How high-fantasy do the APs get? What are the most and least fantastic APs?


Pathfinder Adventure Path General Discussion


I'm thinking of running a game using the new Iron Kingdoms RPG. I was looking at buying all the Skull & Shackles pdfs, butI wanted to hear opinions first. (I'm sorry, fellow Paizo fans - I hope it doesn't bother you *too* much that I'm not using the venerable and awesome Pathfinder Roleplaying Game. ;)

How high-magic do the APs get? How many crazy demons and over-the-top epic planeswalkers show up?

I ran "Kingmaker" and it was all pretty down to earth. There were hints of some crazy monstrosities, yeah. There was a lich that took over at own, but that could have happened in Lord of the Rings. It wasn't until the 6th chapter that things got... weird. (I still loved it. :)

How do the other APs stack up?

Specifically, I'm interested in Curse of the Crimson Throne, Legacy of Fire, and Skull & Shackles. (And if anyone's familiar with ENWorld's "War of the Burning Sky."


Curse is about as fantastic as Kingmaker, maybe a little less so.

Legacy of Fire is very fantastic, particularly in the later modules. Currently playing S&S so I don't have any opinion on it.


tonyz wrote:

Curse is about as fantastic as Kingmaker, maybe a little less so.

Legacy of Fire is very fantastic, particularly in the later modules. Currently playing S&S so I don't have any opinion on it.

Okay, that's good to know. So no major planes-walking craziness? Or if there is, it's rare? That's awesome. Any gigantic world-changing evil monsters from Wonderland?

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Skull and Shackles is also fairly mundane in regards to threats.

Legacy does have some world changing evil monsters from the depths of the planet.

Liberty's Edge RPG Superstar 2011 Top 32

EccentricOwl wrote:
tonyz wrote:

Curse is about as fantastic as Kingmaker, maybe a little less so.

Legacy of Fire is very fantastic, particularly in the later modules. Currently playing S&S so I don't have any opinion on it.

Okay, that's good to know. So no major planes-walking craziness? Or if there is, it's rare? That's awesome. Any gigantic world-changing evil monsters from Wonderland?

The latter half of Legacy of Fire is all about plane hopping.

Dark Archive

War of the Burning Sky is very high fantasy and very high magic.

You could tone it down, of course, but I'd be reluctant to run it using anything other than D&D 3.5 / Pathfinder or D&D 4.

My old EnWorld story hour can be found here :-

War of the Burning Sky

Sovereign Court RPG Superstar 2011 Top 32

You may want to take a look at Serpent's Skull - pretty much that entire AP could occur in a Conan-style world with no problem. It tends to be along the lines of "jungle exploration/freaky cultists waking up a dark evil" sort of thing. Most magical threats come in the form of an ancient race of snake people.

Legacy of Fire is full of genies, plane travel, and world eating monsters. The first half is more toned down so you could probably run it as a "mini" AP with some modifications.


Curse is pretty mundane, minus the flavor text of the city having some imps in it who have aerial fireworks duels with the local pseudodragon population, until the last two chapters. Skeletons of Scarwall is a massive dungeon crawl through a haunted fortress full of freaky undead, and Crown of Fangs has the bad guys cash in their trump cards to call in a lot of devils and a couple dragons. There's some minor things in earlier chapters, one or two encounters apiece at most

Spoiler:
One of the areas in Escape from Old Korvosa is full of Rakshasa, for example
but otherwise fairly "normal" overall.

Legacy, as stated, gets very out-there. It's very much a genie-based AP, and it involves a lot of high-tailing over the elemental realms as a result.

Haven't looked at S&S so I can't say there.

WoBS... on the one hand, everything stays on the Material plane. There's no planeshopping as far as I can remember. However, there are a lot of the planes coming to you. A devil is a major antagonist as early as Chapter Two, and more fiends and some other critters show up throughout, with varying amounts here and there. (I think I recall Chapter Four?/Five? The Mad King's Banquet being really mundane, just dealing with politics mostly, but sandwiched between some pretty out-there stuff in the chapters before and after.) And the Trillith, one of the three or four primary groups the party has to deal with throughout the story, are just plain bizarre and alien, though that isn't necessarily a bad thing.


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I'd say Reign of Winter is rather high fantasy.

RoW general plot:
You travel to Whitethrone to steal Baba Yagas Dancing hut/familiar and us it to travel to other continents and other planets. One outside the solar system, where you battle demon-posessed tanks and Rasputin himself.


All of these sound... dear sweet lord, all of these keep on sounding more and more cool.

I'd be willing to throw my low-fantasy intentions to the curb if Reign of Winter is indeed as totally awesome and baller as you describe. :P

How do the other APs stack up?

