|Jason Leonard Venture-Captain, Arizona—Phoenix aka AZhobbit|
|Brendan Green Venture-Captain, Alaska—Fairbanks aka Relmer|
|Andrew Christian Venture-Lieutenant, Minnesota—Anoka|
For "easy reference" or for those of you who feel that Point Buy Systems don't offer enough character diversity, I present the following 281 combinations of legal Pathfinder Society ability arrays.
Yes I like numbers. No I don't have too much time on my hands.
Using 18 as your highest primary stat:
Using 17 as your highest primary stat:
Using 16 as your highest primary stat:
Using 15 as your highest primary stat:
Interesting posting. I tried to go one step further based on your math. No gurantee I'm correct - was a quick Excel I did on your numbers.
As we have 6 different stats, this allows for many more combinations. It is simplest for all Singletons. There are 28 combinations with 6 different values. This results in 6*5*4*3*2*1 = 720 possible stat combinations.
So doing similar math for the other combinations I get
86367 different legal stat combinations for PFS.
Thod, the issue is that you need to only consider unique combinations. 17 16 14 10 7 7 is the same as 16 17 14 7 10 7
280 is the number of unique combinations that add up to exactly 20. You could also consider not spending all 20 points if you wished.
For an excel spreadsheet, just do this:
Copy/Paste the lists above into Word
Kyle Baird wrote:
I'm aware of that. There are only 280 different combinations of absolute stats.
If you regard 17 16 14 10 7 7 and 16 17 14 7 10 7 the same depends. If my first value is Str, then Con, etc (not sure what the official order should be) then you get 360 combinations of 17 16 14 10 7 7 - or more genral - 360 combinations for each of you 280 stats that have a single duplicate stat.
It is a question how far you want to enumerate the combinations:
280 different stat combinations.
The next step would be to combine this with the core classes.
And one step further you can multiply with the races.
If you want, add male/female to double the number.
Now you have all possible starting characters (awaiting equipment options for give even more choice).
Thod you're absolutely correct, except that the purpose of the stats I presented was to help people pick stats by deciding on the number they wanted for their best stat.
Your point was well made in regards to the diversity allowed by the 20 point buy system, although we should probably throw out any combinations with a 7 for Constitution. ;-)
I just want to say that you are both right, just in different ways. Kyle, you are right when people are assigning numbers to the stats in the order they want them, while Thod, you are right when people are generating stats randomly or if they are having to pick a list of numbers and assign them in the order written rather than getting to place them as they see fit.
Hello, could someone point out where the rules are for the point buy system in Society play? I can't seem to find how this is done.
Ability score costs are on pg. 16 of the core rulebook. The rule on how many points to create a character is in the Guide to Pathfinder Society Organized Play in chapter 4, step 2:abilities. That's pg 13 of my older version of the document(haven't printed the latest version due to no ink for my printer and no extra money in budget to get some). Hope this helps.
They do not add up to 80 because the point buy scale is not a one for one cost, but rather increases in cost in steps. Here is the chart in case you do not have the Core Book available to look at:
7: -4 points
You have 20 points total, not 80, to buy the stats you want.
Since a few have asked for something, I figured since I threw it together for myself, might as well share in case someone else wants it.
http:// jstockmann.com /pfrpg/20_Point_Buys.xlsx
Wanted to keep out any bots, so just copy, paste, and remove the space before the "j" and after "com" and you'll be good to go. I may move change the link later when I have access to a shared space, but can't right now.
Thanks again Kyle for putting all that out there.
"18 11 11 11 10 10" has to the be the best one. There should be a challenge on the boards using it. Make a spellcasting character with that array, dropping the 18 in your casting stat, and see how long the character lasts.
Thx for the list. It's nice to see how many min/max suicidal options I have. I am sure that some point along the line someone took that wonderful 18 18 8 7 7 7 for a synthesis summoner.
18 8 18 7 7 7 down the line, play human and takeDual Talent: Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits.
2, 3, 5, 8, 13, 21, might be the closest subset of fibonacci numbers, but you'd have to suffer permanent drain to a stat, and really boost one stat a lot. Maybe you can pick a significantly large # in the sequence as a stat block [ 10946, 17711 ] is close. 10 / 9 / 4/ 6/ 17/ 7 / 11. drop the lowest? =D
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