| SmiloDan RPG Superstar 2012 Top 32 |
PRETENDER
BAB: +½
Good Saves: None
Hit Dice: 1d6
Class Skills: Appraise, Bluff, Craft, Diplomacy, Disguise, Intimidate, Knowledge (all), Linguistics, Profession, Sense Motive, Use Magic Device.
In addition, the pretender may use her Versatile Skill Selection class feature and select a number of skills equal to her Intelligence modifier and add those skills to her list of class skills.
Skill Ranks per Level: 4 + Intelligence modifier.
Pretenders are proficient in all simple weapons and light armor.
LEVEL ABILITY
1. Pretend 1/day, Pretend Pool, Trick, Versatile Skill Selection
2. Trick
3. Bonus Feat
4. Trick
5. Pretend 2/day
6. Trick
7. Bonus Feat
8. Trick, Improved Tricks
9. Pretend 3/day
10. Trick
11. Bonus Feat
12. Trick
13. Pretend 4/day
14. Trick, Greater Tricks
15. Bonus Feat
16. Trick
17. Pretend 5/day
18. Trick
19. Bonus Feat
20. Trick, Ultimate Trick
Pretend (Ex): Each day, the pretender may meditate for an hour and assume one of three personas: Charlatan, Scoundrel, or Thug. The Charlatan is a magic user, the Scoundrel is a skill user, and the Thug is a weapon user. When the pretender takes on a persona, she gains several abilities. At 5th level, and every 4 levels thereafter, the pretender gains the ability to use her Pretend ability 1 additional time per day; this cancels any previous persona she had and replaces it with the new persona.
Charlatan: The Charlatan adds her Charisma modifier to her Will Saves. The Charlatan gains the False Spell ability: the ability to cast a limited number of spells. The Charlatan selects one of the following classes’ spell list: alchemist, bard, cleric/oracle, druid, inquisitor, magus, sorcerer/wizard, summoner, witch. She can cast spells of the selected class, and can use spell completion and spell trigger magic items of spells of the selected class. The Charlatan learns a number of spells equal her class level; the highest level spell she can learn is equal to 1/3 her class level (rounded down to a minimum of 0 level spells). She must know 2 spells of a lower level before learning a spell of a higher level. The Charlatan must have a Charisma score of 10 + the spell level to cast a spell. The save DC of any spell she uses is 10 + the spell level + the Charlatan’s Charisma modifier. To cast a spell, the Charlatan spends 2 points per spell level of the spell being cast (the Charlatan must spend 1 spell point to cast a 0 level spell). A Charlatan suffers the chance of arcane spell failure if she wears armor and tries to cast an arcane spell unless she casts a spell from an arcane spell list of a class that is proficient in armor. The Charlatan uses her pretender level as her caster level; she makes Concentration checks using her Charisma modifier.
Scoundrel: The Scoundrel adds her Charisma modifier to her Reflex Saves. The Scoundrel also adds her Charisma modifier to her attack and damage rolls against opponents that are denied their Dexterity bonus or if she is flanking them; if using a ranged weapon, she must be within 30 feet of her opponent. The Scoundrel gains the False Skill ability: by spending 1 point from her pretend pool as a free action, the Scoundrel may select a non-class skill and make a skill check as if the selected skill were a class skill and she had a number of ranks in the selected skill equal to her pretender level.
Thug: The Thug adds her Charisma modifier to her Fortitude Saves. The Thug adds half her class level (minimum +1) to her attack rolls. The Thug gains a number of temporary hit points equal to her class level multiplied by her Charisma modifier. The Thug gains proficiency in a number of martial weapons equal to her Charisma modifier, heavy and medium armor, and all shields, but not tower shields. The Thug gains the False Feat ability: as a free action, the Thug may spend 1 point from her pretend pool and gain the use of one combat feat for 1 round. The Thug can change the feat chosen each time she uses this ability. She must meet the prerequisites to use this feat, and she may use her pretender level in place of her BAB to qualify for the selected feat.
