| The Black Bard |
Tie Up is one of the options you can do with a successful grapple check, assuming the target is already pinned, unconscious, or otherwise restrained beyond just grappled (hold person). So yes, it takes a check to do.
Hitting the wrong person in a grapple is a holdover rule from 3.0, maybe 3.5, but even then, it only applied to ranged attacks. Now that grapple is more getting ahold of a person's arm and less "ITS TIME TO OIL UP" wrestling, and you no longer are pulled into/enter the other person's square, it makes sense that there is no longer a "Whoops!" mechanic.
Howie23
|
So if I understand the grapple rules correctly, if a combatant tries to attack another combatant who is currently in the 'grappled' condition they don't get any bonuses to hit? Also, there isn't any chance of them hitting the wrong grappled combatant?
The attacker gets no bonus to attack. The grappled creature has penalties to his defense.
1. Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.
2. From the AC modifier table footnote 1: The defender loses any Dexterity bonus to AC.
There is no chance to hit the wrong creature in a grapple with a melee attack.
Howie23
|
DGRM44 wrote:It is left over language that doesn't actually apply any more from what I can tell -- it's an artifact.Howie23 wrote:
2. From the AC modifier table footnote 1: The defender loses any Dexterity bonus to AC.
I can't find this in the core rulebook. What page?
Edit: Found it pg 195
Very well may be.
| DGRM44 |
DGRM44 wrote:It is left over language that doesn't actually apply any more from what I can tell -- it's an artifact.Howie23 wrote:
2. From the AC modifier table footnote 1: The defender loses any Dexterity bonus to AC.
I can't find this in the core rulebook. What page?
Edit: Found it pg 195
Huh???
Howie23
|
Abraham spalding wrote:Huh???
It is left over language that doesn't actually apply any more from what I can tell -- it's an artifact.
The PF rules are based on the 3.5 SRD. They basically started with the SRD and then edited it to reflect changes. Because rules can have interactions that are scattered through the book, it's possible to change the rule in one place, but not catch all the interactions that have then changed.
In SRD 3.5, grappling was different than it is now. It is possible that the footnote to the table is a left-over interaction (an artifact of the writing process), that wasn't fully addressed in the PF rules writing process.