SmiloDan RPG Superstar 2012 Top 32 |
Hi. Just hit 7th level.
Wyrmscourged Dwarf Barbarian 1/Magus 6 (eventually 19)
Str 16, Dex 13, Con 14, Int 16, Wis 12, Cha 6
Real basic combat gear. AC 20, 63 hp (77 when raging).
1. Power Attack
3. Dodge
5. Combat Casting
6. Arcane Strike
7. Intensify Spell
9. Lunge
11. Improved Critical
12. Weapon Focus-dwarven waraxe
13. Spell Penetration
15. Greater Spell Penetration
17. Toughness
18. Weapon Specialization
19. Greater Weapon Focus
I'm not sure what order to take the feats for levels 11-19. Also, any other suggestions? I've looked over the Magus Guide.
I usually self-buff (enlarge person and shield), and then use either spell combat with shocking grasp or rage and two-hand wield my dwarven waraxe with Arcane Strike.
Arcane Accuracy and Empowered Magic are my arcana.
Thanks!
Stome |
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I have kicked around this idea a few times. My version of it uses Kensai. Also uses a arcana that most think is near worthless. Pool strike.
You see pool strike is (SU) and therefore CAN be used while raging. Later on grabbing arching pool strike. That mixed with arcane strike and gloves of arcane striking makes for interesting AoE ability.
Spells mostly buffs, out of combat utility and recovery (Infernal healing.)
Have not tested it out in play yet but I think the idea has promise.
SmiloDan RPG Superstar 2012 Top 32 |
I buff before raging. Can't rage and cast, since I'm only 1st level barbarian and don't have moment of clarity. I CAN use Arcane Strike while raging, though. :-)
I mostly took barbarian to compensate for the dwarf's slow speed, but the rage is another nice little nova, especially when I don't have time to spell buff.
Also, it added Acrobatics and Perception as class skills, which is nice. Also Knowledge nature (lots of fey and giants in Kingmaker) and Survival (always useful in the wilderness).
But back to my original question: What order should I take my feats in? Are there any others I should be considering? I might consider Merciful Spell (we are also kind of the cops of our city and kingdom) and Defensive Combat Training, maybe Combat Expertise and Improved Disarm/Steal/Dirty Trick? I like to do more than just hit things in combat.
SmiloDan RPG Superstar 2012 Top 32 |
SmiloDan RPG Superstar 2012 Top 32 |
I like the combo of 1-handed Dwarven War Axe when using Spell Combat, and getting lots and lots of damage when raging and using 2-handed Power Attacks with a Dwarven War Axe.
I started this guy at 3rd or 4th level, so I can't really redesign the whole character either. I also like the concept of a big axe.
The character started out as a nomadic berserker skymetal hunter, then dragons wiped out his tribe, so he went to civilization, learned t cast spells, and began adventuring with a vengeance--against dragons.
SmiloDan RPG Superstar 2012 Top 32 |
SmiloDan RPG Superstar 2012 Top 32 |
MechE_ |
Once I get Fighter Training, can I also take Fighter-only traits, like Defender of the Society (+1 trait bonus to AC when wearing Medium and Heavy armor)?
RAW, I'd say no.
Starting at 10th level, a magus counts 1/2 his total magus level as his fighter level for the purpose of qualifying for feats. If he has levels in fighter, these levels stack.
Emphasis, mine.
Traits are not feats - they give similar bonuses, but they are not the same thing.
SmiloDan RPG Superstar 2012 Top 32 |