Make Death Interesting, Living Dead Template


Homebrew and House Rules


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Death is boring. You die and you come back, or you die and you don't. This is my solution!

Mechanics:
The living dead template is added to a creature who has died and come back.

Ability Modifiers: Death changes us. A creature who has attained the living dead template receives a +2 racial bonus to one ability, and a -2 to another. This represents what has changed with death. What changes occur is best discussed between the player and GM. Death is an experience, and the GM may determine the experience, but the player determines the reaction.

Special Qualities: Your body no longer functions on its own. When risen, you are powered by an outside force. This force can be from an elemental plane, a spirit who invest itself in you, and a number of other things. Whatever the source, a living dead is no longer lives in the same way other creatures do. Though they still breathe, eat, and sleep, they are powered by that energy. Those energies may bless the creature with negative energy affinity. This is up to GM's digression.

Special Abilities: There is a spark of magic within you. A living dead gains an at will cantrip based upon their affinity or means of death as a spell-like ability. A particularly strong creature may possess a more powerful spell or ability at the GM's digression.

The living dead template can have a variety of origins. Here we'll explore some examples.

Divine:
A creature brought back by divine sources has a spark of divine power within them. They were brought back for a reason. This power brought them back better than they were before, and has expectations of them. Though they may never know the reason, and though this divine power may never act in the interest against or for the living dead, they are none the less living again, anew, as something that few mortals will be.

Example: Kylee 'Lightbringer' died of entirely natural causes, without accomplishment, and without reason. She was brought back and blessed with visions of another world, and deep inside of her something new existed. A powerful light that could be shared with others, and a divine sight of what could be. She was given wisdom to see what could be. Though her body suffered, she feels the need to do good in the world.

Kylee 'lightbringer' is a life oracle with a +2 wisdom and -2 constitution. She has an at-will cure light wounds. She can cast light at will.

Emotion:
Creatures brought back by their emotion, were brought back by their own feelings. Any emotion can be strong enough to drag someone back to the world of the living. A creature may have felt great passion for something, and dug themselves out of their own grave powered by a fire in their heart. A creature may have felt great sorrow, and soon after their death by drowning come back with a cold heart and wonder why.

Example: 'Gallows' was cut down in the prime of his life, and a killing spree. Gallows death only made him more mad, and made him stronger. It is something of nightmares, and seeks not those who killed him, but all life. He keeps the noose that took his life around his neck and hidden under his collar. Perfectly capable of blending in with the rest of humanity, 'Gallows' doesn't go long before killing another. He gave up his human name after he came back, and his humanity before he died. Long after they killed him, his noose broke, and he got up powered by the negative energy that surrounded him when he died and the hatred of others within his heart.

'Gallows' is a Wild Stalker Ranger. He has bleed at-will and can cast dimensional door at will also. In combat he uses his demisinonal dervish feats to pick off those that separate from the group and escape when injured. Gallow's wisdom though is only five, death and life haven't treated him well. Though he sees the world around him, his sanity is drained and he cannot cast his ranger spells.

Symbiotic:
A creature brought back by a symbiotic relationship is one possessed. This creature has been met with a spirit and is sharing their body with the spirit in order to co exist. Some spirits are malefic and work against the creature, others are benevolent, and are happy just be a part of what is. The spirit is sharing the body for some reason, sometimes entirely alien to the owner. A symbiotic relationship is unique in that either the spirit or the original owner of the corpse may take control. This works as an intelligent item, your corpse being the item.(See Intellegent Items).

Example: Leon 'Blackheart' was slain in a horrific fashion, his body burned and covered in bleeding wounds. In his dying moments a spirit appeared before him and offered him a second chance at life. Leon took it, and in turn the spirit filled him and his blood turned black and his body felt twisted and wrong, but he was alive again.

Leon 'Blackheart' is a bladebound magus, and his sword is the physical manifestation of his symbiotic spirit. He has Deathwatch At-Will. His sword takes dominance when it feels Leon is filled with fear of death or in a true crisis. The spirit has alien motives, wanting to understand humanity but hating the feelings of emotions to much to stay in the actual body of Leon for any longer than it has to.

Everything look cool? Any commentary? Anything to add?


I like the mechanic part. Reminded me of Pet Sematary.

Personally, I would prefer to leave things up to the player and GM as mentioned there, and I'd prefer to keep it dark. Didn't really care for the other three sections. Stole some of the mystery away.


Bruunwald wrote:

I like the mechanic part. Reminded me of Pet Sematary.

Personally, I would prefer to leave things up to the player and GM as mentioned there, and I'd prefer to keep it dark. Didn't really care for the other three sections. Stole some of the mystery away.

They are just examples. For all I care you can come back because some guy thought bringing your corpse to the cemetery haunted by a mythical creature that he was explicitly told not to go to was a great idea. Ideally you could just never look at the examples I guess... I just wanted to give a few examples of how to work it into a backstory or campaign.

At least the mechanics work! That's important.

Location:
Nothing here from me. I didn't think of that one.

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