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female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

I almost did this once before and then changed my mind but, given how long it has been since I got a post in, I am going to bow out of this. I simply haven't managed to keep myself motivated and I think it is best to let you find someone who can be more engaged in this campaign.

Thank you for giving me the chance to play and have fun guys. I'll see you around.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella looked like she was a bit disgusted with the mess of the thing's death but she didn't otherwise comment on it. Instead she reached a hand to component pouch and slid the fingerbone into it, you never knew when such a thing might come in handy, and proceeded to gather some of the other ichor as well.

Rahella looked at where wolf was and the thigh bone on the ground before him and said softly, "You did a good job Wolf. It looks like even the hecuva respected your bravery and left you a trophy." Her brow wrinkled behind her veil slightly as she said, "You might not want to chew on it though, I don't know if it will make you sick given it was steeped in necromantic energies before."

Turning her gaze to her companions Rahella asked, "Are you good enough to continue or should we retreat? I would be surprised if our fight didn't attract some unwanted attention."


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella saw how badly this fight was starting to go but wasn't quite willing to give up just yet. She once more sent a jet of acid lancing out at the undead and hoped that she would do some more damage to it.
acid jet (rangeT): 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 171d6 + 3 ⇒ (5) + 3 = 8


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella focused once more and her eyes flashed black as she conjured and sent another jet of acid lancing out at the undead monster. She just hoped that she would hit this time.

acid jet (ranged touch): 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 161d6 + 3 ⇒ (2) + 3 = 5


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahelala was glad things were going as well as they had been, though seeing Lady Vulpina suddenly get hit caused her some concern. Still, she knew they could take this thing, it would just be a tough fight. Once again Rahella's eyes flashed black and she sent another jet of acid out at the heckuva.

acid jet (rt) w/into melee: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 191d6 + 3 ⇒ (2) + 3 = 5
confirm?: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 71d6 + 3 ⇒ (1) + 3 = 4


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Oops, I forgot to subtract that -4 but I meant to so the final result should be an 18 ranged touch. Everything I cast right now is and generally always will be ranged touch. I'll work on remembering to add that though.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Crap! I did not realzie I got so far behind on this one. I am very sorry. The extra knowledge would be special attacks.

Rahella was quite stunned at what they were fighting, and aggravated that she had failed to hit it, and just seemed to stand there for a few seconds before she did anything again. "We need magic and silver weapons," she said as she moved in for a better shot. Her eyes once more flashed black and a jet of acid lanced out at the hecuva.
Move action then std for acid jet.
acid jet w/into melee (F 14 negates sickened: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 3 ⇒ (1) + 3 = 4


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Yeah, I wished it was.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Confirm the Know (religion)???


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

As they entered the cemetery Rahella saw the skeletal man rise and speak to them. It was not the most disturbing thing she'd ever seen and she kept her cool as she tried to identify it. At the same time she pulled on her reserve of power and sent a jet of acid at it.

Know (relig): 1d20 + 8 ⇒ (20) + 8 = 28
acid jet: 1d20 + 3 ⇒ (5) + 3 = 81d6 + 3 ⇒ (5) + 3 = 8


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella considered where they should start this exploration and said, "I think we should start with the church or the waterwheel on the far side first. They are outliers compared to the rest of the buildings and easier to search and fall back from if necessary."


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella shook her head at Casper and said, "No, not yet, let's make sure everyone has a way to attack it at range before we progress further."


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

No Problem, I couldn't recall myself if I'd said I was going back. At least it served to illistrate how inadvisable going off alone is right now.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Not sure where I said I was heading back alone at, I'm not an idiot after all, that thing would eat my heart and enjoy the fact I'd live long enough to watch it do so. Or was that just to give some more indication that it wasn't actually going to attack us if we didn't split up right now?

Rahella came back closer to the group as she saw the thing fly towards her. The mage hadn't realized she'd even become slightly separated from them to begin with and she certainly wasn't going to let that happen now. "Let's get back to the monastery for now, I don't think we want to be out in the open like this."


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella's voice trailed off as the strange creature began to fly overhead. It was one of the most hideous things she'd ever seen that was still alive and she tried to recall what it was.

knowledge (arcana): 1d20 + 8 ⇒ (12) + 8 = 20
If I get high enough my priority questions are in this order: any special defenses, and spells/spell-like abilities.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

When they worked on the map Rahella provided what assistance to Vulpina that she could but wasn't able to contribute a lot to it. Mapping wasn't her thing. Once they had that finished and Lupe returned from his scouting Rahella considered what he had seen.

"Well done Lupe, thank you." Rahella looked at the group and said, "The boar and the antlered wolf disturb me. The two things that might be most helpful are the patrols, and the waterwheel." She held up one finger as she said, "It might be possible to ambush the patrols on their rounds. If we can find a good spot to wait and attack swiftly enough we may be able to kill one patrol and then retreat whittling them down a little at a time. " Rahella began to tap her lips with her finger as she thought of the water wheel and when her hand dropped said, "The water wheel is interesting and might be worth investigating. It obviously works but why and what are they using it for?"


