Crusade

2e did a setting Council of Wyrms. Ive run that a couple times, it was interesting having a whole party of hatchlings and watching them grew up into adult dragons.


Thankyou, Christos!

@Klokk
Did a campaign with 2E Concil of Wyrms too. I played a derro Wiz11/Rog12 and my 2 friends a wyrmling Red Dragon and Silver Dragon. they hatched when I was present, and in the process of saving the Hatchery from the ogres (part of the campaign adventure in the box), and they eventually bonded with me as their "mother". So, once was all said and done, I had two wyrmlings as companions/cohorts. Pretty fun!

Silver Crusade

That had to be an interesting tale there Elqhinn. Glad to see im not the only one of dwarven blood that was a part wizard.. my dwarf was a priest of mystria.. well midnight and a wizard. still churning out quests for a couple generations after he retired.

Though this generation of 2e character im dming.. think potions grow on trees. they cant go on quest without three potions of aid and cure serious @ first level.. I got one guy I know.. has 'retired' four different characters at level 11 or 12 in 2e. Could not afford to buy even a plot of land for a farm.. 10 real years.. he has no followers.. but every character has a bag full of aid/healing potions. Actually had 4 sessions that they were turned down for the quests because they demanded potions.. a couple thousand worth (using 1e prices) for their first quest.. up front. Needless to say they spent a real 5 sessions before they even left the adventures guild :D


Elghinn Lightbringer wrote:

Thankyou, Christos!

@Klokk
Did a campaign with 2E Concil of Wyrms too. I played a derro Wiz11/Rog12 and my 2 friends a wyrmling Red Dragon and Silver Dragon. they hatched when I was present, and in the process of saving the Hatchery from the ogres (part of the campaign adventure in the box), and they eventually bonded with me as their "mother". So, once was all said and done, I had two wyrmlings as companions/cohorts. Pretty fun!

Wait, a red AND a silver? I thought wyrmlings were born more mentally developed and immediately knew what they were, including the whole chromatic and metallic thing. Or is Council a setting free of the whole "color-coded dragons" thing (I hope so, I hate that trope.)?


TheDisgaean wrote:
Wait, a red AND a silver? I thought wyrmlings were born more mentally developed and immediately knew what they were, including the whole chromatic and metallic thing. Or is Council a setting free of the whole "color-coded dragons" thing (I hope so, I hate that trope.)?

In Council of Wyrms, all the dragons give eggs to the Council to be kept and raised in the Hatchery, to become replacements for the council at some point. The way we played it, yes, dragons generally know their "aligments" at birth, but as they imprinted on me (a NG derro) they became NG (silver) and CG (red).

I'm of the mind that any creature can be of any alignment. Heck, I have an albino "redeemed" Pit Fiend in my Novel/Campaign setting. Has holy rules cut into his hide and lives in a protected monastery. He's a great source for info on the Devil/Demon wars, The Nine Hell, the Abyss, and other planes info. I think even PF has slacked on the dragon alignemnts, that the listed is the prefered or typical alignment, but not necessarily the "all the time" alignment, which is more realistic. Though the Angels, Devils, etc. do tend to have pretty hard wired alignments for good reason.

Anyways, Hail to the Dragons!


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DM_aka_Dudemeister wrote:

I've created a playable dragon Right here.

It's slightly more powerful than a PC race, but not overwhelmingly so.

I get a blank page when I click on the link DM...

[EDIT - now I'm signed in it's fine... Looks great!]

Silver Crusade

Each player controlled two characters. One was the Bonded Mortal Basically human/elf/dwarf that lived in the setting. The other was a hatchling, you start out on your hatching day. Colors have their alignments, but even the chaotic ones know that working for the council was good. The story is about the dragons and their advancing. mine went through multiple generations of bonded mortals. It was an amazing setting, only a few planed adventures.. 5 or 6 iirc and that was scattered through all the age categories.

One thing I loved was that to advance you needed not just XP gained but a Horde size of 1gp per xp as well to advance.

Also if someone stole even a copper from your Horde.. you would get weaker until you recovered it. So you needed to protect those mortals from schemes from the other hatchlings.. council random other dragons.. It was all my players first looks at being a dragon. Both games.. I implemented the CoW rules after the players had gotten a 100000 than 250000 k xp.. Not much at all. Then they bonded to the dragons as they hatched.. and then I gave them a sheet for the dragons.. and let them go crazy.. was the first sandbox game they ever played.

Dragons alignment would varied based on alignment of bonded creature.. only a step.. or two in case of pally/necro.


Klokk wrote:

Each player controlled two characters. One was the Bonded Mortal Basically human/elf/dwarf that lived in the setting. The other was a hatchling, you start out on your hatching day. Colors have their alignments, but even the chaotic ones know that working for the council was good. The story is about the dragons and their advancing. mine went through multiple generations of bonded mortals. It was an amazing setting, only a few planed adventures.. 5 or 6 iirc and that was scattered through all the age categories.

One thing I loved was that to advance you needed not just XP gained but a Horde size of 1gp per xp as well to advance.

Also if someone stole even a copper from your Horde.. you would get weaker until you recovered it. So you needed to protect those mortals from schemes from the other hatchlings.. council random other dragons.. It was all my players first looks at being a dragon. Both games.. I implemented the CoW rules after the players had gotten a 100000 than 250000 k xp.. Not much at all. Then they bonded to the dragons as they hatched.. and then I gave them a sheet for the dragons.. and let them go crazy.. was the first sandbox game they ever played.

Dragons alignment would varied based on alignment of bonded creature.. only a step.. or two in case of pally/necro.

Dragon horde XP system...interesting. That's actually something I'd like to see implemented.

You hear that Rite? Start taking notes!


Oceanshieldwolf wrote:
DM_aka_Dudemeister wrote:

I've created a playable dragon Right here.

It's slightly more powerful than a PC race, but not overwhelmingly so.

I get a blank page when I click on the link DM...

[EDIT - now I'm signed in it's fine... Looks great!]

I have an issue with the RP you used for the type Dragon. In the Race Builder. Dragons are 10 points type. Why do you have it listed as 4?


Our first an primary goal is create a base race that is close to balance with the core base races as possible while still being cool and fun. Race builder Points will be a guideline not a straight jacket.

Our second goal is to make a playable paragon dragon class for this race, that will allow you to emulate various different dragons.

A Council of Wyrms variant for pathfinder is something we have an eye on as well.


Rite Publishing wrote:

Our first an primary goal is create a base race that is close to balance with the core base races as possible while still being cool and fun. Race builder Points will be a guideline not a straight jacket.

Our second goal is to make a playable paragon dragon class for this race, that will allow you to emulate various different dragons.

A Council of Wyrms variant for pathfinder is something we have an eye on as well.

Excellent!


Elghinn Lightbringer wrote:
Rite Publishing wrote:

Our first an primary goal is create a base race that is close to balance with the core base races as possible while still being cool and fun. Race builder Points will be a guideline not a straight jacket.

Our second goal is to make a playable paragon dragon class for this race, that will allow you to emulate various different dragons.

A Council of Wyrms variant for pathfinder is something we have an eye on as well.

Excellent!

Agreed!

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