Pit Seven


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You're fine. I've already tried to result to tumbling in one match. Unfortunately my rolls were abysmal. However, on another note, that actually makes it. High AC does not make for High CMD unfortunately and the entangled condition helps drop it as well. So go ahead and finish your turn.

And sorry for the delay, Tuesdays are my normal Pathfinder Society days.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Managing to tumble aside, the surprisingly nimble dwarf quickly gets back on his feet and fires an arrow at the goblin.

Spoiler:

Arrow attack: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Crit Confirmation: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13Miss

Rolling for Entangle duration: 2d4 ⇒ (2, 3) = 5
1 round has elapsed / 4 left

Arrow attack -> Hit: Nat20 (Crit not confirmed) || Damage: 8

No worries with the delays - you're up ;)


Work in progress.


Round 4 - Finished for Gnasher

The little goblin would force his way forward and bite at his opponent.

Ends in D4

I'm assuming a 12 misses Trihedron.

Arbiter:
Move Action to D4.
Standard Action to Bite.

Attack +8 (+2 BAB, +1 Size, +6 Dex, +1 Goblin Bravery, -2 Entangled)

Bite 1d20 + 8 ⇒ (4) + 8 = 12
Damage 1d6 + 6 ⇒ (3) + 6 = 9

Current Hit Points: 21/30
Current AC: 27 (10, +6 Dex, +1 Size, +2 Natural Armor, +4 Shield, +4 Armor, -2 Charge)
Mutagen: 194 out of 200 Rounds
Shield Extract: 15 out of 20 Rounds
Potion of Mage Armor: 7 out of 10 Rounds

If this draws out long enough, let me know if the Tanglefoot Bag loses its usefulness.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

A 12 misses yes :D

The dwarf keeps up his strategy, again trying to tumble away from the pesky goblin.

Arbiter:

Acrobatics to H4.
Acrobatics: 1d20 + 9 ⇒ (16) + 9 = 25

Then arrow
1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27Damage: 1d8 + 5 ⇒ (5) + 5 = 10

Entangle: 2 rounds elapsed / 3 rounds left

Acrobatics to H4 -> Roll=25 vs your CMD. Assuming he can make it since it was better than the previous.

After moving away, the dwarf lands solidly on his feet and shoots another arrow, a somber look on his eyes.

Arrow Attack -> Hit:27 || Damage: 10

I am registering the entangle duration - no worries. You're up ;)


Round 6

Taking the arrow squarely in his chest, the little goblin would growl as he pulled forth another vial and swallowed its contents.

As he drank the concoction, the previous arrow would be forced from his body as the wound knitted itself back together. As it healed, he would continue to press his enemy by moving right up to him again.

Ends in G4

Arbiter:
Standard Action to use Cure Light Wounds extract.
Move Action to G4.

Cure Light Wounds Extract 1d8 + 2 ⇒ (6) + 2 = 8

Current Hit Points: 19/30
Current AC: 27 (10, +6 Dex, +1 Size, +2 Natural Armor, +4 Shield, +4 Armor, -2 Charge)
Mutagen: 193 out of 200 Rounds
Shield Extract: 14 out of 20 Rounds
Potion of Mage Armor: 6 out of 10 Rounds


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Trying to get some distance between himself and his attacker, the dwarf decides to completely move away, taking no offensive action.

Withdraw to L09.

Arbiter:

Entangle: 3 rounds elapsed / 2 rounds left


Round 7

The little goblin would continue to advance.

Ends in K08

Arbiter:
Double move to K08.

Current Hit Points: 19/30
Current AC: 27 (10, +6 Dex, +1 Size, +2 Natural Armor, +4 Shield, +4 Armor, -2 Charge)
Mutagen: 192 out of 200 Rounds
Shield Extract: 13 out of 20 Rounds
Potion of Mage Armor: 5 out of 10 Rounds


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Gnasher could you specify the squares you are moving through, cause either my math is off (a definite possibility) or you simply cannot move that far. Remember you cannot move diagonally from G4 to H5.


  • G04->H04 - 5 ft
  • H04->H05 - 10 ft
  • H05->I06 - 15 ft (First Diagonal)
  • I06->J07 - 25 ft (Second Diagonal)
  • J07->K08 - 30 ft (Third Diagonal)

30 ft is a double move.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

You are right m8, my bad. And I am not going to drag this anymore :/

Trihedron takes a step back (K10)and unleashes another point blank volley at the goblin.

Arbiter:

Flurry of Arrows at Point Blank range with Perfect Strike and Deadly Aim.

