Collecting trophies from kills and their effects on intimidate


Homebrew and House Rules

Dark Archive

I have a character in my RL game that wants to collect trophies from kills and create items such as a necklace of teeth or a cloak from the skin of the creature slain. He also was hoping this would give him some sort of ability to intimidate people/enemies that he comes in contact with.

I couldn't find anything that is like this except for an achievement feat from Legacy of Fire Player’s Guide, called all gnolls must die. It similar but not exactly the same. I think that what he wants should be handled as some sort of feat if he wants some sort of in game effect and will depend on the type of trophy/what type of creature it came from but at a loss for the crunch of it aside from require a skill check to make a trophy. Any ideas would be great thanks


Check out the True Primitive Barbarian archetype, it has a similar ability as one of its alternate class features. If the character isn't a Barbarian, you might be able to reverse-engineer it into a feat or something.

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

I would think it could cut both ways. Maybe it would intimidate a weak opponent, but it's just as likely to inspire a stronger one.


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The character gets a +2 circumstance bonus to intimidate checks. That's the bonus you get from something like that.
To balances things, he probably gets -2 circumstance penalty on diplomacy checks and some social consequences or alignment issues as collecting trophies isn't exactly main stream behaviour.

Dark Archive

yeah he is a barbarian, Orthos...in fact he is a drunken brute elven female barbarian so he is all ready a handful to say the least :-) the trophy fetish ability gives me ideads but he is more looking for an effect on intimidate. Good point JohnF was my thoughts too when he mentioned it to me too. I like you idea arireo. One of my other players had come up with crunch ideas too...see below this would be an example of a necklace of teeth but I would think if it was a feat he could use this to craft different types of trophies.

necklace of teeth
craft dc (?)
4 teeth of felled foe
+1 circumstance bonus to intimidate/-1 diplomacy

for every 8 teeth after the initial 4 teeth bonus to intimidate increases by 1 and the penalty to diplomacy increase by -1

teeth must come from creature person has killed

if craft check fails the tooth is unusable

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Call it Masterwork Tools for Intimidate and call it a day, maybe? I guess you could try to work out some +Intimidate/-Diplo thing.


There's a Gnome-only trait that gives a bonus to one of five skillchecks when his collection is within 5'. So making a trait that gives a +2 to Intimidate when a trophy is displayed of, say, the same CR (or higher) as the target seems fair enough. Though PA's suggestion of calling it a Masterwork Tool is probably simpler.


Petty Alchemy wrote:
Call it Masterwork Tools for Intimidate and call it a day, maybe? I guess you could try to work out some +Intimidate/-Diplo thing.

Probably the best way to handle it I agree.

Liberty's Edge

Pathfinder Battles Case Subscriber

Something fun that might interest you from the old Player's Handbook II.

Trophy Collector:

( Player's Handbook II, p. 83)

[General]
A belt of minotaur fur, a hood of cloaker wing-skin, and an amulet fashioned from a petrified dragon's eye--these are the intimidating symbols of your trade. You are skilled in preserving portions of defeated enemies and turning them into trophies. The memory of your past accomplishments drives you onward, instilling in you the confidence needed to face still greater foes.

Prerequisite
Craft (taxidermy) 6 ranks,

Benefit
When you defeat a foe in combat, you can preserve a part of its body and create a trophy that you can wear or brandish. In order to be worthy of your efforts, the opponent must have a CR greater than your current level. A trophy has a value equal to the defeated creature's CR x 100 gp. You must spend time using the Craft (taxidermy) skill to create the trophy as normal. Once you create a trophy, you can sell it for its market price or wear it. When you create a trophy, you must design it to occupy space on your body as one of these kinds of magic items: amulet, belt, boots, or cloak. You cannot gain the benefit of both a magic item and a trophy if both occupy the same space on your body; in such a case, the object you donned last becomes functional and the other object does not work. While wearing a trophy, you gain a +2 bonus on Intimidate checks per trophy against creatures of the same type as the trophy, except for outsiders and humanoids. In these two cases, the target must share the same subtype as the creature from which you crafted the trophy. You take a -4 penalty on Diplomacy checks against creatures of the same type or subtype as one or more of your worn trophies. For each trophy you wear, you gain a +1 bonus on saves against fear effects. Once per day, you gain a morale bonus on a single Will save equal to the number of trophies you wear. In this case, you draw upon the memories of past victories to strengthen your resolve. If you choose to take this morale bonus on a save against a fear effect, it stacks with the usual +1 bonus on saves per trophy worn.

Special
You can only craft trophies from corporeal creatures that you actively helped defeat. You cannot craft trophies from oozes.

It does take a feat and it kinda sucks that the trophies use up slots but, as a GM, I'd allowed my players to further enchant their trophies like any other item.

Dark Archive

And the sad thing is I have this book and remember the feat....this has potential probably go with that thanks velcro :-)


Orthos wrote:
Petty Alchemy wrote:
Call it Masterwork Tools for Intimidate and call it a day, maybe? I guess you could try to work out some +Intimidate/-Diplo thing.
Probably the best way to handle it I agree.

+2 but she has to craft it with the skill. Otherwise she looks like a weirdo with an ear and finger necklace.

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