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So I am starting up a new PFS character for the up coming KublaCon in San Fran. I chose this character, like all my new characters, by finding a cool mini and making up a back story.
My Inquisitor of Gozreh is kind of a jack of all trades type with the animal domain. I am planing to take a Velociraptor animal companion because they don't get too big, Medium at the largest.
I think this will work well with the Inquisitor when the raptor can take team work feats (after getting Int 3) but my real question is about skills.
Can I take Perform (dance) with the skill points my animal companion gets? Also, can I use these as a Day job?
Hmm... or maybe Juggling instead. I would pay to see that, IRL.
Let me know what you think!
-Ace

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You can take perform dance when your critter gets an int of 3. I believe Day job checks are made solely by the characters.
Boon companion feat at 5th is almost a must.
You need an int of 3 for the teamwork skills. I highly recommend "Eye for talent", a first level human ability that replaces your human feat. It lets you add +2 to one of a critters (familiar or animal companion) stats, in this case intelligence, so he can get that rank in perform and the teamwork feats right off the bat.

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My other idea was to take Perform (Ventriloquist) and train my animal companion to mimic speech...
Perform (DC 15): The animal performs a variety of simple tricks, such as sitting up, rolling over, roaring or barking, and so on.
Just be VERY careful where you put your hand in that puppet.

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Lol! Good Point.
Now for a serious question, how important is Handle Animal for a Druid animal companion?
In most home games no one has made a big deal about it, but I want to be ready for Society Play.
Inquisitors, however, don't get handle animal as a class skill. I don't have any problem being 'adopted by gnomes' (trait) to gain handle animal, though. That actually sounds funny.
- Ace

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Depends on the DM. The ones I've had have been trusting me to either honestly judge how the raptor would react, or to make the handle animal check. I think it helps that my druids velociraptor will occasionally tell the druid off.
You're getting a VERY powerful ability. You should be putting the points into handle animal in order to use it.
The magic number to hit with handle animal is +11. Once you get that high, even a roll of a 1 will get you the 12 you need to get the animal to do any trick it knows on a roll of a 1 even while the animal is injured, and you can effectively stop rolling to tell it what to do unless you're sickened, have a negative level or whatnot.
The good news is that Link comes with the animal companion,not the druid class, so right out of the gate you've got a +4 bonus with your raptor. If you're adopted by gnomes and spend one skill point you're at +8.
Its also very important to remember to get the attack trick twice, or else the raptor won't attack anything undead and some other creepy stuff.