What is the best way to survive on Kingmaker adventure path?


Kingmaker

The Exchange

Hello everyone.

I am getting ready to jump in already started kingsmaker setting. the GM has given the party to start with a 35 points standard buy system. The first three levels are max HP with 16.000 gold. (yes the 35 points is un-heard of but this should be fun).

I was wanting to know or help in creating either a Catfolk(i want to try out Ninja class), and or a Goblin(wanting something large weapon or reach weapon ability). the reason of the goblin is there are few goblins in the party. the goblin is find with me to role with. I am really intreased in trying out the Catfolk.(But i want your guys input on this.)

The big question is: which of the two race would be better to survive in the kingsmaker adventure path? What class would be best to role with, if your were choosing? What would you make and why you have choosed the class and race?

The key thing is what best way to survive in the kingsmaker adventure path setting? Could you guys help me out. Please thank you for understanding and taking the time in reading this post.


Hmm. A goblin is going to have big problems when the Kingdom building part starts. I really can't see 99% of people accepting a goblin making descions on what happens due to the goblins=vermin mindset. If you go goblin, having them be a scout, asassian or in a role where they arn't making the big choices might work.


If you want a monstrous humanoid, I'd go kobold - they fit into the setting as written much better (and I personally am more thant glad they have them instead of goblins in the AP); goblins are for Varisia.

Survivability is difficult to assess, since one bad role can spell the doom of any class and any character. *shrugs*

Fitting would definitely a class with a wilderness theme. A caster is always nice.

But with a 35 point-buy it really becomes a non-issue. The AP (as are all AP) is written with a group of 4 PCs on a 15 point-buy assumption. Your group is going to cut through the encounters like a hot knife through butter.

Ruyan.


35 POINT BUY?

Sounds a lot like a DM who wants his players to be his best buddies who can do nothing wrong. Crowdpleaser.

I don't see how anything in the AP wil keep things interesting for da playaz :s

The Exchange

RuyanVe wrote:

If you want a monstrous humanoid, I'd go kobold - they fit into the setting as written much better (and I personally am more thant glad they have them instead of goblins in the AP); goblins are for Varisia.

Survivability is difficult to assess, since one bad role can spell the doom of any class and any character. *shrugs*

Fitting would definitely a class with a wilderness theme. A caster is always nice.

But with a 35 point-buy it really becomes a non-issue. The AP (as are all AP) is written with a group of 4 PCs on a 15 point-buy assumption. Your group is going to cut through the encounters like a hot knife through butter.

Ruyan.

Well, your input was not correct way I was asking you simple. Insted you jump straight into the negativity of game rule, i simply ask the type of class and or race you would role with in the kingsmaker. yes i put Catfolk and goblin. the kobold is your choice , but you basicaly jump right in to it being a monstrous but not looking as it like a another race like a human, elf and so.

I am hoping your understanding where i'm coming from. if not, then there is no point for you to understand.

The Exchange

Rickmeister wrote:

35 POINT BUY?

Sounds a lot like a DM who wants his players to be his best buddies who can do nothing wrong. Crowdpleaser.

I don't see how anything in the AP wil keep things interesting for da playaz :s

Here is another jump straight to the negativity is not helping to the post question.


Salarain wrote:
Rickmeister wrote:

35 POINT BUY?

Sounds a lot like a DM who wants his players to be his best buddies who can do nothing wrong. Crowdpleaser.

I don't see how anything in the AP wil keep things interesting for da playaz :s

Here is another jump straight to the negativity is not helping to the post question.

Agreed. The starting stats don't make anything a cakewalk. And the DM can always adjust encounters if he wants to. I'm DM, and I let all my players roll their stats.

Also, I'd go for Kobold Rogue. Good synergy between class abilities and racials. Another choice would be a Kobold Sorcerer jumping to Dragon Disciple. Aside from that, nothing comes to mind at the moment, and I have a headache anyway. One of my players is playing a Catfolk Ranger, though his stats are good enough to counter the Wisdom penalty his race gives him, and the character's story and such are very interesting as well (she's from the River Kingdoms) and not just "I'm a cute neko nyan".

