I Need An Adventure - Level 13


3.5/d20/OGL


I'm looking for an adventure that is suitable for or scalable to levels 13-14. I'm looking for something that is kind of a spiritual sequel to Speaker in Dreams. So I'm thinking urban based with a kind of mystery and shadow organization or somesuch. I scoured my back issues of Dungeon and I thought about Vampires of Waterdeep but they look a little too dungeon crawl for what I really want.

I thought I'd present this to the forums here in hopes of getting some feedback. The adventure can be from anything 3.0, 3.5, or Pathfinder. I am willing to track something down if need be. I want something that will take characters through levels 13 and 14, but again, if I have to scale a little that is okay. I have all of the Paizo adventure paths so pulling from one of those is fine too as long as it's easy enough to play on its own. I'll even take stuff that covers a wider range if it's easily shrinkable.

So what are your favorite adventures that fall into that range? I'd rather avoid a dungeon crawl as the campaign I'm putting together is already pretty dungeon heavy but if it's awesome I'll consider it.

Grand Lodge

If you need relatively short adventures, check WotC's old 3.5 "Original Adventures" archive (HERE)...

Might be something there you could use...

-That One Digitalelf Fellow-


EATERoftheDEAD wrote:
I'm looking for an ... urban based with a kind of mystery and shadow organization or somesuch.

Perhaps You Can Re-work One of the Following:

Dungeon Issue - Title - Description

111 - Lords of Oblivion - SCAP: It’s time to take on Lord Vhalantru the beholder, but first get through another noblewoman and Cagewright

111 - Strike on the Rabid Dawn - Cultists of Asmodeus are attempting a ritual aboard a ship that will summon a foul aspect of the Devil Lord into Hardby. Stop them before they finish the ritual.

131 - Prince of Red Hand, The - AoWAP: Follow the trail of a sage/wizard researching the Ebon Triad to the Bandit Kingdoms city of Alhaster. Secretly investigate a dragon lair and ruined crypt for more clues while meeting the local nobility and trying not to make enemies in a variety of socially challenging encounters.

143 - Mask of Diamond Tears - Recover a funerary mask stolen from an archeological expedition, only to discover it is actually an ethergaunt artifact and key to a dimensional prison capable of summoning inmates from alternate Material Planes to face their counterparts at its current location. Now, like githyanki pursuing a silver sword, the ethergaunts are on the trail of their mask as well.

HTH,

Rez

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