Aquatic Druid feat?


Skull & Shackles


Hi
Started skull and shack campaign
Running with lvl 1 human aquatic Druid with water domain bond

Took toughness feat, and ease of faith trait

Lookin toward mostly caster style

Any idea on other good feats

Thanks


I'm also going to be playing an aquatic Druid, I chose improved unarmed combat, as an orphaned elf living dockside he fought a lot.


I just started playing this AP with a 1/2 elf Cleric of Gozreh. My GM enforces those pesky concentration rolls so I took Combat Casting (always handy) with the intention of getting Uncanny Concentration (Ultimate Magic) at 3rd level to offset concentration checks made in bad/violent weather.


i was kinda looking at the combat casting as well, what does the uncanny concentration do for you ?
what about metamagic feats?? probably not until higher level but the icicle spell attack will get lame pretty fast at hight levels so i was thinking something to improve that damage as well as being useful for other spells, but most of those burn a spell slot 2-3 levels higher than the spell so not sure if it is worthwhile

is anyone playing scickle and board type druid and would shield mastery be a reasonable feat.........does the shield bonus build into the wild shape?

i was also considering the feat that allows you to melee with any item, the melee version of throw anything (catch offguard?)

Where are you going with improved unarmed combat??

thanks for replies
CC


I chose improved unarmed combat because it fit the characters background.

Liberty's Edge

I am also playing a Human Aquatic Druid. I tend to choose feats for story+variety, so many of my choices are not "optimal".

I also multi-classed into Cleric 1 (Besmara, to get a parrot familiar, but also for story reasons) and Monk 1 (for the ability to fight without a weapon sans wild-shape, the AC bonus [go Wisdom!], and for story reasons [she's the Captain, and wants to be able to handle any situation]).

So, feats that I took:
1-Gunsmithing [so she could have a pistol for the intimidation factor. -4 to fire, I know ;) ]
1B- Scribe Scroll
3-Craft Wondrous Items
5-Bonus:Monk Improved Unarmed Strike
5-Bonus: Monk Stunning Fist
5-Bonus: Monk Improved Grapple
5-Domain Strike [Water Sud-Domain power "Surge" is great! Highly recommended. With this feat I can channel it through an unarmed strike w/out an AoO]

Out of all of those, I would highly recommend taking Scribe Scroll.

The Druid spell list has tons and tons of _situational_ spells. Have a scroll or two of each handy, and you can fill your spell list with combat goodness like Shillelagh, Produce Flame, Magic Stone for undead, Fairie Fire, Ray of Sickening, etc.

Cheers


wow never thought of scribe scroll that's a good idea

where do you find the Strike/Surge feat?


ccrider666 wrote:

i was kinda looking at the combat casting as well, what does the uncanny concentration do for you ?

what about metamagic feats?? probably not until higher level but the icicle spell attack will get lame pretty fast at hight levels so i was thinking something to improve that damage as well as being useful for other spells, but most of those burn a spell slot 2-3 levels higher than the spell so not sure if it is worthwhile

Uncanny concentration enables you to not have to make concentration rolls for violent motion (pretty handy if you're on board a ship in the middle of a storm) and gives you a +2 on all other concentration checks too.

ccrider666 wrote:
where do you find the Strike/Surge feat?

It's not a feat, it's a domain power for the Oceans sub-domain in the Advanced Player's Guide. It's replaces Icicle too so if you kiss your GM's butt well enough he may let you swap the basic water domain power for the Oceans subdomain power.I have it too. And Lopke's right it is pretty awesome. It's ranged bullrush or drag on one target. As a cleric with my second domain power I also took wind blast (wind sub domain power,also APG) which is like a wind-based hydraulic push spell with a shorter range.

imma be a bull rushing fool.

Edit: ...oh but you're a druid. Druid's start with the choice of one domain power or animal companion via. Nature's Bond. If you choose Water as your domain you can take Oceans, if you choose an animal companion you're out of luck.

Lopke wrote:


The Druid spell list has tons and tons of _situational_ spells. Have a scroll or two of each handy, and you can fill your spell list with combat goodness like Shillelagh, Produce Flame, Magic Stone for undead, Fairie Fire, Ray of Sickening, etc.

I plan on taking a few levels in aquatic druid too even though it's going to nerf my healing abilities. Still though, Warp Wood is a must have, especially in a wand.

Liberty's Edge

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ccrider666 wrote:

wow never thought of scribe scroll that's a good idea

where do you find the Strike/Surge feat?

Oscar Mike is correct, the "Surge" ability is the sub-domain Oceans. You shouldn't have a problem convincing your DM to change your choice.

As for the "Domain Strike", that's a feat from Ultimate Combat. You need to have Improved Unarmed Strike and a Domain power that only affects 1 target.

@drazmod: So, if you have a Domain, you could also potentially get this feat for your Elf aquatic druid.


cool
thanks guys
i do have the nature bond water so ill check out the ocean domain

but sounds like its good to take lvl monk to get unarmed strike and wis AC bump (among other things) in order to focus the 'surge' and 'domain strike" on single target vs AoE

seems like a fun campaign so far once the tedious tasks of pirating are streamed lined

we are only playing once a month or so and just about to ener first dungeon crawl

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