Alternative Criticals


Homebrew and House Rules

Shadow Lodge

Hi all,

in another system similar to Pathfinder, when a critical hit is scored you have the option of doing a number of things depending upon the type of weapon you are using.

In Pathfinder, this might work by substituting the confirmation roll for a maneuver check to perhaps sunder, disarm, grapple etc. The option would be the players, but it might see combat maneuvers see more action.

So if I'm using a x3 damage weapon I may have the option of a free sunder, instead of doing the extra damage. If I'm using a flail, I might get a free disarm attempt.

Many would just go for the confirmation roll, but it would at least add extra options.

Thoughts?

Shadow Lodge

Just some possibilities:

Blunt weapons one handed or larger = Bullrush
x3 crit multiplier = sunder (possibly at x2 damage)
Swords = disarm
Spears = trip

Weapons with an associated bonus to tripm or disarm get to trip or disarm with the associated bonus.

Lt weapons or finessable weapon = Feint (or Dirty trick?)

Not sure about x4 weapons, thats probably enough to make them simply use the damage multiplier...

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