
The Hirtz Factor |

You're fine. I've already tried to result to tumbling in one match. Unfortunately my rolls were abysmal. However, on another note, that actually makes it. High AC does not make for High CMD unfortunately and the entangled condition helps drop it as well. So go ahead and finish your turn.
And sorry for the delay, Tuesdays are my normal Pathfinder Society days.

Trihedron |

Managing to tumble aside, the surprisingly nimble dwarf quickly gets back on his feet and fires an arrow at the goblin.
Arrow attack: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Crit Confirmation: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13Miss
Rolling for Entangle duration: 2d4 ⇒ (2, 3) = 5
1 round has elapsed / 4 left
Arrow attack -> Hit: Nat20 (Crit not confirmed) || Damage: 8
No worries with the delays - you're up ;)

The Hirtz Factor |

Round 4 - Finished for Gnasher
The little goblin would force his way forward and bite at his opponent.
Ends in D4
I'm assuming a 12 misses Trihedron.
Standard Action to Bite.
Attack +8 (+2 BAB, +1 Size, +6 Dex, +1 Goblin Bravery, -2 Entangled)
Bite 1d20 + 8 ⇒ (4) + 8 = 12
Damage 1d6 + 6 ⇒ (3) + 6 = 9
Current Hit Points: 21/30
Current AC: 27 (10, +6 Dex, +1 Size, +2 Natural Armor, +4 Shield, +4 Armor, -2 Charge)
Mutagen: 194 out of 200 Rounds
Shield Extract: 15 out of 20 Rounds
Potion of Mage Armor: 7 out of 10 Rounds
If this draws out long enough, let me know if the Tanglefoot Bag loses its usefulness.

Trihedron |

A 12 misses yes :D
The dwarf keeps up his strategy, again trying to tumble away from the pesky goblin.
Acrobatics to H4.
Acrobatics: 1d20 + 9 ⇒ (16) + 9 = 25
Then arrow
1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Entangle: 2 rounds elapsed / 3 rounds left
Acrobatics to H4 -> Roll=25 vs your CMD. Assuming he can make it since it was better than the previous.
After moving away, the dwarf lands solidly on his feet and shoots another arrow, a somber look on his eyes.
Arrow Attack -> Hit:27 || Damage: 10
I am registering the entangle duration - no worries. You're up ;)

The Hirtz Factor |

Round 6
Taking the arrow squarely in his chest, the little goblin would growl as he pulled forth another vial and swallowed its contents.
As he drank the concoction, the previous arrow would be forced from his body as the wound knitted itself back together. As it healed, he would continue to press his enemy by moving right up to him again.
Ends in G4
Move Action to G4.
Cure Light Wounds Extract 1d8 + 2 ⇒ (6) + 2 = 8
Current Hit Points: 19/30
Current AC: 27 (10, +6 Dex, +1 Size, +2 Natural Armor, +4 Shield, +4 Armor, -2 Charge)
Mutagen: 193 out of 200 Rounds
Shield Extract: 14 out of 20 Rounds
Potion of Mage Armor: 6 out of 10 Rounds

Trihedron |

Trying to get some distance between himself and his attacker, the dwarf decides to completely move away, taking no offensive action.
Withdraw to L09.
Entangle: 3 rounds elapsed / 2 rounds left

The Hirtz Factor |

Round 7
The little goblin would continue to advance.
Ends in K08
Current Hit Points: 19/30
Current AC: 27 (10, +6 Dex, +1 Size, +2 Natural Armor, +4 Shield, +4 Armor, -2 Charge)
Mutagen: 192 out of 200 Rounds
Shield Extract: 13 out of 20 Rounds
Potion of Mage Armor: 5 out of 10 Rounds

Trihedron |

Gnasher could you specify the squares you are moving through, cause either my math is off (a definite possibility) or you simply cannot move that far. Remember you cannot move diagonally from G4 to H5.

