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Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder Adventure Path / Kingmaker
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Feat selection before starting the final book


Kingmaker

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Pathfinder Adventure Path Subscriber

I'm playing a Dwarven Cleric of Torag and we are about to start the final leg of Kingmaker. The party consists of a Paladin, Wizard, Druid, and my Cleric. All of us just made 15th Level.

I am not sure what will be the most beneficial Feat to take to finish up this campaign. The PCs will be retired after, so it's kind of like I need to get the biggest bang for my buck.

We have "about a year" before the next book starts.

My PC has 37,000gp

I currently have the following Feats:

Power Attack
Cleave
Craft Magical Arms/Armor
Forge Ring
Improved Critical

I'm thinking Craft Staff and making a Staff of Life (I use up all my Heal spells in 3 rounds last game session fighting Irovetti). Cost to construct 79,000 gp which I would split with the other PCs, though Heal is over 2k a pop. 79k for 50 Heals sounds nice...

OR - Scribe Scroll and just pump out a ton of varying scrolls.

I also plan to forge my Ring of Freedom of Movement and add something to my warhammer...


Pathfinder Adventure Path Subscriber

Sorry - a scroll of Heal is over 2k a pop...

Andoran

Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules, Card Game, Comics, Pawns Subscriber

I think you aren't up to date with Pathfinder staves:

PRD wrote:
Staves hold a maximum of 10 charges. Each spell cast from a staff consumes one or more charges. When a staff runs out of charges, it cannot be used until it is recharged. Each morning, when a spellcaster prepares spells or regains spell slots, he can also imbue one staff with a portion of his power so long as one or more of the spells cast by the staff is on his spell list and he is capable of casting at least one of the spells. Imbuing a staff with this power restores one charge to the staff, but the caster must forgo one prepared spell or spell slot of a level equal to the highest-level spell cast by the staff. For example, a 9th-level wizard with a staff of fire could imbue the staff with one charge per day by using up one of his 4th-level spells. A staff cannot gain more than one charge per day and a caster cannot imbue more than one staff per day.

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