Second Darkness, Council of Thieves, Shattered Star and the new ones? Totally ridiculous or low enough to fit into, say, a Conan-style world?

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Council of Thieves most fantastic premise is

Spoiler:
A mansion with its own personal demiplane powered by a bound pit fiend.

so whether that fits into your definition or not is up to you.

Second Darkness could fit into a Conan style world, although the threat of that campaign is:

Spoiler:
a meteor crashing into the world.

Shattered Star is pretty out there with demiplanes, crazy dungeons and in the final book:

Spoiler:
a clockwork city rising from the sea, the end boss is the soul of an ancient emperor bound in a terrible machine.


Erik Ingersen wrote:

I'd say Reign of Winter is rather high fantasy.

** spoiler omitted **

To be honest tho, the tanks aren't demon powered, they're powered by the pickled brains of dead russian generals:)

Shadow Lodge

captain yesterday wrote:
Erik Ingersen wrote:

I'd say Reign of Winter is rather high fantasy.

** spoiler omitted **

To be honest tho, the tanks aren't demon powered, they're powered by the pickled brains of dead russian generals:)

I'm not sure that's actually true. If they were powered by the brains of Great War-era generals of any nationality, they'd be CR 1 or 1/2 instead of CR 12 :P


Read the monster entry in the bestiary, they are powered by the pickled brains of russian generals, i myself think its awesome! and being an undead sentient tank will boost the CR of anything, even an ineffectual militaruy leadership:p

Shadow Lodge

captain yesterday wrote:
Read the monster entry in the bestiary, they are powered by the pickled brains of russian generals, i myself think its awesome! and being an undead sentient tank will boost the CR of anything, even an ineffectual militaruy leadership:p

Bestiary fluff is propaganda at best :P

Shadow Lodge

And I was joking. Were the emoticons not clear?


Ha! sorry i didnt realize the :P was a happy emoticon, i'm still new to this whole emoticon thing i deleted my post:) good one, sorry!


Okay... so... Reign of Winter is a no-go for a low-fantasy world.

But you've intrigued me so much that I might throw away the Conan universe in favor of Golarion if even half of what you guys said is true. ;)


EccentricOwl wrote:

Okay... so... Reign of Winter is a no-go for a low-fantasy world.

But you've intrigued me so much that I might throw away the Conan universe in favor of Golarion if even half of what you guys said is true. ;)

Is also excuse to use fake Russian accent.

- Torger


EccentricOwl wrote:
But you've intrigued me so much that I might throw away the Conan universe in favor of Golarion if even half of what you guys said is true. ;)

Serpent's Skull is totaly Conan-esque. It does need some changes to function perfectly, but the overall AP is great, particularly Books 1 and 3.

Book synopsis:
Book 1 has the players as cast aways on a deadly island with a tribe of cannibals and other nasty stuff. Book 2, though it can use some trimming down, has a long journey through a jungle, ending at a great long-abandoned temple. Book, 3 has the players exploring a lost city filled with great moments. Book 4 is the not-so-good one, consisting of 7 mini-dungeons which get repetitive, although they are extremly deadly, and it does have a great moment before that where the PCs get to beat a Gorilla King in several challenges. Book 5 and 6 consist of the exploration of an underground city and the final battle against its Serpentfolk inhabitants and their resurrected God.

The AP, exactly as written, is FAR from perfect, but in the hands of a good DM that realizes what to cut and what to leave, I believe it to be one of Paizo's greatests.


MajorTotoro wrote:
EccentricOwl wrote:
But you've intrigued me so much that I might throw away the Conan universe in favor of Golarion if even half of what you guys said is true. ;)

Serpent's Skull is totaly Conan-esque. It does need some changes to function perfectly, but the overall AP is great, particularly Books 1 and 3.

** spoiler omitted **

The AP, exactly as written, is FAR from perfect, but in the hands of a good DM that realizes what to cut and what to leave, I believe it to be one of Paizo's greatests.

That's awesome. Thanks for the info! Book 2 looked interesting, but not up to snuff with the high quality that the team puts out for other APs.

Book 5 and 6 sounded like gigantic dungeon crawls, which might be interesting for me but doesn't seem interesting for my players, you know?

Sovereign Court RPG Superstar 2011 Top 32

EccentricOwl wrote:
Book 5 and 6 sounded like gigantic dungeon crawls, which might be interesting for me but doesn't seem interesting for my players, you know?

Serpent Skull spoilers:

Spoiler:
Book 5 is less dungeon crawl, more underground city in a giant cavern. There is a serpentfolk fortress at the end.

Book 6 involves 2 largish dungeons, and a sequence where the PCs pull together a bunch of factions to form an army and lead them to war against the serpentfolk, along with completing an ancient ritual that burrows invasion routes down to the underground city.

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