Trihedron |

You are right m8, my bad. And I am not going to drag this anymore :/
Trihedron takes a step back (K10)and unleashes another point blank volley at the goblin.
Flurry of Arrows at Point Blank range with Perfect Strike and Deadly Aim.
Flurry of Arrows 1: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Flurry of Arrows 1 Perfect Strike: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15Damage : 1d8 + 5 ⇒ (1) + 5 = 6
Flurry of Arrows 2: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27Damage : 1d8 + 5 ⇒ (5) + 5 = 10
Arrow Attacks -> Hit1: 25 || Damage: 11 and Hit2: 27 || Damage: 10

The Hirtz Factor |

Round 7
The little goblin would growl as yet another arrow pierced his leathery skin. With a swift motion, the little goblin would pop the cap off the vial he held in his clawed hand and then consume its contents. As the potion started to take its effect, one of the arrows would start to be forced from his body.
Dropping the now empty vial to the ground, the little goblin would continue to press his enemy by moving up to him once more as he started to shake with rage.
Ends in K09
Move Action to drink Cure Light Wounds potion.
Free Action to start to Rage for +4 to Dex.
Move Action to move to K09.
Cure Light Wounds Potion 1d8 + 1 ⇒ (1) + 1 = 2
Current Hit Points: 11/30
Current AC: 29 (10, +8 Dex, +1 Size, +2 Natural Armor, +4 Shield, +4 Armor, -2 Charge)
Mutagen: 191 out of 200 Rounds
Shield Extract: 12 out of 20 Rounds
Potion of Mage Armor: 4 out of 10 Rounds
Rage: 5 rounds remaining of 6
I don't think you can take a 5-foot step while moving at half speed, so your go.

Trihedron |

Question: How many of the arrows hit you?
Dang, If I had known about that limitation to 5' step before...

Trihedron |

Sooooo... The 25 did not hit, even with your penalties to Dex... THOSE are BAD news for the dwarf...
The dwarf retreats fully again, trying to gain distance from the stubborn goblin.
Withdraw to C13. You are not entangled anymore. You're up!

The Hirtz Factor |

Round 8
Seeing his enemy trying to escape and feeling he alchemical substance lose its integrity, the little goblin would move to cut off his opponent once more. As he draws near, its clear that the little goblin still shakes with rage.
Ends in D14
Double move to D14
Current Hit Points: 11/30
Current AC: 31 (10, +10 Dex, +1 Size, +2 Natural Armor, +4 Shield, +4 Armor, -2 Charge)
Mutagen: 190 out of 200 Rounds
Shield Extract: 11 out of 20 Rounds
Potion of Mage Armor: 3 out of 10 Rounds
Rage: 4 rounds remaining of 6

Trihedron |

Don't really know what to do tbh.
Trihedron keeps retreating away from the goblin, pondering his options, the slightest hint of doubt crossing his eyes.
Withdrawing around the back of the pillar all the way back towards F4

The Hirtz Factor |

Round 9
The little goblin would appear to start towards the dwarf's position, but would disappear from sight as he uses the pillar the dwarf stands by to block his approach.
Ends in F06
Current Hit Points: 11/30
Current AC: 31 (10, +10 Dex, +1 Size, +2 Natural Armor, +4 Shield, +4 Armor, -2 Charge)
Mutagen: 189 out of 200 Rounds
Shield Extract: 10 out of 20 Rounds
Potion of Mage Armor: 2 out of 10 Rounds
Rage: 3 rounds remaining of 6

Trihedron |

The alchemical concoctions that Gnasher chugs down produce visible physical alterations right?
Move to F03
Drink Potion of Mage Armor.
You hear shuffling from the other side of the pillar but do not see the dwarf anywhere.
You're up.

