Development Turningpoint: Basketweaving


Pathfinder Online

Goblin Squad Member

While I'm no futurologist, I can safely predict that, being this a game based on Pathfinder, its chances of success will be determined by the way it models one of the key mechanics in the PnP: Basketweaving.

What engine will be the game using to best simulate the intertwinging of various vegetable fibers into portable containers?

How will Basketweaving be featured in the endgame?

Will there be a Collectors Edition which includes baskets?

Will the lore take us into a profound trip of revelation and introspection regarding the true nature of the Ars Cista?

I must know this!


Not sure if trolling or trying to be funny...

...then again, I am pretty sure the crafting skill and the general willingness to just RP something else than a marauding bandit or wandering hero will help with that, unless said bandits show up and suddenly stab you in the face.

Paizo Employee Senior Software Developer

I'm pretty sure you're kidding, and I'm also pretty sure we don't have time for such shenanigans. Feel free to raise these important issues in a more appropriate forum.

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