Bloodstorm Blade conversion recommendations, what do you think? "Captain America"


Conversions


Do you think this class is fair? I personally thing it needs additional rage powers, but that is about it.

I've seen other posts about Captain America with this class too, but nothing that actually says what should be changed.

So I talked to my DM about this class and my character, and we decided to do this with the Bloodstorm Blade class.

The decision was ether between giving a ki-pool, or usage of a rage pool. We went with rage pool. Since a ki-pool would be far more restrictive do the amount of ki I would even have while the original intent of the class with ToB classes could effectively do many of these things all day.

First thing, the DM did not want anything to do with Tome of Battle so any requirements to stances and maneuvers was removed and replaced with Rage and barbarian Rage pool, and levels in Bloodstorm Blade count towards my rage duration. Certain abilities that would take a maneuver to use has been replaced with a usage of my barbarian rage rounds per day, or can only be used while under rage. "Stance" simple get apply passively while I am raging and I treat them like normal, "there are only one stance you get, and it is unique to the class.

Requirements (Rage, point blank shot)

Abilities
Hit Die: d12
Base Attack: full HD
Fort: Good Ref: bad Will: bad
Acrobatics, Craft, Intimidate, Perception,
Skill: 4 + Int

Level BAB Fort Ref Will Special
1st +1 +2 +0 +0 Returning attacks, Throw Anything, weapon aptitude
2nd +2 +3 +0 +0 Martial throw, thunderous throw
3rd +3 +3 +1 +1 Bonus fighter feat
4th +4 +4 +1 +1 Lightning ricochet
5th +5 +4 +1 +1 Blood wind ricochet
6th +6 +5 +2 +2 Bonus fighter feat
7th +7 +5 +2 +2 Eye of the storm
8th +8 +6 +2 +2 Blood rain

(Changed) Returning Attacks (Ex):

Spoiler:
While under rage, weapons You can hurl your weapon at a foe and command it to ricochet back to you. Any weapon you throw behaves as though it has the returning special ability for one attack.

(Changed) Martial Throw (Ex):

Spoiler:
While under rage, you may spend a round of your rage duration, and any thrown attacks may also trip, if your attack can already trip without this ability, you may also (trip and disarm) OR may trip as done with (greater trip).

Thunderous Throw (Ex):

Spoiler:
Beginning at 2nd level, while raging, you build up incredible tension as you ready yourself to throw your weapon, which becomes visible around you like heat waves. When you release your weapon, that power rushes out with your weapon. As a swift action, you can choose to treat your ranged attack rolls with thrown weapons as melee attacks for the rest of your turn. You use your melee attack bonus, including Strength bonus, feats, and so forth, to determine your attack bonus for each attack as normal, but you apply the standard modifiers for range penalties. Attacking into melee, through cover, and so forth incurs the standard penalties. In addition, you can apply 1-1/2 your Strength bonus to damage if you wield the thrown weapon with two hands, and you can use Power Attack with your thrown weapon attacks (adding two times the number subtracted from attack rolls as a bonus on damage rolls when throwing a two-handed weapon).
I'm going to assume this also means I could actually throw two handed weapons as part of a full round attack, it seems like the intention, but I'm using a throwing shield.

Since the original intent of this ability was to apply maneuvers. I have the feat shield sling already, which allows me to trip with any thrown shield.

Bonus Feats are an extra combat feet I meet the requirements for.

Lightning Ricochet (Ex):

Spoiler:
From 4th level on, you can throw your weapon at a nearby foe and command it to immediately bounce back to your grasp. Any time you make a ranged attack with a thrown weapon on your turn, the weapon immediately returns to you, and you can catch it as a free action. This ability allows you to make a full attack entirely with thrown weapon attacks, or with a mix of thrown and melee attacks.

This also effectively takes away the need for me to be in a raged state. to "return" on a weapon as the intent of no longer needing to use a maneuver with the original class.

(Changed)Blood Wind Ricochet (Ex):

Spoiler:

As a full-round action at 5th level and higher, you can hurl a weapon at a foe and compel it to ricochet to other enemies before hurtling back to your waiting hand. (functions as returning), except that you determine the point during your turn when the weapon returns to you.
When using this ability, you make a full attack with a thrown weapon, but each ranged attack must be resolved against a separate target. You can chose the order in which you attack your foes. Range and cover penalties are resolved for each attack after the first as though that attack originated from the space of the creature you last attacked. If a creature has total cover relative to you, you cannot attack it.
This uses a rage duration round.

(Changed) Eye of the Storm (Ex):

Spoiler:
While raging you gain a +4 dodge bonus to Armor Class against ranged attacks and a +2 competence bonus on Reflex saves. In addition, when a foe makes of an attack of opportunity against you when you make a ranged attack while threatened, you can make a single melee attack against that foe as a swift action (assuming you're not unarmed and you threaten the foe). Such an attack does not count as an attack of opportunity. To retain this defensive posture, you can move no more than 10 feet on your turn.

Blood Rain (Ex):

Spoiler:
You can enter a state that enables you to inflict a terrible bleeding wound on any living creature you damage with a thrown weapon or a melee attack. Instead of gaining the abilities of Eye of the Storm, The creature you hit with your attack takes 3 points of damage due to blood loss at the beginning of your turn each round. This effect ends if you stop using the stance. An affected creature can end the effect by being the beneficiary of any healing (such as a cure spell) or a DC 15 Heal check. The bleeding effect of blood rain does not stack with itself or the blood rain ability of another Bloodstorm Blade. You may switch to Eye of the storm or any other stance as normal, as a swift action.

I can't get to level 10 of this class if I tried.

I personally think I should have gotten rage powers as I leveled, maybe every 2 (2,4,6,8) or 3 (3,6,9) levels, and that the bread and butter skill Lightning ricochet should be gotten earlier then level 4.

As of right now, I am a level 4 ranger Skirmisher Infiltrator (Undead), going on to level 5. My stats are 19,16,14,10,14,8 (Heroic Array). I wanted to get to level 6 ranger to get shield master, and I was given an extra feat at level 4. The DM is lenient with feat retraining, so I can switch these around so long as they are not required for interfere with another class or feat. I was thinking about droping two weapon fighting and just going straight two handed

Ranger 4/

Human(Improve shield bash)
Level 1(two weapon fighting)
Ranger 2(Shield Slam)
Level 3(Point Blank Shot)
Ranger 4(Shield Sling PHB 2) Trip someone with a thrown shield as well as an attack and damage.

Level 5??????????? (Power attack)

I have to take a level of barbarian for rage (unless you can get it another way), and I am not allowed to be a caster. (Party restriction of one caster per party, but alchemist is still legal)


nada?


Not a thing? last bump....

Someone could at least say whether or not this was a good conversion or not, a simple, yes, no, needs work, or I dunno would be fine.... :(


Sorry for the awful necrothread, but I dig it. I was thinking of doing a fighter archetype for it instead, but this looks a lot better. I'm surprised you didn't get any feedback for this.

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