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

"I am afraid that I have little skill in stealth nor am I that great at spotting things." Rahella looked at Lupe a moment, "I agree taht Lupe, while maybe not the sneakiest of us, is certainly the most mobile in the open."


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

At Almah's suggestion of drawing a map of the town Rahella considered and then said, "I could try but I can't guarantee it would be any good."

Rahella's attention was pulled to the discussion of luring out the gnolls and the sage considered the idea of using Vulpina s bait. She was an attractive target and would be devastating with her gun. If they were nearby it could work out alright. There was another possibility though, one they hadn't yet considered, and Rahella asked, "What about trying to free one of the slaves when they are brought out to work or scouting the outskirts of the town before we do something as risky as use one of us as bait?"

At Garavel's suggestion of choosing a leader Rahella nodded and said, "That seems like a good idea but I don't think I would be a good choice."


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

The howling overnight didn't really bother Rahella, she'd heard far worse sounds at night growing up so the howling was nothing by comparison, leaving her to sleep very well. When she awoke the next morning she went through her normal routine of preparing her spells and when that was complete she headed up to eat something and then joined the planning meeting for retaking the town.

"I agree, we need more information on what we will be facing and how many of them there are." Rahella looked at Almah and asked, "Do we have a map of the town? I know it will likely be out of date but it would be better than nothing."


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)
miteke wrote:
Really the only room in the catecombs is the lab that the cleric is taking. The rest is long corridors with alcoves full of bones. if that suits you I guarantee nobody will fight you for it.

If I was an undead creating necromancer I could be make so many new friends down there!

Seeing no room in the basement that was suitable for her Rahella settled for the room the others were in.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella settled in to an empty room in the basement for her quarters. She wasn't a fan of all the heat and light up above so she found it very convenient. As they gathered and discussed their next steps Rahella considered what Amara said and agreed, "I think you are right. We can't just storm the place. Is anyone a good scout? Do we know what kinds of enemies are there? Do we have a spy glass of any kind that we can use to view it better from here?"


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

It's a good thing to have some level of breakdown, dont get me wrong there, but I think it might be a bit much as it currently stands.

I have an idea how to adjust it to be easier to read and give you what you need. I'll try and mock something up for you this weekend when I have the time to work on it.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

I added a spoiler at the bottom for the HP rolls. I'm going to be honest here, having to have all of this stuff broke apart in the character sheet is making it incredibly cumbersome to work with and update. It does make it easier to double check things if you can read through it all but it is making it a real mess for me to read.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Put the roll on the sheet? The roll can be found here:
HP roll


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

There, gear upgraded. Not much that was worth taking just now so I picked up some more potions and a couple of potentially useful elixers.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

I still need to re-equip, forgot about that, I think I got the die roll added though.

We have WBL to reequip with?


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

I've been done for a while now.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella nodded in partial agreement before she said, "It depends on what you consider an 'impressive casting' Vulpina. They may be limited on their top level spells but as they gain in power that top level becomes lesser until they reach the top tier of magic. Oh there are rumors of those who can push even lower tiered magic into a realm of their own but those are few and far between. there is also the fact that as one gains higher level magic they can as easily prepare lower level spells in those slots if they wish, modifying them in some cases to be vicious and more dangerous than they might otherwise seem." Making a vague gesture with one hand as she worked Rahella said, "The power of magic is in it's versatility and a wizard, or one like myself, can have a spell for every occassion. It is knowing when to apply the spell that can make them truly a force of nature to resist. There are even stories of spellcaster being able to go toe-to-claw with some of the most vicious entities in the planes with proper preparations."


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella considered Vulpina's statement and said, "True, but your gun can jam, it can explode, if the powder is wet I'm guessing it won't fire?" She thought it through a moment and then continued, "I'm sure that, with the right spell, your projectiles could be stopped..." Rahella's head cocked slightly to the side as she thought and then said, "Of course if you can sneak up on a wizard and kill them before they can react, short of a spell set to activate on certain conditions. I understand they exist but I've never seen one."


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella rolled her eyes as Lupe walked past and talked about how he could do magic and she said, "Yes Lupe, but yours is vastly different from mine, and you will never be able to do what I already can or eventually could without extensive training. What you do is more innate and highly focused while mine is much broader in scope and something I had to learn at the expense of other things."


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)
miteke wrote:

:)

I always hated playing a character and getting stuck with a 1 in games where the roll was the roll. It was almost with relief when I saw a high roll.

Especially if you're like me and dice hate your very existence. It's one of the reasons I play spell casters so much (beyond liking phenomenal cosmic powers) is that I can't roll worth s@&@ most of the time.


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female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella nodded and said, "It's the curse of being a spellcaster," she made vaguely mystical gestures as she said, "We can do almost anything if we have time and knowledge to prepare," then let her wrist flop limply, "but we have weak little wizard's wrists."


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella smiled slightly behind her veil at Father Zastoran's thanks and said, "It is good to find something I can do to help since I am ill suited to most of the required work around here."


