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2 people marked this as FAQ candidate. Answered in the FAQ. |
In organized play, say you buy a rod of wonder and your roll gets the "shoots forth many gems 1gp each" or you have a robe of useful items and you pull out a masterwork dagger or something...
Do you add the money from the gems to your chonicle? do you add the dagger to your equipment? Technically- these things were already earned/paid for by virtue of the items expense... Or does the number of patches on your robe get replenished (i.e. the dagger "turns back into a patch" at the end of the scenario) and...well, in the case of the gems from your rod- you can used them to pay for things until the end of the scenario? (bribes, temple donations, Ale and Wenches...etc)
-BTW, Should I assume that GMs arent allowed to use the "fun" random "Rod of Wonder" charts? (dangerous derv and so on...) Or does Organized Play offer a little flexibility in the "Wild Magic"/Random Effect dept? :P

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the question is simple and straightforward- If you use the rod of wonder, the possibility exists that it will spew forth a pile of gems (each worth 1gp) so, if you get 50 gems, does the GM add +50gp to your character for "treasure" you randomly created from your wand. I mean- technically you could treat it as a bonus to your day job roll...(maybe you used the gems to adorn the item you crafted?)
If your "Robe of useful items" creates an item, do you add it to your equipment or convert it to gold and add it to your chronicle? Or what?

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Once they start plotting devious things, and making the game unfun for the rest of the players because they feel they need to break the game or win the game, I will look and see if the items need to be banned. Tell them to stay in the spirit of the game instead of trying to break the game or win the game. It is a social game. You should have fun with others at your table, not feel the need to control the table through some cheesy mechanic taken advantage of.

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How does this fit in with something like:
1. Robe of Bones
2. Golem ManualI already have one or two players who are plotting devious things with this ruling...
Robe of Bones shouldn't allow you to keep any undead it creates, since as I understand it anything you use to control it would end at the end of the scenario and it doesn't start out under your control.

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David Metcalfe wrote:Robe of Bones shouldn't allow you to keep any undead it creates, since as I understand it anything you use to control it would end at the end of the scenario and it doesn't start out under your control.How does this fit in with something like:
1. Robe of Bones
2. Golem ManualI already have one or two players who are plotting devious things with this ruling...
Who cares, I keep it in a Portable hole. Not the point.