Undead Creation + Dead PCs


Pathfinder Society

Sczarni

This recently came up in a PFS game of Cult of the Ebon Destroyers: I have a Razmiran Priest that can cheaply cast Lesser Animate Dead. My questions revolve around animating PC's that have died and its interaction with special PFS rules.

1) If I don't make them an intelligent undead, can I still allow that player to control their own, now templated, character?

2a) Since the undead creating spells end at the end of the scenario in PFS, can the player still purchase a Raise Dead afterwards?

2b) If I animate them and their undead body dies again, can they still get the Raise Dead?

3) In this particular case, I animated the pregen Gunslinger, and the Skeleton template keeps all weapon proficiencies they had in life, but as I understand it firearms are weird. Can a skeltonized gunslinger still use their guns?

4) If I made a PC an intelligent undead, do they suddenly become unplayable because their alignment auto becomes Evil?

5) Would an animated Paladin need Atonement in addition to Raise Dead afterwards? Either intelligent or unintelligent.

6) Since the spells do not have a save and I don't speak with their body/soul before hand, would animating a PC against that character's wishes constitute PVP?

7) If somehow my animation of a PC causes additional financial and/or PA expenditures, and the player is upset about it, can they call me out on PVP?

8) Since the undead are under my control, can I posthumously convert them to Razmir (at least for the time while they're undead)? Given that I carry extra acolyte uniforms for the purpose of disguising my undead.

The Exchange 5/5

wow - and I thought my questions on T10 were going to get people upset...
this is lighting matches in the powder room...

I think #6 trumps them all. That would be a "Yes" and "you can't do it".

Grand Lodge 4/5

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Conner Tist wrote:

This recently came up in a PFS game of Cult of the Ebon Destroyers: I have a Razmiran Priest that can cheaply cast Lesser Animate Dead. My questions revolve around animating PC's that have died and its interaction with special PFS rules.

1) If I don't make them an intelligent undead, can I still allow that player to control their own, now templated, character?

2a) Since the undead creating spells end at the end of the scenario in PFS, can the player still purchase a Raise Dead afterwards?

2b) If I animate them and their undead body dies again, can they still get the Raise Dead?

3) In this particular case, I animated the pregen Gunslinger, and the Skeleton template keeps all weapon proficiencies they had in life, but as I understand it firearms are weird. Can a skeltonized gunslinger still use their guns?

4) If I made a PC an intelligent undead, do they suddenly become unplayable because their alignment auto becomes Evil?

5) Would an animated Paladin need Atonement in addition to Raise Dead afterwards? Either intelligent or unintelligent.

6) Since the spells do not have a save and I don't speak with their body/soul before hand, would animating a PC against that character's wishes constitute PVP?

7) If somehow my animation of a PC causes additional financial and/or PA expenditures, and the player is upset about it, can they call me out on PVP?

8) Since the undead are under my control, can I posthumously convert them to Razmir (at least for the time while they're undead)? Given that I carry extra acolyte uniforms for the purpose of disguising my undead.

If you create an undead from a dead PC, it is considered PvP if they do not consent. It is tied into PP costs.

If you turn them into an undead creature, they will not be able to utilize Raise Dead at the end of a scenario for 20 PP. They will have to spend much more to come back. The last paragraph of the Raise Dead spell advises, "A creature who has been turned into an undead creature or killed by a death effect can't be raised by this spell." Therefore, the cost just became 32 PP for a Resurrection spell and additional PP to remove negative levels.

If you raise them as an intelligent undead, they become unplayable.

In short, just don't do it.

Sczarni

Michael Brock wrote:


If you create an undead from a dead PC, it is considered PvP if they do not consent. It is tied into PP costs.

So the player must always agree to it, got it ^_^

Michael Brock wrote:


If you turn them into an undead creature, they will not be able to utilize Raise Dead at the end of a scenario for 20 PP. They will have to spend much more to come back. The last paragraph of the Raise Dead spell advises, "A creature who has been turned into an undead creature or killed by a death effect can't be raised by this spell." Therefore, the cost just became 32 PP for a Resurrection spell and additional PP to remove negative levels.

But if a player dies to a death effect, such as a Slay Living or a Death Knell, then this is a feasible temporary option since they would need a Resurrection spell anyway?

Michael Brock wrote:


If you raise them as an intelligent undead, they become unplayable.

In short, just don't do it.

I agree that there has to be some very specific death clauses for the spell to be usefully used on a PC, but since the spell ends at the end of the scenario, and they would be under my control until then, must they really become unplayable? Knowing everything Out-of-Character that they would have to go through already, I could see this having the added tag-line of needing an Atonement spell, but completely unplayable?

Grand Lodge 4/5

An Atonement spell will cost PCs additional PP. And if it is a follower of Pharasma, it creates even more problems. And we could name 20 other corner cases.

Sure if they died to a death effect, it may be a feasible option. But, I don't know how much fun someone is going to have following your commands the rest of the game. That's a dangerous assumption to make and I am not going to explore it.

In short, just don't do it.

Sczarni

Sounds all good then, thanks ^_^

Sczarni 4/5

I am just gonna steal topic while it's up since I was thinking of asking some questions regarding Animate Dead.

Do you HAVE TO use skeleton/zombie templates when you use Animate Dead? Or can you create literally new template out of ressurected creature?

In case you HAVE TO use already fixed templates for Animate Dead how do you treat raising undead dogs or goblins or even gnolls as such?

Is monster creation of templates allowed in PFS?

4/5

I'm sure if I understand your question, Malag. When casting animate dead, one must apply either the skeleton or zombie template, though one has the option of raising one of the Bestiary variants for double the hit dice cost to control the final product. To determine the final statistics, follow the templates found in the Bestiary, and apply them to the original creature.

Players do not get to create new templates in PFS, but they can apply existing templates through animate dead.

Sczarni 4/5

Thanks a lot John, that answered all of it.

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