Do magic items in the book break item creation rules?


Rules Questions


I may be reading this wrong, but shouldn't a Lantern of Revealing cost 120k instead of 30k?

No item slot plus unlimited uses per day would quadruple the price.


Roanark wrote:

I may be reading this wrong, but shouldn't a Lantern of Revealing cost 120k instead of 30k?

No item slot plus unlimited uses per day would quadruple the price.

Yes, same for increasing price of Ring of Invisibility.

Sometimes, they felt it was either too expensive or too cheap; why they haven't changed the Lobster mech yet (Kwalish barrel thing) I don't know.


Actually, there's an unstated rule about items that are naturally slotless. Now what qualifies for a naturally slotless item typically depends on the effect of the item. A map that magically shows your position in the world, like a GPS, would be considered a naturally slotless item, but an item that goes inside your backpack but enhances your natural or unarmed attacks would get the x2 modifier.

The Lantern is one such item that is naturally slotless. But even without that, it should still cost 60K.

Starbuck_II is right though, many items in the game get modified prices based off their actual value, not what the rules say they should be.


Roanark wrote:

I may be reading this wrong, but shouldn't a Lantern of Revealing cost 120k instead of 30k?

No item slot plus unlimited uses per day would quadruple the price.

There are no RULES for pricing, but rather GUIDELINES.

These guidelines are simply guidelines, and the DM is expected to make their own JUDGEMENT CALLS as to whether to even allow an item, let alone blindly following pricing..

-James


PRD Home > Magic Items > Wondrous Items:

Use-activated or continuous Spell level x caster level x 2,000 gp2* Lantern of revealing

*2 If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.

Oddly this item is used as one of the examples on how to craft a custom item.
The formula for this item is:

3 x 5 x 2000 = 30,000

I'm not about to attempt to explain why that's how it's interpreted, that's just how they got that number.

I'm also going to go out on a limb and say that in MOST cases (waiting for Gauss to come and disagree) in MOST cases, the formula is used as a basis, using common sense to dictate the CL of the item, which in turn scales the price appropriately. Again, this is not always true, but from what I can tell it's mostly true.


The CL of the item is determined by the spell used in its creation most of the time. Now if they want the spell's duration(for the item) to be longer it may involve a higher caster level. If the price is too high or too low then the price is ad-hoc'd to what the devs think is a reasonable price.


wraithstrike wrote:
The CL of the item is determined by the spell used in its creation most of the time. Now if they want the spell's duration(for the item) to be longer it may involve a higher caster level. If the price is too high or too low then the price is ad-hoc'd to what the devs think is a reasonable price.

Interesting idea. I would think that it would be important to scale the CL up to manage crafting DC's, though I can't say that crafting DC's have ever been an obstacle for me, it's usually just gold.


Generally speaking the DM is the one in control of custom weapons, so they are the "managing" factor. The PC can only craft what the DM provides as available.

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