Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

RPG Superstar 2015

Feat selection before starting the final book


Kingmaker

Star Voter 2013

I'm playing a Dwarven Cleric of Torag and we are about to start the final leg of Kingmaker. The party consists of a Paladin, Wizard, Druid, and my Cleric. All of us just made 15th Level.

I am not sure what will be the most beneficial Feat to take to finish up this campaign. The PCs will be retired after, so it's kind of like I need to get the biggest bang for my buck.

We have "about a year" before the next book starts.

My PC has 37,000gp

I currently have the following Feats:

Power Attack
Cleave
Craft Magical Arms/Armor
Forge Ring
Improved Critical

I'm thinking Craft Staff and making a Staff of Life (I use up all my Heal spells in 3 rounds last game session fighting Irovetti). Cost to construct 79,000 gp which I would split with the other PCs, though Heal is over 2k a pop. 79k for 50 Heals sounds nice...

OR - Scribe Scroll and just pump out a ton of varying scrolls.

I also plan to forge my Ring of Freedom of Movement and add something to my warhammer...

Star Voter 2013

Sorry - a scroll of Heal is over 2k a pop...

Liberty's Edge

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

I think you aren't up to date with Pathfinder staves:

PRD wrote:
Staves hold a maximum of 10 charges. Each spell cast from a staff consumes one or more charges. When a staff runs out of charges, it cannot be used until it is recharged. Each morning, when a spellcaster prepares spells or regains spell slots, he can also imbue one staff with a portion of his power so long as one or more of the spells cast by the staff is on his spell list and he is capable of casting at least one of the spells. Imbuing a staff with this power restores one charge to the staff, but the caster must forgo one prepared spell or spell slot of a level equal to the highest-level spell cast by the staff. For example, a 9th-level wizard with a staff of fire could imbue the staff with one charge per day by using up one of his 4th-level spells. A staff cannot gain more than one charge per day and a caster cannot imbue more than one staff per day.

Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder Adventure Path / Kingmaker / Feat selection before starting the final book All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.