#5-03, Hellknight's feast GM Discussion [Spoilers]


GM Discussion

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Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber
Mathwei ap Niall wrote:

Those gloves are lame, and stupid.

A standard action to get a 2D6 vampiric touch 3 times a day OR you can just use her natural ability to get a 6D6 Vampiric Touch an unlimited time a day.
I have no idea why she'd ever use them or even buy them?

I think people forget that Paizo added that ability. I know I had no idea about it until this thread.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Huh. I had been given the impression that the gloves were allowing her to use her natural ability at range instead of in melee.

Dark Archive 3/5

Jiggy wrote:
Huh. I had been given the impression that the gloves were allowing her to use her natural ability at range instead of in melee.

That would be nasty but there are already gloves that let you do that.

Gloves of the Shortened Path. THOSE would make this fight unbelievably nasty.

Personally I'd love to just let them stack to increase her VT to 8D6 instead but as written that doesn't work.

Liberty's Edge 5/5 5/5 *** Venture-Lieutenant, Indiana—Martinsville

As everyone is sharing...

Spoiler:

Zyvixis, my sorcerer dipping once into Caviliar for the Axe Beak (Axisekra) had used two boons during this, he handed one lady a doll, and used a boon to auto succeed at a skill that was untrained.

Then, during the fight, the Axe Beak fetched the unconcious man from the Gazebo.

I also got to entone the words.. "I hit the Gazebo!"

Ah, fun times... Fuan tymes...

Dark Archive 4/5

I remember this one fondly, we played high tier with a barely legal party (I think our APL was 7.5) we breezed through the social encounters, then got bugged by Maldris about something being amiss

Spoiler:

so after checking the basement (and getting into a brief combat nothing like being a monk to be able to pass all the saves and have a decent touch AC vs the Mohrg).

We managed to work out at least 3 serving people had been replaced, I came up with a brilliant plan to find them, so we went to the kitchens and I then bumped into everyone in there (to get will saves vs disguise magic) and looked carefully at them (as I was a trap finding monk my perception was insane) and managed to find one serving girl who was not a serving girl, cue all the remaining fights including the optional starting at once, with some well placed Invisibility purges, we ended up killing all her support and then she disappeared before we could finish her off

Grand Lodge 2/5

1 person marked this as a favorite.

I'd like to give a shout out to Matt, the western PA venture captain, for a bit of spontaneous NPC background creation when he ran the mod this weekend at GASPCon. I was playing my rogue/sorceress who had been pretty successful at influencing people at The Blackros Matrimony, and she took it upon herself to work on Senator Naran. Here was a suitable challenge for her diplomatic wiles, but she was initially rebuffed with a pat on the butt and a crude joke.

I decided to try a different tactic, and started talking to Mrs. Naran (even in Golarion, women don't go to the restroom by themselves). Matt then ad libbed a wonderful background story about how she came from a poor background, and don't I dare judge her, she was just doing what she had to do to make it in this world. I got to commiserate that my character had also risen from a poor background, and might totally have done the same thing were their positions reversed. If she ever needed a friend in the Pathfinders, like maybe to push Naran down a well, and speed up the inheritance process, she should contact me. It didn't get us any influence credit in the end, but it was a fun bit of rp with someone who apparently only gets the briefest of mentions in the written mod.

Scarab Sages 2/5

I'll second Geoff's shout. There were a variety of interesting interactions that went well beyond a-bit-of-chatter-and-a-diplomacy-roll. I really enjoyed this one.

Silver Crusade

I'm running this next month, and I was wondering about some of the listed tactics appearing to contradict the actual spell mechanics.

spoiler:
The alu demons in the optional encounter don't seem to be using the same version of Suggestion everyone else is:

"During Combat The alu-demons combine melee combat
with using suggestion to make a PC drop his weapons and
shield—an unreasonable suggestion that grants the PC a +2
bonus on the Will save." (bolding mine)

From the description of Suggestion:

"You influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the spell." (bolding mine)

In summary, it seems like the author of the adventure thinks that unreasonable Suggestions just get a bonus on the will save, but the rules say the spell just fails, period.

Should I:
A: Just use the tactics as written?
B: Attempt to phrase the Suggestion in a way as to make it sound reasonable?
C: Attempt to use a different Suggestion that has a similar result?

If B or C, should the PCs still get the +2 bonus on the will save since the encounter is balanced around the PCs having a slightly easier time making the save?

PS: Sorry if the spoiler box is too long. First time posting here, so I wasn't sure exactly what the proper decorum was for dealing with spoilers and what is/isn't one.

