Lily Orlovsky |
I've got a concept in my head for a Kitsune Oracle(Life)/Bard as a strictly support character and was wanting to see what people thought about her.
The image I have in my mind is someone who stays on the outskirts of combat, playing her flute, inspiring courage, buffing with bless spells, etc. To this end I was thinking of making Str her dump stat so that she would have high dex and Cha. This would be her stats after racial mods
Str 5
Dex 18
Con 10
Int 12
Wis 10
Cha 18
For beginning traits I was thinking of picking up:
Vagabond Child to make Disable Device a class skill and round out her skillset.
Sacred Touch: Prevent my teamates from dying if I can't heal them right away
Also considering Armor Expert to reduce the check penalty of masterwork chain shirt to 0
For weapon I'm thinking light crossbow. Doesn't rely on str, she can fire it when there's an opening for her to do so in combat.
First Revelation Channel
First Feat I was thinking Extra Revelation and taking safe curing so she can use healing spells without drawing AoO's
I won't be getting many feats from this build, but I thought rapid reload, point blank shot, and precise shot should at least be in there.
Maybe selective channeling.
Thoughts? Ideas?
Skerek |
5 strength is going to be a very bad idea, you're going to be at a medium load from armor and your crossbow, factor in other gear and you'll probably make it to a heavy load.
Also that stat array is 18 points
I would suggest rounding the character off a little and bringing dex and cha down a little, 16 or 17 after racial modifiers. If you're going for support you really won't need a huge casting stat as you won't be forcing very many saving throws
Even though you say you'll be a the edge of combats I can assure you that you will get in melee at some point whether you like it or not, having 10 con is going to make it tough to survive.
Also make the Oracle your favored class, 4 levels in and you can use a repeating crossbow, or some other cool weapon.
Lily Orlovsky |
5 strength is going to be a very bad idea, you're going to be at a medium load from armor and your crossbow, factor in other gear and you'll probably make it to a heavy load.
Yeah I was looking at that :(
Does this look better?STR 8
DEX 18
CON 10
INT 12
WIS 8
CHA 18
WIS isn't really needed for either Bard or Oracle
Skerek |
Ryan Koetsveld wrote:5 strength is going to be a very bad idea, you're going to be at a medium load from armor and your crossbow, factor in other gear and you'll probably make it to a heavy load.Yeah I was looking at that :(
Does this look better?STR 8
DEX 18
CON 10
INT 12
WIS 8
CHA 18WIS isn't really needed for either Bard or Oracle
I'd go for something more like
STR 8 (10-2)
DEX 18(16+2)
CON 14
INT 12
WIS 8
CHA 16(14+2)
To be honest even 8 strength is low, I'd suggest even buying 12 strenth to balance it out to 10. The only classes that can really get away with less than 10 strength (And I know I have said this many times on the boards) are sorcerers, witches and wizards. But even wizards need to carry their spell books, sorcerers and witches really don't need any strength.
Mergy |
Armour Expert is not necessarily a waste. At low levels it will remove the penalty from the mwk chain shirt; at higher levels you can forget about a mithral chain shirt and get a mithral breastplate instead, no proficiency required.
I would bump constitution if possible. Even if it's something as small as lowering wisdom to 8 to make constitution a 13, that's one more turn of bleeding out on which your character can rely.
You might benefit by not having an 18 to start; a 17 is much cheaper (save 3 points!) and you'll be able to bump it up to an 18 at level 4. Something like:
Str 11, Dex 16, Con 14, Int 12, Wis 8, Cha 17?
Lily Orlovsky |
I'm not sure why you would want to multiclass. At most, I'd take a single level of bard with life oracle. Or straight bard would work reasonably well too. You'll have a mithril chain shirt before too long, Armor Expert is a waste.
The multiclassing is really just the roleplay concept I have in my head A young Kitsune who just wants to be a bard, explore ancient ruins and tell the tales of grand adventurers, but the gods have other plans for her and so she bounces back and forth between the two.
Mergy |
Lily, you might be able to achieve that concept as a pure oracle of life or lore. You would certainly still be able to buff your party with the cleric spell list and oracle abilities, and you would not be drawing your focus in two very separate directions.
Grabbing the Cosmopolitan trait as an oracle of life would give you the Knowledge class skills you desire; alternatively, I believe Oracles of lore get all Knowledge skills as class skills.
Lily Orlovsky |
Okay I think I like this for final ability scores:
STR 10
DEX 17
CON 13
INT 12
WIS 9
CHA 17
That gives me 4 odd stats that can be bumped up to the next category with level bumps
Bump Charisma at 4, Con at 8, Dex at 12, Wis at 16 (If we ever get our level cap raised)
So what about feats? Are my initial selections good ones or should I be looking at something else?
Mergy |
Your feat and trait selections depend on the multiclassing split you have planned. Channel and many other oracle abilities will not be very powerful with a mere dip; if you're only grabbing a single level, Life Link is the revelation with the most bang for its buck. However, it's also dangerous to use, especially for a multiclassed character who isn't going to have the best cure spells from either spell list.
I would consider dropping Sacred Touch. As an oracle, you'll already be able to get stabilize as a cantrip, which you can do at will and even at range.
As for stats, you may be more rewarded by dropping Dexterity to 16 and increasing Constitution to 14. Same point-buy, but you get the advantage of a higher Constitution and the same Dexterity score, especially since you weren't going to increase your Dexterity to 18 base until level 12.
Lily Orlovsky |
You make a good argument. higher con will be more of a benefit up front and I can double dip at 8 and 12 for dex.
Thinking of just half and half on the level split. I like the Energy body for later levels too. Just pass through someone's square to heal them.
Good thought on the stabilize, forgot about that cantrip