@stroVal |
working on this free form magic system for a home-brew fantasy version of V6.
You dont need to have read the rules to help me on this one:
Most Mage Pursuits(the closest you come to a class in the game's otherwise skill based system,something like the background packages in some computer games)
give 20-25 Mage points(depending on the discipline etc)
Now the way those are spent depends on the potency of the spell; there are four tiers:
Horizons(none to 1 Mage point)
Tier 1,where there are the basic mundane and utilitarian spells: 2-4 Mage Points
Tier 2, the basic bulk of spells in the system; medium to expert magic spells: 5-9 Mage points
Tier 3,Epic 'level' magic, casting requires artifacts or it could take days(or a group of spellcasters); 10-15 Mage points
My problem is with regeneration...how quickly should they get points back?
I was thinking at a rate of 4 points per 8 hours originally,but I am not so sure now.
There will be magic items and potions to help on that but I am thinking of making them somewhat scarce
What do you think?
Cheers beforehand
Daniel Gunther 346 |
working on this free form magic system for a home-brew fantasy version of V6.
You dont need to have read the rules to help me on this one:
Most Mage Pursuits(the closest you come to a class in the game's otherwise skill based system,something like the background packages in some computer games)
give 20-25 Mage points(depending on the discipline etc)
Now the way those are spent depends on the potency of the spell; there are four tiers:
Horizons(none to 1 Mage point)
Tier 1,where there are the basic mundane and utilitarian spells: 2-4 Mage Points
Tier 2, the basic bulk of spells in the system; medium to expert magic spells: 5-9 Mage points
Tier 3,Epic 'level' magic, casting requires artifacts or it could take days(or a group of spellcasters); 10-15 Mage pointsMy problem is with regeneration...how quickly should they get points back?
I was thinking at a rate of 4 points per 8 hours originally,but I am not so sure now.
There will be magic items and potions to help on that but I am thinking of making them somewhat scarceWhat do you think?
Cheers beforehand
What exactly powers magic? And how does the caster unleash it? Is it some kind of raw energy that is physically channeled through the body? IF so, than base the regeneration rate on the character's stamina/constitution/fortitude.
The other thing to do, is base the regeneration rate on the skill rank the caster has in there arcane/caster skill.
@stroVal |
@stroVal wrote:working on this free form magic system for a home-brew fantasy version of V6.
You dont need to have read the rules to help me on this one:
Most Mage Pursuits(the closest you come to a class in the game's otherwise skill based system,something like the background packages in some computer games)
give 20-25 Mage points(depending on the discipline etc)
Now the way those are spent depends on the potency of the spell; there are four tiers:
Horizons(none to 1 Mage point)
Tier 1,where there are the basic mundane and utilitarian spells: 2-4 Mage Points
Tier 2, the basic bulk of spells in the system; medium to expert magic spells: 5-9 Mage points
Tier 3,Epic 'level' magic, casting requires artifacts or it could take days(or a group of spellcasters); 10-15 Mage pointsMy problem is with regeneration...how quickly should they get points back?
I was thinking at a rate of 4 points per 8 hours originally,but I am not so sure now.
There will be magic items and potions to help on that but I am thinking of making them somewhat scarceWhat do you think?
Cheers beforehand
What exactly powers magic? And how does the caster unleash it? Is it some kind of raw energy that is physically channeled through the body? IF so, than base the regeneration rate on the character's stamina/constitution/fortitude.
The other thing to do, is base the regeneration rate on the skill rank the caster has in there arcane/caster skill.
Magic is a Natural Energy which can be channeled via a specific ability(Appeal or Understanding) and honed through training(represented in skill ranks).
So in the second bit: you are suggesting using the number of skill ranks a character has as the amount of Mage Points he/she regenerates over the course of time?Cheers