1/5

Hrothdane wrote:

Should I:

A: Just use the tactics as written?
B: Attempt to phrase the Suggestion in a way as to make it sound reasonable?
C: Attempt to use a different Suggestion that has a similar result?

If B or C, should the PCs still get the +2 bonus on the will save since the encounter is balanced around the PCs having a slightly easier time making the save?

One of the hallmarks of GMing is being able to modify the rules to achieve an outcome. IME, PFS authors will take this liberty from time to time.

With that in mind, I think the tactics as written actually point to using option B or C. My only caveat is that if you go with option C, you might run into trouble if the players don't agree that your disguised suggestion would have the effect of dropping the the weapon and shield.

Yes, I think the +2 should still apply. I agree with your interpretation that the bonus is an explicit indication of the author's desire to reduce the difficulty of the encounter. I think you can sell this by telling the players that the suggestion means they'd have to drop their sword and shield so you'll give them a +2 since doing that seems foolish at a time like this.

Hope that helps.

Silver Crusade

N N 959 wrote:
Hrothdane wrote:

Should I:

A: Just use the tactics as written?
B: Attempt to phrase the Suggestion in a way as to make it sound reasonable?
C: Attempt to use a different Suggestion that has a similar result?

If B or C, should the PCs still get the +2 bonus on the will save since the encounter is balanced around the PCs having a slightly easier time making the save?

One of the hallmarks of GMing is being able to modify the rules to achieve an outcome. IME, PFS authors will take this liberty from time to time.

With that in mind, I would use the tactics as written and go with option B or C. Think of it as invoking GM discretion. My only caveat is that if you go with option C, you might run into trouble if the players don't agree that your disguised suggestion would have the effect of dropping the the weapon and shield.

Yes, I think the +2 should still apply. I agree with your interpretation that the bonus is an explicit indication of the author's desire to reduce the difficulty of the encounter.

Hope that helps.

Thank you very much for the reply! That's basically what I was leaning towards.

For C, I was thinking that basic idea of the Suggestion is to get a martial character to waste few actions and perhaps provoke AOs, so any Suggestion that would get those results would be in the spirit of the listed tactics, even if it doesn't literally involve them dropping their weapon and shield.

5/5

Note that unreasonable <> harmful act. Only a harmful act negates the spell.

Even if the act is deemed unreasonable, you can word it to make it sound somewhat reasonable if you try. It does sound like the author was giving a bonus to the save due to the dangerous nature of the suggestion. The spell lists a possible penalty to saves for very reasonable suggestions, so granting a bonus to somewhat far fetched requests seems in line IMO.

Silver Crusade

Sniggevert wrote:

Note that unreasonable <> harmful act. Only a harmful act negates the spell.

Even if the act is deemed unreasonable, you can word it to make it sound somewhat reasonable if you try. It does sound like the author was giving a bonus to the save due to the dangerous nature of the suggestion. The spell lists a possible penalty to saves for very reasonable suggestions, so granting a bonus to somewhat far fetched requests seems in line IMO.

That's a good point about the text of the spell implying that bonuses for far-fetched requests would work too.

I appreciate the feedback!

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber
Mathwei ap Niall wrote:
Don't say because they can be used at range that can only be used on dying or bleeding targets which usually means nobody cares about it.

For what it is worth, the rakshasha inflicts bleed on its bite.

Scarab Sages

Pathfinder Lost Omens Subscriber

Also, Damien [sic] Blakros's name is misspelled. According to the Grand Convo doc, the Blakros Matrimony, and Day of the Demon, it should be spelled Damian.

2/5

A Bard with Inspire competence, a Cleric, a Wizard, and a Rogue did a number on this. The rogue scouted set up proper positioning, Cleric with Channels and Holy Smites for days took care most the enemy tactics. Bard for added support and Wizard making sure nothing unexpected went against us or for them. (sorry just wanted to share).

A well balanced party might just mop the floor with the encounters and throw enemy tactic out the window. Always be flexible.

*

Pathfinder Roleplaying Game Superscriber

I just finished GMing this and I have a question. If the party rescues Faelyn, Dyrianna gives them various gifts, including an extra 3,000gp.

Is the 3,000gp included in the chronicle's award of gold? or should I add that in?

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

You never award more gold than the chronicle lists.

*

Pathfinder Roleplaying Game Superscriber

Is that true? Then why note that she's giving you a bonus?

Why, in Scenario 0, does Grandmaster Torch offer a tip for a job well done?

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

For those people who use the scenarios in non-PFS campaigns and need individual encounter rewards. Why did you think they list all the gold and gems you find besides useable magic items? You don't keep that stuff either.