PS. Even though people have been told to wisen up, these "omg you are doing it wrong" folk just never seem to go away :D


RuyanVe's point is a good one (and s/he did not strike me as especially negative). The Kingmaker AP is mostly about running a kingdom, and I think it is assumed that most of the nation's population will be human. Would a human nation happily allow themselves to be ruled by goblins? In my campaign, the queen and councilor are a half-elf and a dwarf, and even THAT causes some tension with the humans (to say nothing of the kobold alliance, or the tentative pact with the fey).

But it's also your GM's job to make your choices work. I would suggest talking to them before you settle on a race, and asking them how it might affect THEIR version of Kingmaker.

You write, "The key thing is what best way to survive in the kingsmaker adventure path setting?" My answer: race is less important than class. Choose a class that complements the rest of the party, plus maybe think of a class (or an archetype) that operates well in natural environments. Especially in the first half of the AP, there are a lot of forest encounters. Maybe a catfolk ranger who can extend their bonuses to the rest of the party?


Goblin?
Goblins hate horses. There are going to be a lot of horses in Kingmaker.
Goblins hate dogs. There are going to be even more dogs in Kingmaker.
Goblins like fire. There are going to be a lot of wooden houses in Kingmaker. One could say whole cities to burn down.
Perhaps worse of all, there is going to be a lot of writing in Kingmaker that is going to try to devour the poor goblin soul.

And if you ignore these four core goblin aspects, would you be playing a goblin?

Grand Lodge

With 35 point buy and max hp for first 3 levels, you shouldn't have to worry about survival unless you have some real morons in your group. Just play what you want to play. The AP isn't that hard. Most TPKs I've read about were due to player error/stupidity, not the lethality of the campaign. With 35 point buy and max hp for 3 levels, you should be able to faceroll through the first book at the very least.


In our games we tend to run around 50 PB equivalents from our stat rolling method, and while it is a buffer, it's not been a total cakewalk. The random encounters will rarely be a huge issue unless you fall on the main two bruisers of Trolls or Shambling mounds. Even with good stats and HP, they can still be slightly out of your reach if you're not lucky/playing well. Those aside, the rest aren't a real issue due to being able to nova. Main threats come from specific enemies. The Stag Lord, Hargulka & his lieutenants, the dancing lady, and other specific ones I can't remember off the top of my head have proved to be fairly rough foes with several near fatalities.

If your GM isn't compensating for your power, then it will probably be quite easy.

Grand Lodge

Lex Starwalker wrote:
With 35 point buy and max hp for first 3 levels, you shouldn't have to worry about survival unless you have some real morons in your group. Just play what you want to play. The AP isn't that hard. Most TPKs I've read about were due to player error/stupidity, not the lethality of the campaign. With 35 point buy and max hp for 3 levels, you should be able to faceroll through the first book at the very least.

Absolutely! Just don't be a stupid as a group.

The Exchange

Ok, I made so change base on your guys info/input:

White Kobold (Chillie Willie)
Rogue 4 (Sniper)and Sorc 2 (wildblood; bloodline: Dragonic)
Stats
Str 6
Dex 18
Con 12
Int 12
Wis 11
Cha 20

Feats:
Arcane Strike
Weapon Frenase
Spell Focus

I have 16,000 gold to play with. What gear/items purchase you pick. Can you guys help me on the best choice. Please

Could any of you help out.
Thanks


Shouldn't that be CHA 19 until level 8?
And -2 damage on all attacks, with small weapons? Sneak attack compensates somewhat for that, of course, but it's still a lot of damage lost. I guess this goes to show that even 35 PB characters can have massive weaknesses.
You mentioned in the first post the desire for large/reach weapons. Weapon Finesse works only with light weapons. Not to mention that you can only carry 15 lb; leather armor, short sword, backpack, and clothing are already 11 lb. 12 lb with thieves tools. Forget about taking rope or pretty much anything else without carrying medium load and reducing max dex bonus to +3. A ranged weapon is probably too heavy to take along...

The best equipment depends on what you want to do with the character and how you want to develop him.
The character build so far seems... useless. Sniper is about getting ranged sneak attack, yet you don't have point blank shot or precise shot. The level division also seems to be the weakest possible; another level of Sorcerer would give you second level spells, another rouge level +1d6 sneak attack.
I'd also seriously think about reducing CHA to 17 and boosting STR to 11, if only for carrying capacity and buy a headband of CHA to boost it to 19.

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