Flurry of Arrows 1: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Flurry of Arrows 1 Perfect Strike: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15Damage : 1d8 + 5 ⇒ (1) + 5 = 6
Flurry of Arrows 2: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27Damage : 1d8 + 5 ⇒ (5) + 5 = 10

Arrow Attacks -> Hit1: 25 || Damage: 11 and Hit2: 27 || Damage: 10


Round 7

The little goblin would growl as yet another arrow pierced his leathery skin. With a swift motion, the little goblin would pop the cap off the vial he held in his clawed hand and then consume its contents. As the potion started to take its effect, one of the arrows would start to be forced from his body.

Dropping the now empty vial to the ground, the little goblin would continue to press his enemy by moving up to him once more as he started to shake with rage.

Ends in K09

Arbiter:

Move Action to drink Cure Light Wounds potion.
Free Action to start to Rage for +4 to Dex.
Move Action to move to K09.

Cure Light Wounds Potion 1d8 + 1 ⇒ (1) + 1 = 2

Current Hit Points: 11/30
Current AC: 29 (10, +8 Dex, +1 Size, +2 Natural Armor, +4 Shield, +4 Armor, -2 Charge)
Mutagen: 191 out of 200 Rounds
Shield Extract: 12 out of 20 Rounds
Potion of Mage Armor: 4 out of 10 Rounds
Rage: 5 rounds remaining of 6

I don't think you can take a 5-foot step while moving at half speed, so your go.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Question: How many of the arrows hit you?

Dang, If I had known about that limitation to 5' step before...


Only one arrow found its mark. The other seemed to bounce off an invisible force.

Yeah, you learn as you go. I could be wrong as well, but I'm basing it off how acrobatics works.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Sooooo... The 25 did not hit, even with your penalties to Dex... THOSE are BAD news for the dwarf...

The dwarf retreats fully again, trying to gain distance from the stubborn goblin.

Withdraw to C13. You are not entangled anymore. You're up!


Round 8

Seeing his enemy trying to escape and feeling he alchemical substance lose its integrity, the little goblin would move to cut off his opponent once more. As he draws near, its clear that the little goblin still shakes with rage.

Ends in D14

Arbiter:

Double move to D14

Current Hit Points: 11/30
Current AC: 31 (10, +10 Dex, +1 Size, +2 Natural Armor, +4 Shield, +4 Armor, -2 Charge)

Mutagen: 190 out of 200 Rounds
Shield Extract: 11 out of 20 Rounds
Potion of Mage Armor: 3 out of 10 Rounds
Rage: 4 rounds remaining of 6


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Don't really know what to do tbh.

Trihedron keeps retreating away from the goblin, pondering his options, the slightest hint of doubt crossing his eyes.

Withdrawing around the back of the pillar all the way back towards F4


Round 9

The little goblin would appear to start towards the dwarf's position, but would disappear from sight as he uses the pillar the dwarf stands by to block his approach.

Ends in F06

Arbiter:
Double move to F06.

Current Hit Points: 11/30
Current AC: 31 (10, +10 Dex, +1 Size, +2 Natural Armor, +4 Shield, +4 Armor, -2 Charge)

Mutagen: 189 out of 200 Rounds
Shield Extract: 10 out of 20 Rounds
Potion of Mage Armor: 2 out of 10 Rounds
Rage: 3 rounds remaining of 6


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

The alchemical concoctions that Gnasher chugs down produce visible physical alterations right?

Arbiter:

Move to F03

Drink Potion of Mage Armor.

You hear shuffling from the other side of the pillar but do not see the dwarf anywhere.

You're up.


Round 10

The little goblin would start to come around the corner at E04, does he see you at this point?

I give a description in my text if they give off a visible effect. Like the arrows being forced from his skin while his wounds knit themselves back together.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

You can see him right away as you turn around the pillar, he is in F03


Round 10

The little goblin scrambles around the pillar and tries to bite his opponent as he comes into view.

Ends in E04

Does a 16 hit?

Arbiter:

Move Action to move to E04.
Standard Action to Bite.

Attack +14 (+2 BAB, +1 Size, +1 Goblin Bravery, +10 Dex)

Bite Attack 1d20 + 14 ⇒ (2) + 14 = 16
Damage 1d6 + 10 ⇒ (6) + 10 = 16

Sorry I forgot to mention he is maintaining his rage, but I have been marking the rounds off as I go.

Current Hit Points: 11/30
Current AC: 31 (10, +10 Dex, +1 Size, +2 Natural Armor, +4 Shield, +4 Armor, -2 Charge)

Mutagen: 188 out of 200 Rounds
Shield Extract: 9 out of 20 Rounds
Potion of Mage Armor: 1 out of 10 Rounds
Rage: 2 rounds remaining of 6

Honestly, I'm about done with the d20 rolls...


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

16 is a miss ;)

His back almost to the wall, Trihedron attempts to sommersault away.

Arbiter:

Acrobatics to I04

Acrobatics: 1d20 + 9 ⇒ (17) + 9 = 26

Shooting.

