How would I go about creating Gilgamesh from Final Fantasy 12 in Pathfinder?


Conversions


Hey guys,

So, the personality is easy enough to pull off, but sticking to the core Classes, how would I go about creating this guy and how could I make him combat effective?

Problems:

1. He has six arms.
2. He wields a different weapon in each hand
3. How the hell would I have 6 legitimate attacks early in the game?
4. What would be best to boost? He's highly dextrous and incredibly strong, but surely optimising for Dex and Str would weaken him overall?

Concept:

Gilgamesh is obsessed with weapons.

He wants to hunt down anyone who's deemed a worthy opponent, where his goals are to fight them and claim their weapons.

Ideas:

He'd probably need Jotungrip so he can wield a two-handed weapon in one hand and I was thinking a Druid with Beastshape might be able to gain 6 arms, or I could try to follow the path of Alchemist with Vestigial Arm for every Discovery, just to grab the extra arms. However, those extra arms don't offer extra attacks, making the Class almost pointless for this build.

I'd also like Hammer the Gap in there and if I ever decided to add him into a future campaign of mine (instead of just having him as a really cool PC), I'd equip him with legendary swords, so if the party defeat him, they obtain one of his weapons (all of them if I make it so he doesn't run away, or go into a 6 phase battle across an adventure).

If you guys want to make your own workable Gilgamesh's, feel free and multi-class/single class as much as you please. I'd love it if you all went nuts, just to see what kind of crazy power level you can give this guy as I know he's a bizarre concept and I'm not expecting him to be able to stand a chance with the current game mechanics for playable characters.

I'm also unsure on how the stealing mechanics work in game.

From my knowledge, you can only steal a small item up to the size of a dagger, so I don't see how stealing is worthwhile for any character.

Anyway, thanks a lot! :)


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Alchemist... x2 vesigal arm = 4 arms.

Only other option is Synthisist Summoner with extra arm x4 = 6 arms.

Stats easy on a synthesist.


Hmm, I haven't ever used a Summoner, so currently have no idea how to create one, but he's practically all combat, with several self buff's.

Would the Summoner's Eidolon be more or less the same as an animal companion? In FF12, he has Cerberus, so in this it'd be a dog I feel.

Enkidu the green dog.

Maybe this would be okay for his stats, though ideally he'd be stronger, with a 16 Str, because in my mind, he's as strong as he is fast, but a Summoner's spell's are based off of Charisma.

Maybe that won't matter if he self-buff's though, because there would be no DC's for his spells.

Gilgamesh - Summoner

Str: 14
Dex: 16
Con: 12
Wis: 12
Int: 7
Cha: 16

20 points

Or

Str: 16
Dex: 16
Con: 12
Wis: 12
Int: 7
Cha: 14

Two-Weapon Fighting tree. Shame 6 arms doesn't give you extra attacks, but still.


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Stealing works for keys and coin purses.

Overall you might be better off building a Monster off of this concept as alchemists can only get 2 additional arms. And FFXII was odd as it broke tradition of Gilgamesh drawing weapons based on attacks.

Either way build a 6 armed race using the ARG Race Builder and add Racial HD/Fighter levels.
Or use the eidolon system to organize him.

This is what I am currently doing. In fact I just need to finish building his various power levels and weapons. Though I am basing it off of a different games Gilgamesh.


Ah, well I guess I could go with above stats for if I ever want him as a PC, but for an encounter, go with building him as a new monster.

Would it be ok to possibly have a look at your build please? I mean, he's got to be similar, so it'd just give me an idea on what I should be looking into focusing on the most. :)

Thanks very much!


I'm actually typing on my phone right now. My laptop is having issues with the internet right now though I have it planned to be up on my blog by next Friday. I just need CR15 & CR20 versions to finish him.

It basically relies on the ARG Race Builder/Playtest PDF with me bending/Breaking it to build him. (~40rp)

Mine I based it off of a game where he is a manifested Intelligent Sword who hunts other swords to prevent their abuse. He is also the Second most powerful weapon in the game. Ironically after the starting swords Final level up...


I would create him as a monster!


Probably be easier to base the character on the actual Gilgamesh from the Epic of Gilgamesh


Which version of the Epic? If it is the older version he is a hero in the newer he is a villain.


I'm honestly not familiar with the specifics of the epic, I only know that is the origin of the character and that the epic of Gilgamesh had notable influence on some bible stories.

I also know that aspects of the Batman character Bane were taken from Gilgamesh, originally. I believe the medical experiment that created venom was known as the Gilgamesh project (but this is more from the DC animated universe, my comic book knowledge is lacking)


Gilgamesh was a king. Based on the culture telling the story. He was a kind king who sought to unite the world or a cruel king that sought to enslave the world.


