Ravening Goblin Squad Member |
Since it's going to take a minimum of 2.5 years of training for a character to earn 20 merit badges, it would be great if there were options to allow us to test the waters with various training packages.
My suggestion is to use micro-transactions to allow the purchase of a few levels of trainings for characters. For instance if someone has signed up for a monthly subscription you could allow them to purchase skill training for an alternate character to allow them to gain a merit badge in an archetype (including crafting archetypes) you could also not allow a character to advance beyond a certain level (say 5) unless they pay the price for a full skill training package.
The objective of this is to allow players to experment with different character concepts until they've decided on one they're willing to train to get the 20 merit badges.
My big fear with such a long devlopment time (2.5 years) is due to limited resources (i.e. money I can spend on computer games) that I'll start down one of focus only to make a 'mistake' and have to start over.
Andius Goblin Squad Member |
I seriously hope crafters are not considered archetypes for the purposes of capstones. Literally every single crafter in this game will be someone's alt account if that is how it works. Well... unless the crafter is an actual class that comes with some abilities they can use to fend off attackers or escape combat more easily.
Valkenr Goblin Squad Member |
I'm not really sure how you could make a 'mistake' in PFO. If you don't like what you are doing, you move onto something else, and unlike most games you don't have to pay for a re-spec, or outright lose all the time you put into the character, you will still have the skills if you ever want to go back.
@Anduius, I'm hoping that each archetype has a few skill paths that boost certain types of crafting.
Alexander_Damocles Goblin Squad Member |
Nihimon Goblin Squad Member |
I'm not really sure how you could make a 'mistake' in PFO. If you don't like what you are doing, you move onto something else...
That's mostly true, but the discussion on Capstones reveals a part of the game where it's not true.
Imagine I start out as a Fighter, take a few levels in it, then decide I'd rather be a Barbarian. Once I take my first level in Barbarian, I am permanently closed off from reaching the Capstone in Fighter.
I think that's one kind of "mistake" Ravening may have been talking about.
Harrison Goblin Squad Member |
I seriously hope crafters are not considered archetypes for the purposes of capstones. Literally every single crafter in this game will be someone's alt account if that is how it works. Well... unless the crafter is an actual class that comes with some abilities they can use to fend off attackers or escape combat more easily.
I'd still make an Alt that was a dedicated crafter or something if such was the case. I don't want to debilitate the potential of my combat/adventuring archetype and get denied my capstone just so I can maybe make a little money on the side.
Ravening Goblin Squad Member |
Andius wrote:I'm not really sure how you could make a 'mistake' in PFO. If you don't like what you are doing, you move onto something else...That's mostly true, but the discussion on Capstones reveals a part of the game where it's not true.
Imagine I start out as a Fighter, take a few levels in it, then decide I'd rather be a Barbarian. Once I take my first level in Barbarian, I am permanently closed off from reaching the Capstone in Fighter.
I think that's one kind of "mistake" Ravening may have been talking about.
Indeed. I suspect mistakes such as this may occur with newer players who don't fully understand how gaining a merit badge in a different archetype or prestige class will affect whether or not they will be eligible for the capstone ability.
Another possible microtransaction would be to allow the remove of the most recent archetype merit badge. To use Nihimons example a new player starts playing a fighter archetype then decides to add a level of barabarian. Soon after that he becomes aware that he won't be eligible for the fighter capstone ability. His option at this stage is to either re-create his character or except that he won't get this ability due to a mistake early on. If hes allowed to pay a one off fee to remove his barabarian level, then he doesn't have to start from scratch.
My original idea of having cheaper (but limited) skill training packages would allow people to experiment with different combos with multi-archtypes plus (as Harrison points out) it allows players to have low level alts with useful skills, that they don't want their main toon to have, as they don't won't to slow the advancement of their main toon down.
Alexander_Damocles Goblin Squad Member |