Arrow Attack: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Acrobatics -> Managed to hit DC26 - if it is enough:

The dwarf lands safely away from the fuming gobling (I04), and lets an arrow fly.

Arrow Attack -> Hit: 12 || Damage: 8

Bah... You're up.


Round 11

Seeing his opponent still in clear sight, the little goblin would charge in trying to take a bite out of his opponent.

Ends in H04

Bite Attack - 33
Bite Damage - 14

Arbiter:
Full-Round to Charge and Bite. (Ends in H04)

Attack +16 (+2 BAB, +1 Size, +1 Goblin Bravery, +10 Dex, +2 Charge)

Bite Attack 1d20 + 16 ⇒ (17) + 16 = 33
Damage 1d6 + 10 ⇒ (4) + 10 = 14

Maintain rage.

Current AC 25 (10, +10 Dex, +1 Size, +2 Natural Armor, +4 Shield, -2 Charge)

Mutagen: 187 out of 200 Rounds
Shield Extract: 8 out of 20 Rounds
Rage: 1 rounds remaining of 6


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

This is crazy... One attack and BAM!! Run away, run away... :D

Taking a bite that almost rips one of his arms out, Trihedron decides that his tactic is about to take a terrible turn for the worse, and retreats from his enemy.

Withdraw to J15 (I believe you cannot charge me there - if you disagree, I will move differently)

You are up.


There is nothing blocking his charge lane to I14 so he could charge.

I would like to request the path you take as well.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

My path was:

I4 to J5 (5')
J5 to I6 (15')
I6 to I13 (50')
I13 to J14 (55')
J14 to J15 (60')

If I understand the charge rules correctly: "If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge."

And there is a line from H4 to J14 that crosses the pillar in J12?


The ending space would be I14, not J14.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Why? Where is the incorrection in my movement to J15?


Arbiter:
Sorry, I forgot that Mage Armor is hour/level duration. Its still up and he's at a 29 AC.

Gnasher's charge would end in I14 which is a clear path to Trihedron. Thusly my little goblin can charge since nothing obstructs his path to that square.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Aaaaaaah got it now, thanks for the clarification. In that case Trihedron final move is to K14.


Round 12

The little goblin would start to pant as his rage dissipates.

Slowly he would tredge his way over to I11 to stand behind the pillar.

Arbiter:
Double Move to I11.

End rage, start 10 rounds of Fatigue while leaving me with 1 round of rage in reserve.

Current AC 28 (10, +7 Dex, +1 Size, +2 Natural Armor, +4 Shield, +4 Armor)

Fatigued: 10 Rounds
Mutagen: 186 out of 200 Rounds
Shield Extract: 7 out of 20 Rounds
Rage: 1 rounds remaining of 6


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Trihedron comes around the pillar, keeping the distance to his foe.

Move to H19

Arbiter:

Arrow shot with Perfect Strike

Arrow Attack: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 291d8 + 5 ⇒ (2) + 5 = 7
Arrow Attack Perfect Strike: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 191d8 + 5 ⇒ (5) + 5 = 10

Feeling more confident in the distance gained, he fires an arrow at the goblin.

Arrow Attack -> Hit: Nat 20 (Crit if 19 hits you) || Damage (if not crit): 7

You are up.


Done.

Round 13

The little goblin would growl as yet another arrow made its way into his body.

Looking for cover, Gnasher would move northeast behind the pillar.

Arbiter:
Move Action to F15.
Standard Action to ready an attack if Trihedron comes within range of him.

Hit Points 4/30

Current AC 28 (10, +7 Dex, +1 Size, +2 Natural Armor, +4 Shield, +4 Armor)

Fatigued: 9 Rounds
Mutagen: 185 out of 200 Rounds
Shield Extract: 6 out of 20 Rounds
Rage: 1 rounds remaining of 6

If you move around the pillar:
The goblin is standing in F15


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

The dwarf keeps circling the outskirts of the arena, and you spot him coming around the pillar.

I read your spoiler since Trihedron has kept moving North and around the pit (and Gnasher is not hiding), ending his movement in C16.

Himself noticing the goblin skulking around the corner, looking somewhat tired, Trihedron turns around and shoots a single arrow.

Arbiter:

Arrow Attack at Point Blank with Deadly Aim

1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28Damage: 1d8 + 5 ⇒ (1) + 5 = 6

Arrow Attack -> Hit: 28 || Damage: 6

You're up.


The little goblin would fall as yet another arrow punctured his leathery hide.

Congratulations on the win.


