Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

PaizoCon 2013!

Search

Links
Shop
Messageboards

Spell-component Pouch style Adventuring Kit, by GermanyDM

Synthesist with no hands?, by Skylancer4

[Minotaur Games] Monster Focus: Mummies Preview, by Jesper at Blood Brethren Games

[Frog God Games / Center Stage Miniatures] Tome of Horrors Minis!, by Chaotic_Blues

Charge and Reach weapons, by Shifty

A Feat for Arcane Casters to cure wounds (and cause them), by Shain Edge

Coulson Lives, by DM_aka_Dudemeister

Archer - maybe something better than this?, by PeteZero

Samurai needs some multi class love, by Phasics

Type of troops in army irrelevant?, by jabberwoky

Plaguebringer Vivisectionist!, by FrogConsortium

Is there an ignore function on this forum?, by Gorbacz

For Dave (partial Varian and Radovan stats), by Berselius

Construct Armor question, by EldonG

What's on the Mini-Map, by DeciusBrutus

Online Campaigns

DM Doctor Evil Rise of the Runelords AP Discussion, by Barek Hisdren

To Shatter Prison Walls, by Algar Lysandris

No Heroes, by Henry Richardson

DaWay's PFS SS The Crow, by Kronk

Your way and my way - WotW, by Slevin Wraith

DM Doctor Evil ROTRL- Group A Gameplay - the road to immortality starts now, by Barek Hisdren

Tales of Agartha: the Avalon Chronicles, by Mrs Clempp

Age of Dragons: Dragonlance alternate timeline adventure, by Solinas Astariel

"Unexpected" Recruitment. Pathfinder Homebrew., by Kor - Orc Scrollkeeper

Post-Apocthulhu Pathfinder RAW, by Michael Johnson 66

DM Papa.DRB - Moru Country, by Borris Livestrom

GM Elberion's Council of Thieves Discussion, by GM Elberion

DM AK's Slumbering Tsar Discussion, by Deevor

Nightflier's Legends of Varisia Discussion Thread, by Amira Oenestria

Shifty PFS Bravo, by GM Shifty

Paizo / Messageboards / Paizo Publishing / Older Products / Dungeon Magazine / Maure Castle
RSS Facebook Twitter Email

Why doesnt Maure Castle start at 1st level?


Maure Castle

Search Thread
Search this Thread:

As far as I understand things, Maure Castle was developed from Rob Kuntz's personal dungeon, El Raja Key. However as I understood it most, if not all, dungeons back then were what we call megadungeons or campaign dungeons. The highest levels would be suitable for low-level characters and get more difficult as you went deeper. I'm actually running this sort of campaign right now (well almost, the first session is on the 16th), using maps I bought from Rob Kuntz!

However, Maure Castle isn't like this. It starts at mid levels. Why? Was El Raja Key like this, or did it have upper levels that weren't adapted into Maure Castle? As I understand it Rob was co-DM of the Greyhawk campaign before creating El Raja Key, so maybe it was exclusively for veterans of the Greyhawk dungeons? However, it seems unlikely that Rob wouldn't have some material for low-level characters. Any one able to shed some light in this? (Maye Rob himself?, since I know he posts here sometimes?

Cheliax

Pathfinder Adventure Path, GameMastery Cards Subscriber

As it states in Mordenkainen's Fantastic Adventure, the module was intended for players used to low level characters to have the opportunity to play a higher magic higher level game (and step into the shoes of some of the greatest wizards of Greyhawk).


El Raja Key was created before Rob began to co-DM Greyhawk, and does feature dungeon levels designed for low-level PC play. Maure Castle, while loosely based on and associated with El Raja Key, is in fact a separate collection of castle ruins and dungeon levels.

Not sure if that helps?

Allan.


Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber

Whilst not in a position to give an authoritative answer, I've always thought that Maure Castle as written started in the middle, as it were, with dungeon levels above that were suitable for lower level characters, and others below that were for higher level characters.

I'd like to think that had Dragon kept going under Paizo, these would have all been fleshed out and published.

Now we will just have to do it ourselves.

Reggie.


Pathfinder Adventure Path Charter Subscriber
Reggie wrote:
Now we will just have to do it ourselves.

i suggested this a few months ago, but no takers so far. :-(


Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules Subscriber
messy wrote:
Reggie wrote:
Now we will just have to do it ourselves.
i suggested this a few months ago, but no takers so far. :-(

Yes you did, and even before then I've been looking at my accumulated notes on Maure, kicking around how I'd go about this in my homeworld campaign.

I've already started using an old copy of Tegel Manor for the castle itself, as it fits nicely and is twisted enough to not need a lot of changes, apart from names.

I've got some ideas sketched out for the contents of the various levels, but the problem is that whilst it's reasonably straight forward to cobble together an entertaining evening's dungeon crawl for my players, Maure has a series of associated mysteries whish I cannot completely solve, let alone expand on throughout 15 or so levels.

Reggie

Paizo / Messageboards / Paizo Publishing / Older Products / Dungeon Magazine / Maure Castle / Why doesnt Maure Castle start at 1st level? All Messageboards

Want to post a reply? Sign in.

Recent threads in Maure Castle

And the true name of Y is.......



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.