*

Pathfinder Roleplaying Game Superscriber

Fair enough.

Different question: the "Driven by Glory" award is clearly only for the Taldor faction. What about "Concern for Liberty"? Is that only for the Andoran faction?

Concern for Liberty:
You learned of the political climate in Andoran, and the news has inspired you and Major Colson Maldris to hunt down elements of corruption in the fledgling democracy. Whenever you would receive more than one Will save to overcome an enchantment (compulsion) effect, you gain a +2 bonus on the extra Will saves against that effect. Once per scenario as an immediate action, you may extend this benefit to an adjacent ally for 1 round.

Driven by Glory:
You learned of the political climate in Taldor so far as the Mendevian Crusade is concerned, and the news has inspired you and Lady Gloriana Morilla to pursue an ambitious project. This grants you a +2 bonus on any skill check you attempt to further the Taldor faction’s goals, including the faction missions from earlier seasons and goals listed in the Faction Notes section of a scenario. This bonus lasts for 1 year from the date of this Chronicle sheet.

5/5

Yes.

Scenario wrote:


Andoran Faction: Andoran faction PCs must join Major
Colson Maldris when he confronts Senator Naran and
learns of possible corruption in Andoran. Hearing this news
directly earns Andoran faction PCs the Concern for Liberty
boon on their Chronicle sheets.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Does anyone have useful pictures they have used for the missing guests? The scenario only seems to have a couple of them.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Also, does anybody know Damian Blakros and Michellia Blakros's alignments? I have an inquisiter, a cleric, and a paladin playing tonight. I expect detect evil to be spammed quite a bit. (Based on previous impressions of the Blakros, I will go with LN for Damian, and CN for Michellia, which must make their marriage interesting to say the least. Unless there is other information out there.)

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

PCs +1

Spoiler:
Samivashti died to a flying / smiting / dimensionally anchoring paladin. She did get in a fun game of tag with him first. But it went from fun to deadly, and then she was dead before she could change tactics.

She did wind up dominating the inquisitor, but she was standing within a protection from evil 10' cast by the cleric next to her. She failed her save, but couldn't be compelled unless she left the 10' radius... Inquisitor and Cleric wound up hobbled together for the entire fight trying to keep the inquisitor sane till she could be dispelled.

Silver Crusade 2/5

FLite wrote:

PCs +1

** spoiler omitted **

Yes, that was me, a cleric of Iomedea, and needing to keep the inquisitor of Torag next to me for the remainder of the night. But really only till our Paladin defeated the demon!

Grand Lodge 4/5

Grand Ambassador Dremdhet Salhar has no additional skill checks to influence him listed on his statblock (pages 10–11). Is it intended that he only be influenced through Bluff and Diplomacy?

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

That would seem to be correct.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

When I ran this for PFS, I used a version of this for Dyrianna, cropped down to hide the legs and tail. Dev Art Picture I had stuff for the others too, but none that fit so well.

Something I've wanted to do ever since playing this at Gencon is run this as a LARP. Not for PFS by any stretch, but as a fun one-shot. Next weekend I finally get to. Working up more backstory for each of the Important People was fun. Going to have players for each of them, and my dad being the chef, making an actual feast for everyone there.

The hardest part is coming up for something for the Important People to do while the "party" is fighting in the basement and the garden. I'm probably going to skip the optional encounter. For now I'm just going to have them keep mingling while the "party" deals with the basement. (The site I'm using has an actual bomb celler!)

For while the "party" is fighting in the garden... I was thinking of throwing a bigger brute of a demon at the Important People. Samivashti is still the brains of the opperation, but have something that lets Maldris, Damien, Dyrianna, and Darchana flex their muscles a bit. It's LARP, so it'll be mostly cinematic anyways. Does anyone have some suggestions on what they should be fighting?

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

Koth'Vaul would be right about their CR rating I think.


KOTH'VAUL IS MUCH MORE BURLY THAN THOSE PATHINDER FOOLS, ESPECIALLY THAT ANDORAN MAN-WHORE, COULSON. THE ONLY APPROPRIATE CHALLENGES FOR THE LYING HORNS ARE GODS.

AND MOTHER, BUT THAT GOES WITHOUT SAYING.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

An Ulkreth was more of the mentality I was thinking, but might be a bit beyond them. They weren't really preped for combat.

Hezrou would work too, but is low end of the CR.

Dark Archive 4/5 5/5 ****

thistledown wrote:
I let them do checks beforehand to get the information provided on the portrait handouts in the shared prep folder.

Does anyone still have these? I'd appreciate the help, as I am running this Thursday.

thanks

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

I might still have some printouts of it, but not the computer file.

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