Female
Stats:
AC 19 T 19 FF 17 | F +7 R +7 W +10 (+2 to saves vs Poison, Spells and) | Init +4 | Perc +14 (+2 bonus to Perception vs unusual stonework. Free check within 10 feet)
Status:
HP: 43/43 | barkskin (self only, 1 ki) | Perfect Strike (2d20) (5/5) | Ki Pool (8/8)

Bah, this was attrition only... I really feel sad at how Trihedron performed in this fight - made me feel a tad ridiculous to be honest..

Anyways, I really don't know how you managed to get that guy so strong as he is, and I hope I never face him again :D I don't know if he is amazingly durable, or if simply Trihedron is not that impressive... I think I tend to lean to the second.

Thank you for having been patient with this bout, it was boring but I had no other chance at all.

Seeing the goblin fall, Trihedron takes a few additional moments to make sure his resilient foe is actually down.

Approaching him, he fires three shots at point blank range to ensure the combat is finished.

Coup de Grace damage: 3d8 + 15 ⇒ (6, 6, 2) + 15 = 29
Fort DC39

Coup de Grace damage: 3d8 + 15 ⇒ (3, 4, 2) + 15 = 24
Fort DC34

Coup de Grace damage: 3d8 + 15 ⇒ (2, 8, 8) + 15 = 33
Fort DC43

Then he walks away, shaking his head, and speaking for the second time since he has set foot in the pits.

"Kivikova vitun que yksi..."

Dwarvish:

Hard as #$%&ing nails that one..."


You have to do what you have to do in the arena. I also get the feeling this turned out the way it did because of bad rolls on my part and rather good ones on your part. Apparently Desna does not favor the poor little goblin.


End of Bout Three
VICTORY TO TRIHEDRON


Bout Four
BASHA VS. SHIGEHARU


Initiative = 14, description in profile. Good luck!

Arbiter:
Initiative 1d20 + 3 ⇒ (11) + 3 = 14


Gung-Ho Lunatic

Initiative:

1d20 + 2 ⇒ (17) + 2 = 19

19


Gung-Ho Lunatic

I gigantic half orc enters the arena.He wears a Breastplate and strapped to his back are a Longbow and a wicked locking polearm.A massive Greatsword in a magnificient sheat is also placed on his back. In one hand he's carying a potion.

He sees you and shouts:

"I will rip you in half,princess."

before chugging down the potion.(no visible effect.)

arbiter:

drink potion of see invisibility


Round 0

The swordsman shrugs, stepping behind the pillar and dropping his sword. He smiles before disappearing.

5ft move to K9. Free action to drop sword. Forgive me if I'm wrong, but I won't post Spellcraft difficulties because I assume BASHA isn't proficient. ;-) Your go.

Arbiter:
5 ft step to K9. Free drop sword. Standard: Cast Vanish. Vanish rounds remaining: (4/4)


Gung-Ho Lunatic

Sorry for not posting so long I'm available for the next few hours. Fighting your bro in the other arena BTW:)

Arbiter:

move draw potion of Enlarge Person
standard drink potion

BASHA seems not the least bit unsettled about Shigeharu's disappearance.He draws another potion and drinks it increasing in size to fill out the space between the pillars almost completely.


No worries--I'm a husband/father, so I've been busy all day :-)

Round 1

There is no sign nor sound of Shigeharu, only the discarded sword remains.

Perception DC 46:
I'm in square H4

Arbiter:
Standard: Cast Mirror Image from scroll, 1d4 + 1 ⇒ (1) + 1 = 2 images. Move to H4 stealthily. 1d20 + 26 ⇒ (20) + 26 = 46 Vanish rounds remaining: (3/4) Mirror Image rounds remaining: (30/30). Images remaining: (2/2).


Gung-Ho Lunatic

Hah ,...the potion I drank at the start of the combat was a potion of See Invisibility.:) I have taken the freedom to look into your Perception Spoiler.
The BASHA can't believe his eyes as his opponent tries to sneak between the pillars in plain sight....
"What are you doing you clown, I CAN SEE YOU"
Enraged about his foes foolishness he approaches while drawing his Sword.

Arbiter:

start rage
Double move to H-I 6-7
Draw weapon as part of the move
Scabbard of Vigor +3 3/3 rounds

double move while drawing my sword.H-I 6-7. I'm threatening your square from here BTW.


Hmm, one thing with that--potions of see invisibility don't exist. You can't brew a potion with a range of "personal". It's why you don't see any potions of Shield or Divine Favor. Not sure how to proceed... :-(


Gung-Ho Lunatic

Crap didn't think of that. Sorry.Well thats bad then. I move to H-I 10-11 instead and don't draw my sword and I don't start raging yet.


I don't want you to get totally effed over, though. Should we rewind to the beginning and you can replace your equipment with a different potion up to that cost or something? Or just retcon that you drank a different potion instead of that and continue from here? I don't know the protocol and don't want either of us to be screwed because of it, you know?

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