Pretend Pool: At 1st level, the pretender gains a number of pretend points equal to 4 + her Charisma modifier. At 2nd level, and every level thereafter, the pretender increases her pretend pool by 2 points. The pretender spends pretend points to use her special abilities, in particular her False Spells, False Skills, and False Feats abilities. Spent points are recovered after 8 hours of rest. In addition, each time the pretender assumes a new persona, she regains a number of pretend points equal to her Charisma modifier; these points cannot increase her pretend pool above her normal maximum.
Trick (Ex): At 1st level, 2nd level, and every two levels thereafter, the pretender learns one of the following tricks. Beginning at 8th level, the pretender may select an improved trick in place of a trick. Beginning at 14th level, the pretender may select a greater trick in place of a trick or improved trick. At 20th level, the pretender may select an ultimate trick in place of a trick, improved trick, or greater trick.
Tricks
Adept Charlatan: When the pretender takes on the Charlatan persona, she may select 1 additional known spell. Each time the pretender takes on the Charlatan persona, she may select the same or a different spell.
Assist Allies: The pretender can use her pretend points to assist her allies (including herself), improving their skill checks. The pretender spends 1 pretend point and a standard action to inspire her allies for 1 round; she must spend a swift action and 1 additional point each additional round. To be affected, an ally must be able to see or hear the pretender. An affected ally receives a +1 competence bonus to all skill checks.
Avoidance: When the pretender takes on a persona, the pretender gains the ability to avoid certain special attacks. Whenever the pretender makes a successful saving throw that she gets to add her Charisma modifier to, she avoids any partial effect she would normally be subjected to on the successful saving throw.
Channeling Charlatan: When the pretender takes on the Charlatan persona and chooses to know spells from the cleric/oracle list, she gains the ability to channel energy a number of times per day equal to 1 + her Charisma modifier. She heals 1d6 points of damage per point of her Charisma modifier, up to ½ her pretender level.
Crafty Charlatan: When the pretender takes on the Charlatan persona, she may select an Item Creation feat as a bonus feat; she must meet the requirements of the selected feat. Each time the pretender takes on the Charlatan persona, she may select the same or a different Item Creation feat.
Defend Allies: The pretender can use her pretend points to defend her allies (including herself), improving their defensive abilities. The pretender spends 1 pretend point and a standard action to inspire her allies for 1 round; she must spend a swift action and 1 additional point each additional round. To be affected, an ally must be able to see or hear the pretender. An affected ally receives a +1 competence bonus to AC.
Focused Charlatan: When the pretender takes on the Charlatan persona, she may select a Spell Focus feat as a bonus feat. Each time the pretender takes on the Charlatan persona, she may select the same or a different Spell Focus feat.
Imitate Extraordinary Class Feature: When the pretender takes on a persona, she may select one extraordinary class feature from another class and use it as if her class level in the selected class is equal to half her pretender class level. The selected class feature cannot be a feature that has a limited number of daily uses.
Inspire Allies: The pretender can use her pretend points to inspire her allies (including herself), improving their combat abilities. The pretender spends 1 pretend point and a standard action to inspire her allies for 1 round; she must spend a swift action and 1 additional point each additional round. To be affected, an ally must be able to see or hear the pretender. An affected ally receives a +1 competence bonus on attack and weapon damage rolls.
Master Charlatan: When the pretender takes on the Charlatan persona, she may select a Metamagic feat as a bonus feat; she must meet the requirements of the selected feat. Each time the pretender takes on the Charlatan persona, she may select the same or a different Metamagic feat.
Protect Allies: The pretender can use her pretend points to protect her allies (including herself). The pretender spends 1 pretend point and a standard action to inspire her allies for 1 round; she must spend a swift action and 1 additional point each additional round. To be affected, an ally must be able to see or hear the pretender. An affected ally receives a +1 competence bonus to their saving throws.
