Mark Hoover |
Suggestions for interesting treasure rooms. One of the more unique ones lately that was sort of stolen from the movie labyrinth: Key to final door is a wind up starter key to the automoton built into the door. As it animates and wheels around you notice that in its chest is a crystaline cavity containing the loot. Get it? Treasure CHEST?
Ok, now you.
Umbral Reaver |
2 people marked this as a favorite. |
I give you the Ass of Holding.
SFW. It's a text log of why it is bad to roleplay while drunk.
Adamantine Dragon |
Ever have to dig through a room full of ape excrement to find a critical item?
Then there was the river of blood where we had to swim down to the bottom, blind, and feel around for the lever to the hidden treasure room...
I've lost count of the number of magical beasts we've had to cut open...
Once, way, way back in the day, my brother as GM had the magical item we needed located in the villain's eye socket, hidden behind a fully functioning magical eye. I don't wanna describe what we had to do to find that thing.
One piece of the old 2e "Rod of Seven Parts" was incorporated into the frame of an old bed we found in an orphanage. Keep in mind that artifacts at that time did not radiate magic.
The weirdest thing I've ever done as a GM is to have the treasure stored in an extra-dimensional space that required the party to sing in harmony to open the space.
Mark Hoover |
I give you the Ass of Holding.
SFW. It's a text log of why it is bad to roleplay while drunk.
Wow. Last sat I had a couple beers and let a character gen session slip way out of control. I now understand the beer's role in all that.
Mental note - bring good old fashioned mountain dew or perhaps strong black coffee to late night gaming...
Deidre Tiriel |
Would it be possible to make a gold coin into an Animated Object? Would it make sense to have the party fight a swarm of gold coins? I think it'd be entertaining to have the final fight be against the treasure itself. How do you defeat it without ruining it?
There actually are stats for this in the write-up for Mammon in the Council of Thieves AP - the sixth book so AP30. It's called Animate Hoard on page 68. It is a huge construct, advanced animated object with 2 construction points on amalgam - made of smaller similar objects (coins/gems) - makes it immune to crits precision damage, and flanking. +20 stealth racial bonus and can move through an area half its size without squeezing. Another construction point is spent on guardian - Wis 10 +2 racial to perception and allows it to follow basic orders. The treasure says "double standard or more depending on composition"
HaraldKlak |
I give you the Ass of Holding.
SFW. It's a text log of why it is bad to roleplay while drunk.
Thank you SO much, it the best laugh I've had in a long time!
However, the morale might be lost on me, as I immidiately started devising plans to get one of my follow players drunk ;-)