Trihedron |

You can see him right away as you turn around the pillar, he is in F03

The Hirtz Factor |

Round 10
The little goblin scrambles around the pillar and tries to bite his opponent as he comes into view.
Ends in E04
Does a 16 hit?
Move Action to move to E04.
Standard Action to Bite.
Attack +14 (+2 BAB, +1 Size, +1 Goblin Bravery, +10 Dex)
Bite Attack 1d20 + 14 ⇒ (2) + 14 = 16
Damage 1d6 + 10 ⇒ (6) + 10 = 16
Sorry I forgot to mention he is maintaining his rage, but I have been marking the rounds off as I go.
Current Hit Points: 11/30
Current AC: 31 (10, +10 Dex, +1 Size, +2 Natural Armor, +4 Shield, +4 Armor, -2 Charge)
Mutagen: 188 out of 200 Rounds
Shield Extract: 9 out of 20 Rounds
Potion of Mage Armor: 1 out of 10 Rounds
Rage: 2 rounds remaining of 6
Honestly, I'm about done with the d20 rolls...

Trihedron |

16 is a miss ;)
His back almost to the wall, Trihedron attempts to sommersault away.
Acrobatics to I04
Acrobatics: 1d20 + 9 ⇒ (17) + 9 = 26
Shooting.
Arrow Attack: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Acrobatics -> Managed to hit DC26 - if it is enough:
The dwarf lands safely away from the fuming gobling (I04), and lets an arrow fly.
Arrow Attack -> Hit: 12 || Damage: 8
Bah... You're up.

The Hirtz Factor |

Round 11
Seeing his opponent still in clear sight, the little goblin would charge in trying to take a bite out of his opponent.
Ends in H04
Bite Attack - 33
Bite Damage - 14
Attack +16 (+2 BAB, +1 Size, +1 Goblin Bravery, +10 Dex, +2 Charge)
Bite Attack 1d20 + 16 ⇒ (17) + 16 = 33
Damage 1d6 + 10 ⇒ (4) + 10 = 14
Maintain rage.
Current AC 25 (10, +10 Dex, +1 Size, +2 Natural Armor, +4 Shield, -2 Charge)
Mutagen: 187 out of 200 Rounds
Shield Extract: 8 out of 20 Rounds
Rage: 1 rounds remaining of 6

Trihedron |

This is crazy... One attack and BAM!! Run away, run away... :D
Taking a bite that almost rips one of his arms out, Trihedron decides that his tactic is about to take a terrible turn for the worse, and retreats from his enemy.
Withdraw to J15 (I believe you cannot charge me there - if you disagree, I will move differently)
You are up.

Trihedron |

My path was:
I4 to J5 (5')
J5 to I6 (15')
I6 to I13 (50')
I13 to J14 (55')
J14 to J15 (60')
If I understand the charge rules correctly: "If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge."
And there is a line from H4 to J14 that crosses the pillar in J12?

Trihedron |

Why? Where is the incorrection in my movement to J15?

Trihedron |

Aaaaaaah got it now, thanks for the clarification. In that case Trihedron final move is to K14.

The Hirtz Factor |

Round 12
The little goblin would start to pant as his rage dissipates.
Slowly he would tredge his way over to I11 to stand behind the pillar.
End rage, start 10 rounds of Fatigue while leaving me with 1 round of rage in reserve.
Current AC 28 (10, +7 Dex, +1 Size, +2 Natural Armor, +4 Shield, +4 Armor)
Fatigued: 10 Rounds
Mutagen: 186 out of 200 Rounds
Shield Extract: 7 out of 20 Rounds
Rage: 1 rounds remaining of 6

Trihedron |

Trihedron comes around the pillar, keeping the distance to his foe.
Move to H19
Arrow shot with Perfect Strike
Arrow Attack: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 291d8 + 5 ⇒ (2) + 5 = 7
Arrow Attack Perfect Strike: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 191d8 + 5 ⇒ (5) + 5 = 10
Feeling more confident in the distance gained, he fires an arrow at the goblin.
Arrow Attack -> Hit: Nat 20 (Crit if 19 hits you) || Damage (if not crit): 7
You are up.