Skilled Pretender: When the pretender takes on a persona, she may select one skill and gain a number of ranks in the selected skill equal to her level; she also gains the +3 bonus to skill checks on the selected skill. Each time the pretender takes on a persona, she may select the same skill or a different skill.
Talented Thug: When the pretender takes on the Thug persona, she may use her Charisma modifier in place of her Strength, Dexterity, Constitution, Intelligence, or Wisdom modifier when qualify for a False Feat.
Team Leader: When the pretender takes on a persona, she may select a Teamwork feat as a bonus feat. Each time the pretender takes on a persona, she may select the same or a different Teamwork feat.
Trapfinding: When the pretender takes on the Scoundrel persona, she gains the Trapfinding ability.
Vicious Thug: When the pretender takes on the Thug persona, she becomes proficient in all martial weapons.
Improved Tricks
Fighter Training: When the pretender takes on the Thug persona, she can treat half her pretender level as her effective fighter level for the purposes of qualifying for feats when using her False Feat ability.
Imitate Supernatural Class Feature: When the pretender takes on a persona, she may select one supernatural class feature from another class and use it as if her class level in the selected class is equal to half her pretender class level. The selected class feature cannot be a feature that has a limited number of daily uses.
Improved Allies: When using her Assist Allies, Defend Allies, Inspire Allies, or Protect Allies ability, the bonus the pretender provides her allies increases to +2. She can activate the listed tricks as a move action and maintain them as a free action each round thereafter.
Improved Charlatan: When the pretender takes on the Charlatan persona, she increases the highest level spell she can know by 1. This only applies to spells selected from the cleric/oracle, druid, sorcerer/wizard, or witch spell lists. The Charlatan must know the Adept Charlatan trick before selecting this trick.
Improved False Feats: When the pretender takes on the Thug persona and uses her False Feat ability, she gains the benefits of two combat feats; she must meet the requirements of the selected feats.
Improved Imitate Extraordinary Class Feature: When the pretender takes on a persona, she may select two extraordinary class features from another class or classes and use them as if her class level in the selected classes is equal to half her pretender class level. The selected class features cannot be features that have a limited number of daily uses. The pretender must have the Imitate Extraordinary Class Feature trick before selecting this trick.
Improved Pretending: The pretender can use her Pretend ability to assume a new persona in 1 minute instead of taking 1 full hour.
Improved Saves: When the pretender takes on a persona, she selects one of the two types of saving throws she does not get to add her Charisma modifier to (Fortitude, Reflex, or Will), and add her Charisma modifier to the selected saving throw type.
Improved Skilled Pretender: When the pretender takes on a persona, she may select two skills and gain a number of ranks in the selected skills equal to her level; she also gains the +3 bonus to skill checks on the selected skills. Each time the pretender takes on a persona, she may select the same skills or different skills. The pretender must have the Skilled Pretender trick before selecting this trick.
Improved Team Leader: When the pretender takes on a persona, she may select two Teamwork feats as bonus feats. Each time the pretender takes on a persona, she may select the same or different Teamwork feats. The pretender must have the Team Leader trick before selecting this trick.
Improved Unarmed Striker: The pretender gains the Improved Unarmed Strike feat and her unarmed strikes do damage equal to a monk’s unarmed strikes of a level equal to half her pretender class level.
Improved Vicious Thug: When the pretender takes on the Thug persona, she gains proficiency in a number of exotic weapons equal to her Charisma modifier. The pretender must have the Vicious Thug trick before selecting this trick.
Shifting Charlatan: When the pretender takes on the Charlatan persona and chooses to know spells from the druid spell list, she can wild shape as a druid equal to half her pretender level.
Talented Scoundrel: When the pretender takes on the Scoundrel persona he may select 1 rogue talent. The pretender may choose the same or a different rogue talent each time he assumes a new Scoundrel persona.
