
![]() |
1 person marked this as a favorite. |

Hello fellow gamers with very little time on their hands. I am getting ready to start a game at work and am going with the Darkmoon Vale modules. I was wondering if any of you had anything written up as far as a player's guide or introduction to the town of Falcon's Hollow that I could canibalize, steal, and otherwise use for my game.
I have a BIG inspection to deal with at work and working late is cutting into my Pathfinder time.
This thread could also serve as a consolidated place for all things Falcon's Hollow (experiences, handouts, etc.) that all GMs with little time on their hands could use. So please share.
Please spoiler as appropriate and thank you all for your help!

DM Azure_Zero |

![]() |

Have you checked out the PathfinderWiki article on the town? it's not a player's guide, per se, but it does compile general information on the town from a number of different sources.

Fraust |
2 people marked this as a favorite. |

Here is a player's guide I wrote for my Falcon's Hollow/Age of Worms campaign a while back.
Darkmoon Vale Primer
Where You Find Yourself
[spoiler]A rough frontier community owned body and soul by the Lumber Consortium, Falcon’s Hollow rests just off the southern edge of Darkmoon Forest in the nation of Andoran. It is a blunt sawdust-choked stop on a winding trade route to Ptolus, city of adventurers. Home to fewer than 2,000 humans and a smattering of other races, most of the townsfolk care only for the paltry coins paid for their backbreaking labor, and what debase comforts they can spend them on in the towns many vice dens. A few however, understand that what’s bad for one is bad for all, and so the Hollow thrives on a tenacious mix of greed, debauchery, and stubborn self-reliance.
Falcon’s Hollow is, to be quite honest, one of the worst towns you are ever likely to find yourselves in. Only the dangerously naive and utterly mad willingly call this den of sin and suffering home, everyone else is fighting tooth and nail to get clear. Unfortunately for many of them, the Hollow are not easily left. Of all the communities in Darkmoon Vale, the Hollows is viewed as a necessary evil, as though it is a crude eyesore, it is ran by one of the most well connected and dangerous invidivuals in the Vale, Thuldrin Kreeg.
The largest industry in the Vale is logging, though copper and a smattering of silver mines have been active in the area longer than most of the surrounding communities, and some of its richest inhabitants are the mine managers. Several ancient cairns dot the hills north of Darkmoon Vale. Ancient burial mounds from a civilization lost to the ages. These were once full of coins, jewels, and strange artifacts, some believe predate even Thasilon, and attracted hordes of adventurers to the area. Years ago these cairns were plumbed of their last goods, and though the occasional desperate adventurer passes into Falcon’s Hollow, with a tattered map, making wild claims of one last unlooted cairn, few find anything of value. Most end up trapped in the Hollows, quickly joining ranks with the rest of the broken down addicts.
The every-day residents of the Hollow are a sturdy breed of people. Frontier living, along with little to look forward to beyond the escape offered by cheap whiskey and cheaper companionship, gives people a dark outlook on life. Though not everyone is so thoroughly in the ruts, even those with something to look forward to beside black-lung and gambling debts have adopted something of a gallows sense of humor.
The Vein
A main strip of muddy road known as the Vein cuts through Falcon’s Hollow like a festering gash, lined on both sides with various gambling dens, whore houses, whiskey dives, and opium lounges; all the excitement a worker could want on payday. Many of the establishments open and close so fast few patrons bother remembering the names, though there are a handful that have managed to thrive in the boom and bust economy.
One of the most popular dens of indulgence is an establishment known to the locals merely as the Emporium. A veritable smorgasbord of vice is available here, from the hazy opium den and smoke filled gambling parlor upstairs, catering to the Hollow’s high class, to the cheap and graphically vulgar thrills of Freak’s Ally, where for a few copper you can see all manner of oddities of nature, and for a much higher price you can become as intimate as you like with them.
Opiates of the Masses
No one religion holds sway over the bedraggled masses here, though several cults, sects, and mad prophets have found a haven from persecution in the frontier community. Local churches dedicated to otherwise upstanding religions often consist of more fringe elements than those found in other locals. Temples dedicated to particularly vile or destructive deities are just kept hidden and spoken of only in whispers, just like in more civilized cities.
The graveyard of Falcon’s Hollow is tended by a small sisterhood of Pharasmites, protecting the resting places of the dead from desecration by the living.
A cult of fanatical flagellants in the poorest neighborhood claims to worship Milani, offering a twisted sense of hope to those desperate enough to accept their blood soaked charity.
Iomedae is the patron deity of the near-by garrison, home to the soldiers who have sworn to protect this area of the realm; though most folk in the Hollow would rather they stick to business elsewhere.
A mysterious group, known as the bronze-wood lodge exists to protect Darkmoon Vale from the predations of the Lumber consortium and Falcon’s Hollow’s mine managers.
Not far to the south is a monastery dedicated to physical perfection, controlled by a collection of Irori worshipers.