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella was not well suited to the heavier work, and she decided to stay away from Katsumi for now so that ruled out helping Rahella. She could help pack away delicate things though so she went to where Zastoran was packing away his equipment and asked, "What can I do to help?"


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

...welll crap you're right! Doh! Math is hard, calculus much easier...

I probably hit the 2 instead of 3 originally and never realized it. I just assumed what I had typed was right without double checking...thinking on that it was right, and wrong, all at the same time!

I got the updated character sheet in my alias but don't have the time to update my stat lines for posts just now.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

So I am thinking of taking extra reservoir again since it will let me get more use of exploits to help counter my rather limited means of replenishing them. What would you price that at? I'm thjnking, given that it helps to counter a severe drawback of the archetype 10pts would be reasonable.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

I'll plan to spend it down then.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Currently I will have the following changes. I haven't updated my sheet on here yet but I will once I finalize. I also still have 11 build points I didn't use so I am debating if I want to use them now or not.

HP: 1d6 ⇒ 6

BAB +1
F +0
R +0
W +1

Skills 2 class + 3 Int +1 human +1 fav class

+1 to all existing skills

Spells:
+1 1st per day
+1 0lvl prepared
+2 spells for book: cause fear, color spray

Reservoir +1 total and +1 filled per day


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella put her traveling robes back on before they returned to shield her from the sun. When they began to tell what happened back at the camp ignored Katsumi as he wasn't relevant to current events and smiled slightly at Lupe's enthusiasm. "I agree that it should be safer than here and out of sight of the town. It will also be easier to defend than the camp out here."


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella was quite relieved to see the last of the gremlins flee with their leader dead and rejoined with the rest of the group as they examined the place. "If I never see one of these little bastards again it will be too soon," Rahella said, "If I'd known we'd run into so many of those little things I may have prepared a bit different magic to handle them."'

At the mention of Katsuki Rahella just shrugged. She hadn't been too fond of him, though he was promising to be an interesting one to needle at times. Ah well, it would make things easier overall. When she heard mention of hot springs and Rahella nodded and said, "Yes, that woudl be most agreeable I think Vulpina."

Rahella's gaze turned to Lupe as he spoke with such enthusiasm and it drew a slight smile from her. "You are doing very well Lupe, you show much talent and I think that you will have the chance to bloom fully with Katsuki electing to stay with the camp now."


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

So I can't recall, nor can I see in the doc just now, how many build points we get each level.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Once again Rahella cast and sent a glob of acid flying at the pugwampi king.
acid splash w/ into melee: 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 101d3 ⇒ 3
does it hit? (doubt it did to begin with): 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella cast yet again and sent another glob of acid at the pugwampi with the axe. In her efforts to avoid hitting her allies though Rahella mis timed her launch and in trying to avoid hitting Lupe her spell splattered to the ground near her feet.
acid splash w/into melee: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 01d3 ⇒ 2


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella knew they needed help taking down the boss pugwampi and so she moved closer to get herself into range. She chanted, gestured, and sent a ray of black energy at the little bastard.
ray of enfeeblement (dc 15): 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -11d6 ⇒ 4
does it hit???: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3
pppphtt! Nope, doesn't hit....*breaking sound as Rahella's sanity fractures*


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella was not displeased to see the last pugwampi executed by Casper. It seemed by far the most effective solution. Unfortunately three more came out, including a bigger one with a big hammer. Cursing Rahella sent a glob of acid at the nearest one [ooc]purple[/oo] then moved away from it.
acid splash w/IC: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 221d3 + 1 ⇒ (3) + 1 = 4
does it hit?: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Once again Rahella cast a glob of acid up at the nearest of the pugwampi hoping to hit it.
acid splash @ black w/ guidance: 1d20 + 3 ⇒ (12) + 3 = 151d3 ⇒ 3
hit???: 1d20 + 3 ⇒ (10) + 3 = 13


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella gasped in pain as she got struck by another dart and pulled it out before she began to cast again. She sent a glob of acid at the nearest of the pugwhampi black and hoped it would actually hit.
acid splash: 1d20 + 2 ⇒ (18) + 2 = 201d3 ⇒ 3
does it hit???: 1d20 + 2 ⇒ (18) + 2 = 20
Yes, I think it does! I think I actually hit something!


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Once again Rahella sent a glob of acid at her target. This was becoming a point of honr, she was going to hit that ugly little s*!$ if it was the last thing she did!
acid splash: 1d20 + 2 ⇒ (4) + 2 = 61d3 ⇒ 2
hit?: 1d20 + 2 ⇒ (5) + 2 = 7


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella flinched back from the explosion of acidcrap and glared at the foul little beast. She cast her spell once more trying to hit the thing with acid again determined to succeed.

acid splash at red: 1d20 + 2 ⇒ (11) + 2 = 131d3 ⇒ 3
does it hit?: 1d20 + 2 ⇒ (4) + 2 = 6


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

I swear, at this rate I'm just going to end up melting a hole through the rafter and dropping the little bugger to his death.

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