Versatile Charlatan: When the pretender takes on the Charlatan persona, she may select spells from 2 different spell lists. Each time the pretender takes on the Charlatan persona, she may select spells from different or the same spell lists.
Greater Tricks
Greater Allies: When using her Assist Allies, Defend Allies, Inspire Allies, or Protect Allies ability, the bonus the pretender provides her allies increases to +3. She can activate the listed tricks as a swift action and maintain them as a free action each round thereafter. The pretender must have the Improved Allies trick before selecting this trick.
Greater Charlatan: When the pretender takes on the Charlatan persona, she increases the highest level spell she can know by 2. This only applies to spells selected from the cleric/oracle, druid, sorcerer/wizard, or witch spell lists. The Charlatan must know the Adept Charlatan and Improved Charlatan tricks before selecting this trick.
Greater False Feats: When the pretender takes on the Thug persona and uses her False Feat ability, she gains the benefits of three combat feats; she must meet the requirements of the selected feats. She must have the Improved False Feats trick before selecting this trick.
Greater Fighter Training: When the pretender takes on the Thug persona, she can treat her pretender level as her effective fighter level for the purposes of qualifying for feats when using her False Feat ability. The pretender must have the Fighter Training trick before selecting this trick.
Greater Imitate Extraordinary Class Feature: When the pretender takes on a persona, she may select three extraordinary class features from another class or classes and use them as if her class level in the selected classes is equal to half her pretender class level. The selected class features cannot be features that have a limited number of daily uses. The pretender must have the Imitate Extraordinary Class Feature and Improved Imitate Extraordinary Class Feature tricks before selecting this trick.
Greater Imitate Supernatural Class Feature: When the pretender takes on a persona, she may select two supernatural class features from another class or classes and use them as if her class level in the selected classes is equal to half her pretender class level. The selected class features cannot be features that have a limited number of daily uses. The pretender must have the Imitate Supernatural Class Feature trick before selecting this trick.
Greater Pretender: When the pretender uses her Pretend ability, she gains two personas (Charlatan, Scoundrel, or Thug).
Greater Pretending: The pretender can use her Pretend ability to assume a new persona as a full round action instead of taking 1 full hour. The pretender must have the Improved Pretending trick before selecting this trick.
Greater Saves: When the pretender takes on a persona, she adds her Charisma modifier to all of her Saving Throws. The pretender must have the Improved Saves trick before selecting this trick.
Greater Shifting Charlatan: When the pretender takes on the Charlatan persona and chooses to know spells from the druid spell list, she can wild shape as a druid equal to her pretender level. She must have the Shifting Charlatan trick before selecting this trick.
Greater Skilled Pretender: When the pretender takes on a persona, she may select three skills and gain a number of ranks in the selected skills equal to her level; she also gains the +3 bonus to skill checks on the selected skills. Each time the pretender takes on a persona, she may select the same skills or different skills. The pretender must have the Skilled Pretender and Improved Skilled Pretender tricks before selecting this trick.
Greater Talented Scoundrel: When the pretender takes on the Scoundrel persona he may select 1 advanced rogue talent. The pretender may choose the same or a different advanced rogue talent each time he assumes a new Scoundrel persona. The pretender must have the Talented Scoundrel trick before selecting this trick.
Greater Team Leader: When the pretender takes on a persona, she may select three Teamwork feats as bonus feats. Each time the pretender takes on a persona, she may select the same or different Teamwork feats. The pretender must have the Team Leader and Improved Team Leader trick before selecting this trick.
Greater Versatile Charlatan: When the pretender takes on the Charlatan persona, she may select spells from 3 different spell lists. Each time the pretender takes on the Charlatan persona, she may select spells from different or the same spell lists. The pretender must have the Versatile Charlatan trick before selecting this trick.
Imitate Spell-like Class Feature: When the pretender takes on a persona, she may select one spell-like class feature from another class and use it as if her class level in the selected class is equal to half her pretender class level.