Well, in the Final Fantasy lore Gilgamesh was a wandering swordsman of mythic skill and great renown. So, six arms or no, this guy is a class that knows swords.

My vote is for making it a monster and not worrying too heavy about class distinction. I think the most of what is happening there with the six arms is not a race feature but rather a magical/geas quest feature of the character himself within the Final Fantasy flavor.

Just adjudicate!

EDIT: Sorry, I know you wanted core class advice - so, I would say Fighter. Just go fighter and be done with it. Like a level 15 Fighter that is all sword mastery.


I'm basing mine off of a separate game that actually has him appear as human twins that are a manifestation of a Sword and he becomes a 6-Armed Gigas (like FFXII's Belias) when they fuse together. The smaller torso is a sorcerer while the larger body is Either a fighter, cavalier, samurai, or some other melee focused character. The level progressions are separate. They fight as a sorcerer/melee warrior team when in human form and when fused they both have seperate actions and turns and can move during either one but not during both of their turns during a round.

2 arms are on the lesser torso and are used for spellcasting and potion use while the other 4 arms are used for weapons and other such items


@Hullacious Huni - How do you mean, a Magical Geas/Quest?

Geas and Quest just basically allows you to command someone to do as you please. It wouldn't add arms to him.

Anyway, I think I'll make him a Druid unless Summoner also enables an animal/magical animal companion, but he'll have the swords of the game, with their abilities (that I'll convert to Pathfinder) included and the main thing I feel I need to make this build work is the monsters "Multiweapon Fighting".

It's a shame an Alchemist with the Vestigial Arm Discovery can't choose multiweapon fighting in general tbh.

Anyway, I'll title the quest "The Wandering Swordsman of Legend" and include the following weapons:

Buster Sword (FF7) - Greatsword
Revolver (FF8) - Falchion
Orichalcum (FF9) - Dagger
Brotherhood (FF10) - Bastard Sword
Zantetsuken (multiple FF's) - Scimitar
Tournesol (FF12) - Greatsword (according to FF12, strongest in the game)
Wyrmhero Blade (FF12/Dragon Quest) - Greatsword with multiple magic properties

I may also add a level of Barbarian in there, just to get Jotungrip for all of these arms, although I could just ignore that as I am in fact creating a monstrous human and give it to him regardless, without the class.

He'd have Weapon Focus and Weapon Specialisation Greatsword, but I'd need to stat the swords out separately to one another, otherwise he'll have three of the same sword.

Crit ranges and damage would need to correspond with how weak or powerful they are in Final Fantasy.

I'll also give him a BAB per level and a Feat per level as a Fighter. I'll worry about CR later, but could stat the rest of him out like a normal human, though I think I'll make him level 16 or 17, unless it's better to throw a few encounters in earlier on in Rise of the Runelords, give him some spells so he can disappear/teleport/dimensional door to safety if he needs to withdraw and see what happens from there.

Either way, he'll have 6 arms and as each hand has a weapon in it, he won't be able to cast dimensional door unless I allow him to do it at will.

So, alternatively I could make it so he drops a weapon to free up a hand to cast his spell to escape and then the group playing will have a nice, shiny, new and custom created GM weapon.

Enables the PC's to get slightly unique weapons.

Opinions? :)


Update:
*The Wandering Swordsman of Legend*

Gilgamesh - Ranger

Multiweapon Fighting (-2 each attack)
Jotungrip (-2 each two handed weapon held in one hand)

Animal Companion - Enkidu (Magical Dog/Cerberus in FF12)

Stats:

Base Gilgamesh off of two-weapon warrior, so he can treat one handed off hand weapons as light weapons. Jotungrip allows you to treat a two-handed weapon as a one handed weapon, so all attacks are -2, -4 (-2 for Multiweapon and another -2 for Jotungrip) instead of -4, -6 with multiweapon fighting.

So, give him Improved Balance and Perfect Balance from the Two-Weapon Fighter Archetype, but have him level up as a Ranger.

Str: 32 (+11 Strength)
Dex: 26 (+8 Dex, +1 AC Padded Armour)
Con: 36 (+13 Con)
Wis: 22 (+6 Wis)
Int: 12 (+1 Int)
Cha: 10

Feat and BAB every level.

Base Race: Human

Arms: 6
Weapons: 6 - Buster Sword, Revolver, Orichalcum, Brotherhood, Zantetsuken, Tournesol (Sword of Legend/Wyrmhero Blade will be a weapon he has but refuses to use as it's his prize posession, so this will be the ultimate reward for the players).

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