The Hirtz Factor |

Done.
Round 13
The little goblin would growl as yet another arrow made its way into his body.
Looking for cover, Gnasher would move northeast behind the pillar.
Standard Action to ready an attack if Trihedron comes within range of him.
Hit Points 4/30
Current AC 28 (10, +7 Dex, +1 Size, +2 Natural Armor, +4 Shield, +4 Armor)
Fatigued: 9 Rounds
Mutagen: 185 out of 200 Rounds
Shield Extract: 6 out of 20 Rounds
Rage: 1 rounds remaining of 6

Trihedron |

The dwarf keeps circling the outskirts of the arena, and you spot him coming around the pillar.
I read your spoiler since Trihedron has kept moving North and around the pit (and Gnasher is not hiding), ending his movement in C16.
Himself noticing the goblin skulking around the corner, looking somewhat tired, Trihedron turns around and shoots a single arrow.
Arrow Attack at Point Blank with Deadly Aim
1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Arrow Attack -> Hit: 28 || Damage: 6
You're up.

Trihedron |

Bah, this was attrition only... I really feel sad at how Trihedron performed in this fight - made me feel a tad ridiculous to be honest..
Anyways, I really don't know how you managed to get that guy so strong as he is, and I hope I never face him again :D I don't know if he is amazingly durable, or if simply Trihedron is not that impressive... I think I tend to lean to the second.
Thank you for having been patient with this bout, it was boring but I had no other chance at all.
Seeing the goblin fall, Trihedron takes a few additional moments to make sure his resilient foe is actually down.
Approaching him, he fires three shots at point blank range to ensure the combat is finished.
Coup de Grace damage: 3d8 + 15 ⇒ (6, 6, 2) + 15 = 29
Fort DC39
Coup de Grace damage: 3d8 + 15 ⇒ (3, 4, 2) + 15 = 24
Fort DC34
Coup de Grace damage: 3d8 + 15 ⇒ (2, 8, 8) + 15 = 33
Fort DC43
Then he walks away, shaking his head, and speaking for the second time since he has set foot in the pits.
"Kivikova vitun que yksi..."
Hard as #$%&ing nails that one..."

"BASHA" |

I gigantic half orc enters the arena.He wears a Breastplate and strapped to his back are a Longbow and a wicked locking polearm.A massive Greatsword in a magnificient sheat is also placed on his back. In one hand he's carying a potion.
He sees you and shouts:
"I will rip you in half,princess."
before chugging down the potion.(no visible effect.)
drink potion of see invisibility

Champion of mbauers |

Round 0
The swordsman shrugs, stepping behind the pillar and dropping his sword. He smiles before disappearing.
5ft move to K9. Free action to drop sword. Forgive me if I'm wrong, but I won't post Spellcraft difficulties because I assume BASHA isn't proficient. ;-) Your go.

"BASHA" |

Sorry for not posting so long I'm available for the next few hours. Fighting your bro in the other arena BTW:)
move draw potion of Enlarge Person
standard drink potion
BASHA seems not the least bit unsettled about Shigeharu's disappearance.He draws another potion and drinks it increasing in size to fill out the space between the pillars almost completely.

Champion of mbauers |

No worries--I'm a husband/father, so I've been busy all day :-)
Round 1
There is no sign nor sound of Shigeharu, only the discarded sword remains.

"BASHA" |

Hah ,...the potion I drank at the start of the combat was a potion of See Invisibility.:) I have taken the freedom to look into your Perception Spoiler.
The BASHA can't believe his eyes as his opponent tries to sneak between the pillars in plain sight....
"What are you doing you clown, I CAN SEE YOU"
Enraged about his foes foolishness he approaches while drawing his Sword.
start rage
Double move to H-I 6-7
Draw weapon as part of the move
Scabbard of Vigor +3 3/3 rounds
double move while drawing my sword.H-I 6-7. I'm threatening your square from here BTW.

Champion of mbauers |

I don't want you to get totally effed over, though. Should we rewind to the beginning and you can replace your equipment with a different potion up to that cost or something? Or just retcon that you drank a different potion instead of that and continue from here? I don't know the protocol and don't want either of us to be screwed because of it, you know?