Ultimate Tricks
Ultimate Allies: When using her Assist Allies, Defend Allies, Inspire Allies, or Protect Allies ability, the bonus the pretender provides her allies increases to +4. She can activate the listed tricks as a free action and maintain them as a free action each round thereafter. The pretender must have the Improved Allies and Greater Allies tricks before selecting this trick.
Ultimate Charlatan: When the pretender takes on the Charlatan persona, she increases the highest level spell she can know by 3. This only applies to spells selected from the cleric/oracle, druid, sorcerer/wizard, or witch spell lists. The Charlatan must know the Adept Charlatan, Improved Charlatan, and Greater Charlatan tricks before selecting this trick.
Ultimate False Feats: When the pretender takes on the Thug persona and uses her False Feat ability, she gains the benefits of four combat feats; she must meet the requirements of the selected feats. She must have the Improved False Feats and Greater False Feats tricks before selecting this trick.
Ultimate Extraordinary Imitate Class Feature: When the pretender takes on a persona, she may select four extraordinary class features from another class or classes and use them as if her class level in the selected classes is equal to half her pretender class level. The selected class features cannot be features that have a limited number of daily uses. The pretender must have the Imitate Extraordinary Class Feature, Improved Imitate Extraordinary Class Feature, and Greater Imitate Extraordinary Class Feature tricks before selecting this trick.
Ultimate Imitate Supernatural Class Feature: When the pretender takes on a persona, she may select three supernatural class features from another class or classes and use them as if her class level in the selected classes is equal to half her pretender class level. The selected class features cannot be features that have a limited number of daily uses. The pretender must have the Imitate Supernatural Class Feature and Greater Imitate Supernatural Class Feature tricks before selecting this trick.
Ultimate Pretending: The pretender can use her Pretend ability to assume a new persona as an immediate action instead of taking 1 full hour. The pretender must have the Improved Pretending and Greater Pretending tricks before selecting this trick.
Ultimate Skilled Pretender: When the pretender takes on a persona, she may select four skills and gain a number of ranks in the selected skills equal to her level; she also gains the +3 bonus to skill checks on the selected skills. Each time the pretender takes on a persona, she may select the same skills or different skills. The pretender must have the Skilled Pretender, Improved Skilled Pretender, and the Greater Skilled Pretender tricks before selecting this trick
Ultimate Team Leader: When the pretender takes on a persona, she may select four Teamwork feats as bonus feats. Each time the pretender takes on a persona, she may select the same or different Teamwork feats. The pretender must have the Team Leader, Improved Team Leader, and Greater Team Leader trick before selecting this trick
Versatile Skill Selection: At 1st level, the pretender selects a number of skills equal to her Intelligence modifier and adds the selected skills to her list of class skills.
Bonus Feat: At 3rd level, and every 4 levels thereafter, the pretender gains a bonus general feat. The pretender must meet the requirements of the selected feat.
| SmiloDan RPG Superstar 2012 Top 32 |
I'm thinking of changing Versatile Skill Selection to the following:
Whenever the pretender takes on a new persona, she may select a number of skills equal to her Intelligence modifier. She gains a number of ranks in the selected the skills equal to her pretender class level, and she treats these skills as class skills. If the pretender selects a skill she already has ranks in, she uses the higher number of ranks; these ranks do not stack. When the pretender takes on a new persona, she may select the same or different skills.
The reason for this is this: A Charlatan may want ranks in Spellcraft and Use Magic Device, a Scoundrel might want Disable Device, Sleight of Hand, and Stealth, and a Thug may want Climb, Ride, and Survival.
EDIT:
I just realized this kind of doubles the additional skills the pretender would get from her Intelligence modifier. Would this work better if it only applied to the normal number of skills the pretender gets from her Intelligence modifier?
I also thought of a new trick:
Masterful Thug: When the pretender takes on the Thug persona, she adds half her class level (minimum 1) to her CMB and CMD.